- Innovative Human-Technology Interaction
- Human-Animal Interaction Studies
- Digital Marketing and Social Media
- Usability and User Interface Design
- Impact of Technology on Adolescents
- Technology Adoption and User Behaviour
- Animal Behavior and Welfare Studies
- Virtual Reality Applications and Impacts
- Knowledge Management and Sharing
- Open Source Software Innovations
- Persona Design and Applications
- Innovative Approaches in Technology and Social Development
- Service and Product Innovation
- Multimedia Communication and Technology
- Data Visualization and Analytics
- Digital Games and Media
- Geographies of human-animal interactions
- Augmented Reality Applications
- Social Media and Politics
- Digital Transformation in Industry
- Educational Games and Gamification
- Media Studies and Communication
- Mobile Crowdsensing and Crowdsourcing
- Green IT and Sustainability
- Behavioral Health and Interventions
Lapland University of Applied Sciences
2019-2025
Tampere University
2014-2024
Aalto University
2020
Institute of Informatics and Telematics
2020
Tampere University of Applied Sciences
2008-2016
Tampere University
2015
VTT Technical Research Centre of Finland
1995-2003
National Technical University of Athens
2002
In order to attract and enhance users' commitment participate in online open innovation communities, it is important know what types of motivators are for the members. Both monetary non-monetary rewards can be used motivating participation. this study we focus on studying role rewarding intermediaries. The data was collected by interviews with community maintainers three intermediaries a web survey communities maintained them. studied respondents found important, as well based quality ideas....
This paper presents a state-of-the-art overview of journalism and its opportunities challenges in virtual reality (VR). First, we examine what kind real-life journalistic experiments have been made this field thus far, then analyze the research literature on VR. We discuss emergence immersive explored latest reports fields Human-Computer Interaction (HCI) VR design. To further, develop an early draft analysis model based sample three productions four applications. conclude by discussing...
Abstract The extraordinary genetic and behavioural diversity of dog breeds provides a unique opportunity for investigating the heritability cognitive traits, such as problem-solving ability, social cognition, inhibitory control, memory. Previous studies have mainly investigated differences between breed groups, information on individual is scarce. As result, findings are often contradictory inconsistent. aim this study was to provide more clarity between-breed traits in dogs. We examined...
We evaluated the effect of dog–owner relationship on dogs’ emotional reactivity, quantified with heart rate variability (HRV), behavioral changes, physical activity and dog owner interpretations. Twenty nine adult dogs encountered five different situations (i.e., stroking, a feeding toy, separation from owner, reunion sudden appearance novel object). The results showed that both negative positive provoked signs heightened arousal in dogs. During situations, owners’ ratings about correlated...
As news organizations are moving towards systematically using the power of crowds in reporting, mobile phones potential tools for reader reporters. We conducted two user studies to support development future crowdsourcing processes and reporting. In a quasi-experiment on process with location-based assignments, SMS messages were experienced as an easy handy means assignments. A customized client prototype was preferred submission multimedia content (photo video), since simple use reliable...
The number of studies in the field Human-Computer Interaction (HCI) with animals has increased recent years. When planning and carrying out animals, it is important necessary to take into account welfare as well deal short- long-term effects developed technology related interventions on animal welfare. This paper addresses ethical issues, presents key concepts provides guidelines for based a literature review. cover phases from studies, reporting studies.
Dog owners' understanding of the daily behaviour their dogs may be enhanced by movement measurements that can detect repeatable dog behaviour, such as levels activity and rest well changes. The aim this study was to evaluate performance supervised machine learning methods utilising accelerometer gyroscope data provided wearable sensors in classification seven typical activities a semi-controlled test situation. Forty-five middle large sized participated study. Two sensor devices were...
We present a questionnaire called Attrak-Work to support the evaluation of user experience mobile systems in context news journalism. discuss theoretical background and describe development process including field study within which was developed. The presented assesses user's perception pragmatic (usability task goal achievement) hedonic (stimulation identification) qualities an overall judgment appeal. used as part corroborate expand findings observations interviews. found useful tool be...
Autonomously driving vehicles and robots that drive in public environments need to be safe reliable under all weather conditions, including arctic winter conditions. Digital twins provide an opportunity test autonomous a safer, faster, less expensive environment than carrying out tests real-life We developed the data connection via ROS (Robot Operating System) between mobile robot its digital twin. This allows for almost real-time exchange of commands, information, sensor twins.The robo t...
