Carlos Garre

ORCID: 0000-0003-2134-5422
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About
Contact & Profiles
Research Areas
  • Teleoperation and Haptic Systems
  • Tactile and Sensory Interactions
  • Virtual Reality Applications and Impacts
  • Real-time simulation and control systems
  • Speech and Audio Processing
  • Teaching and Learning Programming
  • Human Motion and Animation
  • Real-Time Systems Scheduling
  • Aviation Industry Analysis and Trends
  • Business and Management Studies
  • Robot Manipulation and Learning
  • E-Learning and Knowledge Management
  • 3D Surveying and Cultural Heritage
  • Augmented Reality Applications
  • Hearing Loss and Rehabilitation
  • Advanced Neural Network Applications
  • Dynamics and Control of Mechanical Systems
  • Social Sciences and Policies
  • Interactive and Immersive Displays
  • Artificial Intelligence in Healthcare and Education
  • Inclusive Education and Diversity
  • Educational methodologies and cognitive development
  • Automotive and Human Injury Biomechanics
  • Simulation Techniques and Applications
  • Engineering and Information Technology

University of Castilla-La Mancha
2023

Instituto de Salud Carlos III
2023

Universidad Rey Juan Carlos
2012-2023

Universidad de Málaga
2017-2019

Universidad Carlos III de Madrid
2018

Laboratoire d'Informatique de Paris-Nord
2017

University of Calabria
2013-2014

Deep Learning (DL), a groundbreaking branch of Machine (ML), has emerged as driving force in both theoretical and applied Artificial Intelligence (AI). DL algorithms, rooted complex non-linear artificial neural systems, excel at extracting high-level features from data. demonstrated human-level performance real-world tasks, including clinical diagnostics, unlocked solutions to previously intractable problems virtual agent design, robotics, genomics, neuroimaging, computer vision, industrial...

10.1016/j.inffus.2023.101945 article EN cc-by-nc Information Fusion 2023-07-29

The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing processes implemented in each components. In order to put description into context, basic concepts behind spatialisation are reviewed through chronology research milestones field last 40 years. 3DTI renders anechoic signal path by convolving sound sources with Head Related...

10.1371/journal.pone.0211899 article EN cc-by PLoS ONE 2019-03-11

Operations such as object manipulation and palpation rely on the fine perception of contact forces, both in time space. Haptic simulation grasping, with rendering forces resulting from virtual objects, requires realistic yet interactive models hand mechanics. This paper presents a model for skeletal elastic properties human hand, allowing haptic grasping objects soft finger contact. The novel aspects consist simple technique to couple elements, an efficient dynamics solver presence joints...

10.1109/whc.2011.5945492 article EN 2011-06-01

Visuo-haptic mixed reality consists of adding to a real scene the ability see and touch virtual objects. It requires use see-through display technology for visually mixing objects, haptic devices interaction with However, tend be bulky items that appear in field view user. In this work, we propose novel paradigm where it is possible objects combination scene, but without visual obtrusion produced by device. This relies on following three technical steps: tracking device, deletion device from...

10.1109/ismar.2009.5336492 article EN 2009-10-01

Visuo-haptic mixed reality consists of adding to a real scene the ability see and touch virtual objects. It requires use see-through display technology for visually mixing objects, haptic devices interaction with Unfortunately, commodity poses obstruction misalignment issues that complicate correct integration tool user's hand in scene. In this work, we propose novel paradigm where it is possible objects combination scene, using devices, consistent tool. We discuss visual introduced by then...

10.1109/tvcg.2012.107 article EN IEEE Transactions on Visualization and Computer Graphics 2012-04-18

The command of haptic devices for rendering direct interaction with the hand requires thorough knowledge forces and deformations caused by contact interactions on fingers. In this paper, we propose an algorithm to simulate nonlinear elasticity under frictional contact, goal establishing a model-based strategy render interaction. key novelty in our is approach model extremely finger skin flesh using strain-limiting constraints, which are seamlessly combined constraints standard constrained...

