Fuxing Wang

ORCID: 0000-0003-3373-7095
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About
Contact & Profiles
Research Areas
  • Visual and Cognitive Learning Processes
  • Child Development and Digital Technology
  • Online and Blended Learning
  • Innovative Teaching and Learning Methods
  • Educational Games and Gamification
  • Virtual Reality Applications and Impacts
  • Impact of Technology on Adolescents
  • Child and Animal Learning Development
  • Gaze Tracking and Assistive Technology
  • Tribology and Wear Analysis
  • ICT in Developing Communities
  • Action Observation and Synchronization
  • Metal Alloys Wear and Properties
  • Communication in Education and Healthcare
  • Mechanical stress and fatigue analysis
  • Metallurgy and Material Science
  • Video Analysis and Summarization
  • Educational Strategies and Epistemologies
  • Aluminum Alloy Microstructure Properties
  • Fire dynamics and safety research
  • Combustion and Detonation Processes
  • Advanced Text Analysis Techniques
  • Advanced materials and composites
  • Mobile Learning in Education
  • Misinformation and Its Impacts

University of Science and Technology Beijing
2024-2025

Central China Normal University
2013-2024

University of Electronic Science and Technology of China
2024

The University of Queensland
2024

Nanjing University of Aeronautics and Astronautics
2023

Sichuan Normal University
2023

Tsinghua University
1985-2022

Ministry of Education of the People's Republic of China
2022

Shanghai Jiao Tong University
2020

Nanjing University of Posts and Telecommunications
2019

The goal of the present study is to determine how incorporate social cues such as gesturing in animated pedagogical agents (PAs) for online multimedia lessons ways that promote student learning. In 3 experiments, college students learned about synaptic transmission from a narrated presentation while their eye movements were tracked and subsequently took learning outcome tests. Experiments 1 2, who had PA added screen performed significantly better on tests transfer (ds = 0.77 0.80) retention...

10.1037/edu0000221 article EN Journal of Educational Psychology 2017-08-17

Previous studies have shown that students learn better from an online lesson when a gesturing pedagogical agent is added (Mayer & DaPra, 2012; Wang, Li, Mayer, Liu, 2018). The goal of this study to pinpoint which aspect causes improvement in learning lesson. College learned about neural transmission multimedia included who displayed specific pointing gestures (i.e., the component diagram being mentioned narration), general direction diagram), nonpointing (moving hands as beats, moving arm up...

10.1037/edu0000352 article EN Journal of Educational Psychology 2019-03-25

Providing single-modality cueing (either visual or auditory cueing) in multimedia lessons does not consistently improve learning outcomes. In 3 eye-tracking experiments, some students learned an onscreen lesson with oral explanation of graphics and then took a posttest on the material (no cues group). Across all spent more time attending to relevant portion graphic performed better posttests if coordinated were added (coordinated dual group), which key elements spoken deeper intonation...

10.1037/edu0000285 article EN Journal of Educational Psychology 2018-07-02

Young children are devoting increasing time to playing on handheld touchscreen devices (e.g., iPads). Though thousands of apps claimed be "educational," there is a lack sufficient evidence examining the impact touchscreens children's learning outcomes. In present study, two questions we focused were (a) whether using was helpful in teaching tell time, and (b) what extent young could transfer they had learned other media. A pre- posttest design adopted. After read iPad for 10 minutes, three...

10.3389/fpsyg.2016.01800 article EN cc-by Frontiers in Psychology 2016-11-17

Abstract Eye movement modelling examples (EMME) are computer‐based videos displaying the visualized eye gaze behaviour of a domain expert person (model) while carefully executing learning or problem‐solving task. The role EMME in promoting cognitive performance (i.e., final scores outcome problem solving) has been questioned due to mixed findings from empirical studies. This study tested effects on attention guidance and by means meta‐analytic procedures. Data for both experimental control...

10.1111/jcal.12568 article EN Journal of Computer Assisted Learning 2021-05-31

Abstract Background With the rapid popularization of e‐learning, how to improve online learning has aroused widespread concern. A human‐like pedagogical agent (PA) that displays eye gaze and gestures, is often added multimedia lessons increase social connection in e‐learning environments. However, there been a debate about PAs affect processes outcomes. Objectives Social agency theory holds learners can build with PAs, which affects This study seeks reveal influence by exploring on outcomes...

10.1111/jcal.12634 article EN Journal of Computer Assisted Learning 2021-12-09

UAV flying ad-hoc networks (UAV-FANETs) usually consist of multiple Unmanned Aerial Vehicles (UVAs) using the networking manner. This paper proposes an routing protocol (PSO-GLFR) for FANETs based on greedy forwarding and limited flooding. PSO-GLFR combines peripheral stateless (GPSR) ad hoc on-demand distance vector (AODV). divides process into stage flooding path-finding stage, uses particle swarm optimization (PSO) strategy to solve suboptimal choice problem forwarding. Simulation results...

10.1109/iceiec.2019.8784505 article EN 2019-07-01

Abstract Background How to improve learning with online multimedia lessons has attracted widespread concern. Prior studies have attempted help students learn by breaking a video lesson into several segments. However, there been debate about whether learners can use pause time effectively and prompting them engage in different types of generative activities during pauses better facilitate learning. Objectives This study aimed explore how maximize asking processing segmented narrated lessons....

10.1111/jcal.12797 article EN Journal of Computer Assisted Learning 2023-02-27

Many real-time systems have both performance requirements and reliability requirements. Performance is usually measured in terms of the value completing tasks on time. Reliability evaluated by hardware software failure models. In many situations, there are trade-offs between task reliability. Thus, a mathematical assessment performance-reliability necessary to evaluate fault-tolerance systems. Assuming that execution achieved through replication, we present an approach mathematically...

10.1109/12.364540 article EN IEEE Transactions on Computers 1995-01-01

Although adding embodied instructors on the screen is considered an effective way to improve online multimedia learning, its effectiveness still controversial. The level of realism on-screen may be influencing factor, but it unclear how affects learning.

10.1111/bjep.12677 article EN British Journal of Educational Psychology 2024-03-08

To elucidate the impact of solid solution process on microstructure and mechanical properties Cr−Mn−N austenitic stainless steel, comparative experiments were conducted with varying temperatures durations. The results indicate that grain size gradually increases increasing temperature duration. When reaches a high level (1120 °C) or is maintained at 1080 °C for an extended period (25 min), smaller grains are progressively engulfed by adjacent larger grains, resulting in swift augmentation...

10.3390/ma18061290 article EN Materials 2025-03-14
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