- Virtual Reality Applications and Impacts
- Advanced Vision and Imaging
- Tactile and Sensory Interactions
- Human Motion and Animation
- Visual perception and processing mechanisms
- Computer Graphics and Visualization Techniques
- Advanced Wireless Communication Techniques
- High-Temperature Coating Behaviors
- Physics of Superconductivity and Magnetism
- Music and Audio Processing
- GNSS positioning and interference
- Motor Control and Adaptation
- Semiconductor materials and devices
- Digital Games and Media
- 3D Surveying and Cultural Heritage
- Silicon Carbide Semiconductor Technologies
- Video Analysis and Summarization
- Intermetallics and Advanced Alloy Properties
- Music Technology and Sound Studies
- High Temperature Alloys and Creep
- Indoor and Outdoor Localization Technologies
- Semiconductor materials and interfaces
- Augmented Reality Applications
- Neuroscience and Music Perception
- Multisensory perception and integration
Pohang University of Science and Technology
2003-2024
Korea Post
2021
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We seek a method that improves gameplay spectator viewer experiences by presenting multisensory stimuli. Using motion chair, we provide the effects automatically generated from audiovisual stream to viewers first-person shooter (FPS) gameplay. The express game character's movement and gunfire action. describe algorithms for computation such developed using computer vision techniques deep...
Four-dimensional (4D) films, which provide special physical effects to the audience with audiovisual stimuli, are gaining more popularity and acceptance. One of most frequent 4D is object-based motion effect, refers vestibular stimulus generated by a chair emphasize moving object interest, e.g., flying iron man, displayed on screen. In this paper, we present an algorithm for synthesizing convincing automatically from given trajectory. While previous approaches use 2D position screen as...
Motion effects are indispensable for improving 4D experiences in highly interactive applications, such as amusement parks, theaters, and virtual reality games. Their recent emergence calls effective algorithms generating motion synchronized with audiovisual content. This paper presents an automatic algorithm synthesizing the object-based that express movements of multiple articulated bodies inclusively when objects' trajectories available 3D camera space. By taking visual velocities sizes...
Full-body vibrotactile stimuli are a promising means by which haptic interaction designers can substantially increase information transfer (IT). This paper reports the IT values of full-body sequential applied to ten body sites. We designed 10, 100, and 1,000 increasing number vibrations in sequence from one three estimated for each condition. also obtained lower upper bounds estimates using several empirical methods compensate their biases. The estimate condition was 3.32, 6.55, 8.05 bits,...
A motion platform provides the vestibular stimuli that elicit sensations of self-motion and thereby improves immersiveness. representative example is a 4D Ride, which presents video POV shots effects synchronized with camera in video. Previous research efforts resulted few automatic effect synthesis algorithms for shots. Although effective generating gross effects, they do not consider fine features on ground, such as rough or bumpy road. In this paper, we propose an algorithm styling using...
A motion effect, the vestibular stimulus generated by a moving chair, is crucial in improving user experiences many virtual reality (VR) and entertainment applications. However, perceptual characteristics of effects remain unexplored to great extent. This paper constructs space that accounts for based on their distances then demonstrates smooth–rough irregular–regular as its two primary dimensions. An authoring constructed with these pairs axes. We also present methods synthesizing new...
(Haptic) motion effects refer to the vestibular stimuli generated by a platform and delivered whole body of user sitting on platform. Motion are an essential tool for creating vivid sensory experiences in various extended reality (XR) applications, ranging from training simulators recent 4D rides, films, games entertainment. For latter purpose, emphasize audiovisual events occurring scene, such as camera motion, movement object interest, special sounds. Recent research developed several...
4D experiences are one of the most immersive kinds that current virtual reality technologies can offered. However, production contents is still very labor-intensive, and it has been a major obstacle against wider spread platforms. In this demonstration, we present two methods generate motion vibrotactile effects automatically from audiovisual content movie. Our synthesis provide compelling to viewers while greatly improving productivity.
This paper presents a method that automatically transforms virtual environment (VE) according to the mood of input music. We use machine learning extract from then select images exhibiting and transfer their styles textures objects in VE photorealistically or artistically. Our user study results indicate our is effective transferring valence-related aspects, but not arousal-related ones. can still provide novel experiences reality speed up production VEs by automating its procedure.