Veikko Surakka

ORCID: 0000-0003-3986-0713
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About
Contact & Profiles
Research Areas
  • Tactile and Sensory Interactions
  • Multisensory perception and integration
  • Emotion and Mood Recognition
  • Gaze Tracking and Assistive Technology
  • Color perception and design
  • Interactive and Immersive Displays
  • Face Recognition and Perception
  • Human-Automation Interaction and Safety
  • Face recognition and analysis
  • Human-Animal Interaction Studies
  • Facial Nerve Paralysis Treatment and Research
  • Advanced Chemical Sensor Technologies
  • EEG and Brain-Computer Interfaces
  • Face and Expression Recognition
  • Neural and Behavioral Psychology Studies
  • Virtual Reality Applications and Impacts
  • Digital Communication and Language
  • Teleoperation and Haptic Systems
  • Olfactory and Sensory Function Studies
  • Ear Surgery and Otitis Media
  • Trigeminal Neuralgia and Treatments
  • Analytical Chemistry and Chromatography
  • Safety Warnings and Signage
  • Hand Gesture Recognition Systems
  • Animal Behavior and Welfare Studies

Tampere University
2016-2025

Lapland University of Applied Sciences
2022

Aalto University
2020

Institute of Informatics and Telematics
2020

Human Computer Interaction (Switzerland)
2009

Nokia (Finland)
2009

Tampere University Hospital
1999-2007

10.1016/s1071-5819(03)00017-x article EN International Journal of Human-Computer Studies 2003-03-25

10.1016/s0167-8760(97)00088-3 article EN International Journal of Psychophysiology 1998-06-01

In this study we investigated facial electromyographic (EMG) responses to vocal affect expressions. We also measured emotion-related action tendencies by requesting the subjects indicate their tendency approach or withdraw from person uttering stimulus word. addition, emotional contagion (EC) was with a questionnaire-based scale. The results showed that hearing expression of anger increased EMG activity in subjects' brow region more than contentment. contrast, contentment activated...

10.1017/s0048577298970445 article EN Psychophysiology 1998-09-01

Journal Article The effects of affective interventions in human–computer interaction Get access Timo Partala, Partala ∗ aDepartment Computer Sciences, Research Group for Emotions, Sociality, and Computing, Tampere Unit Computer–Human Interaction, University Tampere, FIN-33014 Finland ∗Corresponding author. Tel.: +358-3-215-8555; fax: +358-3-215-6070 Search other works by this author on: Oxford Academic Google Scholar Veikko Surakka FinlandbDepartment Clinical Neurophysiology, Hospital, P.O....

10.1016/j.intcom.2003.12.001 article EN Interacting with Computers 2004-01-27

New methods for unobtrusive monitoring of computer users' emotion psychophysiology are very much needed in human-computer interaction research. The present aim was to study heart rate changes during emotionally provocative stimulation. Six-second long auditory, visual, and audiovisual negative, neutral, positive stimuli were presented 24 participants. Heart responses measured with a regular office chair embedded electromechanical film (the EMFi chair) traditional earlobe photoplethysmography...

10.1145/1054972.1055040 article EN 2005-04-02

Decades of research in environmental psychology have shown that contact with natural environments has restorative, stress-ameliorating effects. At present, researchers the emerging field virtual are studying whether these restorative health effects can be reproduced simulated environments, raising new possibilities for preventive healthcare and therapy. This paper aims to synthesize earlier on restoration nature, including theory, measurement, modalities. Restoration theories were reviewed...

10.1016/j.chb.2021.107008 article EN cc-by Computers in Human Behavior 2021-09-13

A prototype of friction-based horizontally rotating fingertip stimulator was used to investigate emotional experiences and behavioral responses haptic stimulation. The rotation style 12 different stimuli varied by burst length (i.e., 20, 50, 100 ms), continuity continuous discontinuous), direction (e.g., forward backward). Using these 528 stimulus pairs were presented subjects who distinguish if in each pair the same or different. Then they rated using four scales measuring pleasantness,...

10.1145/1357054.1357298 article EN 2008-04-06

Three novel interaction methods were designed for reading six-dot Braille characters from the touchscreen of a mobile device. A prototype device with piezoelectric actuator embedded under was used to create tactile feedback. The three methods, scan, sweep, and rhythm, enabled users read one at time either by exploring dot or sensing rhythmic pattern presented on screen. tested five blind readers as proof concept. results first experiment showed that all can be convey information participants...

10.1109/toh.2009.3 article EN IEEE Transactions on Haptics 2009-01-01

This paper investigated in two experiments pupillary responses to emotionally provocative sound stimuli. In experiment one, 30 subjects' were measured while listening 10 negatively and positively arousing sounds, neutral sounds. addition, the subjects rated their subjective experiences these The results showed that pupil size was significantly larger after highly positive negative stimuli than with medium arousal.

