Gabriela Villalobos-Zúñiga

ORCID: 0000-0003-2055-0248
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About
Contact & Profiles
Research Areas
  • Behavioral Health and Interventions
  • Impact of Technology on Adolescents
  • Innovative Human-Technology Interaction
  • Mobile Health and mHealth Applications
  • Technology Use by Older Adults
  • Tactile and Sensory Interactions
  • Physical Activity and Health
  • Technology Adoption and User Behaviour
  • Motivation and Self-Concept in Sports
  • Human-Automation Interaction and Safety
  • Green IT and Sustainability
  • Gaze Tracking and Assistive Technology
  • Housing, Finance, and Neoliberalism

University of Lausanne
2020-2022

Aalto University
2016

Nowadays, thousands of popular applications are designed to help users improve their lives through behavioural adjustment (e.g., meditate more, stay hydrated). However, our understanding how certain design features align with constructs behavior theories remain limited. We analyze 208 apps from the Apple App Store and identified 12 afforded by current tools that we classified according Self-Determination Theory. The taxonomy reported in this paper, argue, provides a simple tool for designers...

10.1016/j.ijhcs.2020.102449 article EN cc-by-nc-nd International Journal of Human-Computer Studies 2020-04-18

Self-determination theory (SDT) has become one of the most frequently used and well-validated theories in HCI research, modelling relation basic psychological needs, intrinsic motivation, positive experience wellbeing. This makes it a prime candidate for 'motor theme' driving more integrated, systematic, theory-guided research. However, its use remained superficial disjointed across various application domains like games, health wellbeing, or learning. workshop therefore convenes researchers...

10.1145/3491101.3503702 article EN CHI Conference on Human Factors in Computing Systems Extended Abstracts 2022-04-27

People do not exercise as much and regularly they should. To support users in adopting healthy routines, app designers integrate persuasive techniques their apps. In this study, we focus on two of these techniques, i.e., offering tangible rewards sending motivational messages to users. Past research has demonstrated the effects nudging recipients increase physical activity levels. However, effect interventions intrinsic motivation participants yet been studied. We conducted a 10-month study...

10.1145/3365665 article EN ACM Transactions on Computer-Human Interaction 2020-03-20

We introduce T9+HUD, a text entry method designed to decrease visual distraction while driving and typing. T9+HUD combines physical 3x4 keypad on the steering wheel with head-up-display (HUD) for projecting output windshield. Previous work suggests this may be visually less demanding way type than popular case which requires shifts of attention away from road. present prototype design report first results controlled evaluation in simulator. While driving, rate was equal compared...

10.1145/3003715.3005453 article EN 2016-10-24

The use of fitness apps (some based on behavior change theories) is increasing. Recently a taxonomy mapped app features to the Basic Psychological Needs (BPNs) posited by Self-Determination Theory (SDT), providing opportunity inform design this theory human motivation. However, it unknown if user's perceptions such SDT-based would support BPNs. This important as SDT states that interventions supporting BPNs produce long-term benefits. Following SDT, we designed and developed Agon, an iPhone...

10.1145/3447526.3472039 article EN 2021-09-20

Tracking physical activity reliably is becoming central to many research efforts. In the last years specialized hardware has been proposed measure movement. However, asking study participants carry additional devices drawbacks. We focus on using mobile as motion sensors. paper we detail several issues that found while this technique in a longitudinal involving hundreds of for months. hope sparkle lively discussion at workshop and attract interest method from other researchers.

10.48550/arxiv.1804.04855 preprint EN other-oa arXiv (Cornell University) 2018-01-01

Persuasive apps aim to contribute the behavior change process of individuals. Some these include personalization strategies that more effective changes in their behavior. Gender-role differences are an aspect can be further explored improve app tailoring. The Self-Determination Theory serves as a theoretical guide design personalized persuasive support gender-role differences. This position paper sparkles discussion around ideas might

10.1145/3450614.3464622 article EN 2021-06-21
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