Healthcare workplaces lack vital digital skills. In 2023, co-design sessions identified 20 essential learning objectives (LOs) aligned with EU policies.
As citizen journalism and social media continue to influence shape the global landscape, as smartphone technology becomes increasingly prevalent affordable, this paper details four international smartphone-centric case studies that utilize a beta-stage editorial commissioning platform accompanying smartphone. The study comes increasing numbers of news organizations tools harness power smartphones both collect publish content. This examines potential for community, student, professional...
In user experience studies, researchers' aim is to understand how the used system, user's state and context influence experience. Despite existing general guidance conduct studies in real life contexts a variety of field study methods for investigating experience, specific comprehensive capturing data about circumstances that affect missing. this paper, we present best practices taking characteristics into account conducted mobile ubiquitous contexts. Based on literature review insights from...
With the rapid advancement and development of emerging technologies, more in-depth understanding user interactions experiences are needed. In this study, we explored reactions, impressions, emotions elicited by a 360-degree video that markets an airport local attractions for distant destination. Differences in presence viewing on mobile phone VR headset were examined two contexts: semi-public setting private setting. Our results showed preference setting, not only because distractions...
Software visualization means visualizing various aspects and artifacts related to software. By this definition a wide range of different software engineering from program comprehension understanding process usage are covered. This paper presents the results systematic literature review spanning six years literature. The main result shows that most studied topics in past structure, behavior evolution. addressed only few studies. In future studying adoption tools industry context would be beneficial.
On digital media services, uncivil commenting is a persistent issue causing negative emotional reactions. One enabler for such problematic behavior the user interface, conditioning, and structuring text-based communication online. However, specific roles influences of UIs are little understood, which calls critical analysis current UI solutions as well speculative exploration alternative designs. This paper reports research-through-design study on phenomenon regarding inconsiderate online...
Movement sensor data from seven static and dynamic dog behaviors (sitting, standing, lying down, trotting, walking, playing, (treat) searching i.e. sniffing) was collected 45 middle to large sized dogs with six degree-of-freedom movement sensors attached the collar harness. With 17 collection procedure repeated. The duration of each approximately three minutes. order tasks varied between two repetitions (for dogs). were annotated post-hoc based on video recordings made camcorders during...
We studied the mobile users' preferences and concerns of using location-based assignments (LBA) geotagging in crowdsourced news making. First, nine readers who had submitted reader's photos were interviewed about their perceptions LBA scenarios. Second, a quasi-experiment field conditions was carried out with nineteen participants. After completing four tasks phone, participants on asked to complete questionnaire for receiving usage geotags. Findings indicate that perceived benefits are...
Combining engaging gameplay and educational aspects promoting health awareness gives an interesting challenge to game designers. This case study explores adolescents' (aged 13--16) technology usage, gaming habits motivations, as well the elements affecting user experience in serious games. Findings emphasize importance of social form presence friends while gaming, or offline online multiplayer gaming. According findings games should offer challenges matching player's competence enable...
In our study we explored how to design a biography of late Finnish artist as VR experience. We conducted development process assisted by user experience (UX) methods, which increased the efficiency, and resulted in research prototype. Through previous process, identified components affecting These are: Immersion, Presence, Disorientation, Sense Control, Pleasantness, Exploration Simulator Sickness. From with 13 participants, were able draw implications that relate these components. While set...
Classifying behavior by tracking acceleration has received increased interest lately. Here, we evaluated the performance of three commercial activity trackers in differentiating seven dog behaviors. Adult companion dogs (N = 70) performed still (lying, sitting, standing) and dynamic (walking, sniffing, trotting, playing) tasks, while wearing ActiGraph GT9X Link, Kaunila FitBark devices placed on neck collar Link back. Each task was for 3 min within a session repeated two sessions; behaviors...
Capacitive ultrasonic transducers are widely used to generate airborne ultrasound. This paper presents an equivalent circuit for electrostatic transducer with a V-grooved backplate. The comparison between simulation results and measurements on prototype shows that the model gives reliable results. is useful in many applications, example simulate sensors robot design systems.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
As user experience studies move from laboratories to mobile context, we need tools for collecting data in natural settings. Based on the results a pilot study, present early guidelines designing questionnaires be filled handheld, palm-sized devices. We found that special attention needs paid clarity and simplicity of structure, layout questionnaire content, including questions, visual icons, items scales. In addition requirements set by screen size, also entry method, interaction style...