- Online Learning and Analytics
- Intelligent Tutoring Systems and Adaptive Learning
- Innovative Teaching and Learning Methods
- Educational Games and Gamification
- Teaching and Learning Programming
- Online and Blended Learning
- Impact of Technology on Adolescents
- Child Development and Digital Technology
- Creativity in Education and Neuroscience
- Social Media and Politics
- Educational Assessment and Improvement
- Gender and Technology in Education
- Educational Innovations and Technology
- Education and Technology Integration
- Digital literacy in education
- Misinformation and Its Impacts
- E-Learning and Knowledge Management
- Education and Learning Interventions
- Communication in Education and Healthcare
- Statistics Education and Methodologies
- Educational Environments and Student Outcomes
- Technology Adoption and User Behaviour
- Educational Systems and Policies
- Teacher Education and Leadership Studies
- Open Education and E-Learning
Tel Aviv University
2016-2025
Academic College of Tel Aviv-Yafo
2025
Levinsky College of Education
2019-2024
Levinsky-Wingate Academic College
2024
Worcester Polytechnic Institute
2011-2014
Columbia University
2013
Abstract The outbreak of the COVID‐19 pandemic has changed education dramatically, with sudden shift from face‐to‐face to emergency remote teaching. Online learning environments may facilitate data‐driven instructional process; yet, our understanding regarding decisions is still limited. This quantitative study examined types learners' data that higher instructors have access to, are interested in, and they would consider making upon exposure while comparing teaching traditional Data were...
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering types of creativity: general creative thinking, specific creativity. did so using learning analytics, specifically, by operationalizing log-based assessment find some evidence an association Computational Creativity Thinking:...
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features reducing dropout increasing persistence learning. Yet interactive game-based environments, moving forward the game may come at expense of investing each game’s levels. That is, motivation complete deleterious effect on specific levels hence from general. Therefore, we chosen focus microlevel (i.e., during component process). We study context...
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around world. We studied relationship between these constructs while focusing on learners’ personal characteristics. Two types of were examined: creative thinking computational creativity. The research was conducted among 174 middle school students from Spain. Data collected using a standardized test (Torrance's TTCT) triangulated with data drawn...
Aim/Purpose: To study associations between elementary-, middle- and high-school students’ perceptions of classroom environment student-teacher relationship their out-of-class communication practices via WhatsApp app. Background: Communication students teachers is usually extended beyond the classroom’s time space. This communication, referred to as (OCC), may impact academic, social, emotional development. Today, OCC facilitated social media instant messaging services, which have on its...
This paper explores the association between computational thinking (CT) skills and learning to play musical instruments. While CT has often been linked programming STEM fields, its application non-digital contexts remains underexplored. The two studies presented here address this gap. In first, a quantitative study (N = 91), self-report questionnaires were filled out by young adults with varied backgrounds, who also undertook tests. We found strikingly positive experience performance, some...
An international association advancing the multidisciplinary study of informing systems. Founded in 1998, Informing Science Institute (ISI) is a global community academics shaping future science.
Student-teacher relationships are vital for students' academic development and their well-being. As social network sites (SNS) have become increasingly popular, school authorities policymakers concerned about the implications of student-teacher connections using them, often resulting in banning such communication. While these regulations might far-reaching impacts, empirical evidence supporting them is meager. The main goal qualitative exploratory study reported herewith, involving lower...
We present a new method for analyzing student's learning over time specific skill: analysis of the graph moment-by-moment time. Moment-by-moment is calculated using data-mined model that assesses probability student learned skill or concept at during (Baker, Goldstein, & Heffernan, 2010 Baker, R. S. J. d., A. B. and N. T. 2010. "Detecting moment learning". In Proceedings 10th Annual Conference on Intelligent Tutoring Systems 25–34. V. Aleven, Kay, Mostow (Eds.),pp.Heidelberg, Germany:...
In recent years, an increasing number of analyses in learning analytics and educational data mining (EDM) have adopted a “discovery with models” approach, where existing model is used as key component new EDM or analysis. This article presents theoretical discussion on the emergence discovery models, its potential to enhance research learners, lessons learned how models can be conducted validly effectively. We illustrate these issues through case study was investigate form disengaged...
Creativity is an imperative skill for today’s learners, one that has important contributions to issues of inclusion and equity in education. Therefore, assessing creativity major importance educational contexts. However, scoring based on traditional tools suffers from subjectivity heavily time- labour-consuming. This indeed the case commonly used Alternative Uses Test (AUT), which participants are asked list as many different uses possible a daily object. The test measures divergent thinking...
Abstract Learning Analytics is concerned with the use of data collected in educational settings to support learning processes. We take a approach study immediate feedback digital classification tasks mathematics. Feedback serves as an opportunity for learning, however its mere existence does not guarantee and effectiveness, what matters how learners interact it. Therefore, our research questions are focused on that interaction. The consisted 266 object movements classifying polygons, 524...
Teacher-student relationships are vital for academic and social development of students, teachers’ professional personal development, having a supportive learning environment. In the digital age, these can extend beyond bricks mortar school hours. Specifically, extended today while teachers students communicate via networking sites (SNS). This paper characterizes differences between (N=160) (N=587) who willing to connect with their students/teachers Facebook those do not wish connect. The...
In this study, we explore the effect of diversity among people who share a story about scientific discovery, on recipient’s credibility assessment regarding that story. The data used in study were gathered two phases. Initial collected through Twitter application program interface. then an experimental setting: We manipulated level real-life followings, supposedly retweeting to our participants ( n = 274). Each was asked complete paper-based survey. Our findings show social can enhance...
This randomized controlled experiment (N = 707) is the first to examine role of video, source and user attributes in credibility assessment online science news videos, impact web-search on this role. We created a YouTube video 12 versions (3 × 2 for source, quality popularity). Each participant was randomly assigned one version asked rate scientific information presented video. found that perceived positively associated with quality, as well users' experience. For those participants who did...