10.1109/whc.2013.6548388 article EN 2013-04-01

"Haptic rendering" or "haptic display" can be broadly defined as conveying information about virtual objects data to a user through the sense of touch. Among all applications haptic rendering, force-feedback display contact interactions with rigid and deformable models touch has matured considerably over last decade. In this paper, we present general framework for environments, outline its major building blocks. We focus on computational aspects, classify algorithms representations...

10.1109/jproc.2013.2246131 article EN Proceedings of the IEEE 2013-03-13

The force-update-rate requirements of transparent rendering virtual environments are in conflict with the computational cost required for computing complex interactions between deforming objects. In this paper we introduce a novel method satisfying high force update rates deformable objects, yet retaining visual quality deformations and interactions. objects that haptically manipulated may have many degrees freedom, but haptic interaction is often implemented practice through low-dimensional...

10.1109/whc.2009.4810813 article EN 2009-03-01

Real-time simulation is a valuable tool in the design and test of vehicles vehicle parts, mainly when interfacing with hardware modules working at given rate, as hardware-inthe-loop testing. operating-systems (RTOS) are designed for minimizing latency critical operations such interrupt dispatch, task switch or inter-process communication (IPC). General-purpose (GPOS), instead, maximizing throughput heavy-load systems. In complex simulations where amount work to do one step high, achieving...

10.4271/2014-01-0200 article EN SAE technical papers on CD-ROM/SAE technical paper series 2014-04-01

Physical simulation is a valuable tool in many fields of engineering for the tasks design, prototyping, and testing. General-purpose operating systems (GPOS) are designed real-fast tasks, such as offline complex physical models that should finish soon possible. Interfacing hardware at given rate (as hardware-in-the-loop test) requires instead maximizing time determinism, which real-time (RTOS) designed. In this paper, performance RTOS GPOS compared when simulating high complexity with large...

10.1155/2014/945850 article EN cc-by Mathematical Problems in Engineering 2014-01-01

Educational robotics is a valuable tool in education and therapy for children with neurodevelopmental disorders (NDD), especially when introduced activities, combined gamification storytelling elements. However, the lack of familiarity therapists technologies involved makes their widespread introduction difficult leads to case-specific rather than more generalizable methods. In this paper, we present an experimental methodology which provides guide these elements therapeutical activities...

10.3390/machines11060629 article EN cc-by Machines 2023-06-06

Most of the current haptic rendering techniques model either force-interaction through a pen-like tool or vibrationinteraction on finger tip. Such are not able, nowadays, to provide force-feedback interaction human hand. In this paper, we address some computational challenges in computing feedback forces for hand-based interaction. We describe algorithm that enables interactive contact between deformable surfaces, even with self-collisions and friction. This relies virtual hand combines...

10.2312/localchapterevents/ceig/ceig09/019-026 article EN CEIG 2009-01-01

The 3DTI Toolkit is a standard C++ library for audio spatialisation and simulation using loudspeakers or headphones developed within the 3D Tune-In (3DTI) project (http://www.3d-tune-in.eu), which aims at sound simulating hearing loss aids virtual environments games. allows design rendering of highly realistic immersive audio, aid devices different typologies loss. includes real-time binaural renderer offering full spatialization based on efficient Head Related Transfer Function (HRTF)...

10.1109/sive.2018.8577076 preprint EN 2018-03-01

O artigo teve o objetivo de analisar impacto do evento sistemico Atentado as Torres Gemeas, ocorrido em 11 setembro 2001, no comportamento retorno das acoes ordinarias empresas setor transporte aereo norte-americano, cinco quais classificadas como Alto Valor Mercado (AVM) e seis Baixo (BVM). Utilizou-se a tecnica Estudo Evento para comparacao da diferenca na media dos retornos anormais (anteriores posteriores ao atentado) totalidade amostra BVM AVM. Os resultados obtidos tres amostras...

10.5700/issn.2177-8736.rege.2008.36637 article PT Revista de Gestão 2008-06-01
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