10.1145/355017.355042 article EN 2000-01-01

The present aim was to study a new technique for human--computer interaction. It combined the use of two modalities, voluntary gaze direction and facial muscle activation object pointing selection. Fourteen subjects performed series tasks with mouse. At short distances mouse significantly faster than technique. However, there were no statistically significant differences at medium long between techniques. Fitts' law analyses both by using only error-free trials also data including error...

10.1145/1008722.1008726 article EN ACM Transactions on Applied Perception 2004-07-01

We evaluated the effect of dog–owner relationship on dogs’ emotional reactivity, quantified with heart rate variability (HRV), behavioral changes, physical activity and dog owner interpretations. Twenty nine adult dogs encountered five different situations (i.e., stroking, a feeding toy, separation from owner, reunion sudden appearance novel object). The results showed that both negative positive provoked signs heightened arousal in dogs. During situations, owners’ ratings about correlated...

10.3390/ani12111338 article EN cc-by Animals 2022-05-24

Feature-based method for detecting landmarks from facial images was designed. The based on extracting oriented edges and constructing edge maps at two resolution levels. Edge regions with characteristic pattern formed landmark candidates. ensured invariance to expressions while eyes. Nose mouth detection deteriorated by happiness disgust.

10.1109/tpami.2006.10 article EN IEEE Transactions on Pattern Analysis and Machine Intelligence 2006-01-01

A light-weight, wearable, wireless gaze tracker with integrated selection command source for human-computer interaction is introduced. The prototype system combines head-mounted, video-based tracking capacitive facial movement detection that enable multimodal by pointing and making selections gestures. targeted mainly to disabled people limited mobility over their hands. hardware was made remove the need take off device when moving away from computer, allow future use in more mobile...

10.1109/titb.2011.2158321 article EN IEEE Transactions on Information Technology in Biomedicine 2011-06-07

The present aim was to study if thermal stimuli presented the palm can affect emotional responses when measured with emotion related subjective rating scales and changes in skin conductance response (SCR). Two target temperatures, cold warm, were created by either decreasing or increasing temperature of stimulus 4 °C respect participants current hand temperature. Both warm using two presentation methods, i.e., dynamic pre-adjusted. results showed that both pre-adjusted elevated ratings...

10.1145/2070481.2070513 article EN 2011-11-14

We present a study comparing physiological and psychological restoration in matched real virtual natural environments. Participants (n=24) experienced forest, or one of two audiovisual forests wearing head-mounted display: A 3D forest 360-degree video. The results showed that some the benefits could also be obtained using equivalents. Furthermore, we found to emotionally more restorative than video forest. findings can used creating environments for people who are unable visit

10.1145/3334480.3382956 article EN 2020-04-25

Dog owners' understanding of the daily behaviour their dogs may be enhanced by movement measurements that can detect repeatable dog behaviour, such as levels activity and rest well changes. The aim this study was to evaluate performance supervised machine learning methods utilising accelerometer gyroscope data provided wearable sensors in classification seven typical activities a semi-controlled test situation. Forty-five middle large sized participated study. Two sensor devices were...

10.1016/j.applanim.2021.105393 article EN cc-by Applied Animal Behaviour Science 2021-07-01

The present aim was to develop methods that estimate emotional experiences in real time from the electromyographic activity of two facial muscles: zygomaticus major (activated when smiling) and corrugator supercilii frowning). Ten subjects were stimulated with a series emotionally arousing pictures videos. After each stimulus rated valence their experience on nine-point bipolar dimensional scale. At same computer estimated subjects' ratings basis electrical during stimulation 70...

10.1016/j.intcom.2005.05.002 article EN Interacting with Computers 2005-07-02

Illusory vibrotactile movement can be used to provide directional tactile information on the skin. Our research question was how presentation method affects perception of movement. Illusion mediolateral elicited a left dorsal forearm investigate cognitive and emotional experiences stimulation. Eighteen participants were presented with stimuli delivered linearly aligned row three actuators. Three methods used--saltation, amplitude modulation, hybrid method--to form 12 distinct patterns First,...

10.1109/toh.2013.25 article EN IEEE Transactions on Haptics 2013-05-21

The sense of touch is a fundamental part social interaction as even short from another person can elicit emotional experiences. Previous studies on haptic communication indicate that the benefits interpersonal exist when artificially mediated between people are physically apart. In current study an evaluation three input gestures (i.e., moving, squeezing, and stroking) was conducted to identify preferred methods for creating messages using hand-held device. Furthermore, two output one or...

10.1109/toh.2011.4 article EN IEEE Transactions on Haptics 2011-02-18
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