Itiro Siio

ORCID: 0000-0003-3476-7923
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About
Contact & Profiles
Research Areas
  • Interactive and Immersive Displays
  • Tactile and Sensory Interactions
  • Augmented Reality Applications
  • Innovative Human-Technology Interaction
  • Context-Aware Activity Recognition Systems
  • Multimedia Communication and Technology
  • Gaze Tracking and Assistive Technology
  • Video Analysis and Summarization
  • Modular Robots and Swarm Intelligence
  • Personal Information Management and User Behavior
  • Hand Gesture Recognition Systems
  • IoT-based Smart Home Systems
  • Usability and User Interface Design
  • Mobile Learning in Education
  • Virtual Reality Applications and Impacts
  • User Authentication and Security Systems
  • Robotics and Sensor-Based Localization
  • Electrowetting and Microfluidic Technologies
  • 3D Surveying and Cultural Heritage
  • Advanced Image and Video Retrieval Techniques
  • Robotics and Automated Systems
  • Opportunistic and Delay-Tolerant Networks
  • Child Development and Digital Technology
  • Advanced Sensor and Energy Harvesting Materials
  • ICT in Developing Communities

Ochanomizu University
2014-2023

Otsuka (Japan)
2015-2016

National Institute of Advanced Industrial Science and Technology
2012

Association for Computing Machinery
2001-2010

Tamagawa University
1999-2005

IBM Research - Tokyo
1995-2002

Georgia Institute of Technology
2002

This paper describes the design of a digital fork and mobile interactive persuasive game for young child who is picky eater and/or easily distracted during mealtime. The system employs Ubicomp technology to educate children on importance balanced diet while motivating proper eating behavior. To sense child's behavior, we have designed prototyped sensor-embedded fork, called Sensing Fork. Furthermore, developed story-book game, Hungry Panda, smartphone. capitalizes capabilities Fork interact...

10.1145/2632048.2632093 article EN 2014-09-13

We propose a fork-type sensing device, Sensing Fork, which detects children's eating behavior (eating actions and chosen food) smartphone game to address problems. This paper describes the design implementation of Fork prototype play-based called Hungry Panda.

10.1145/2468356.2468634 article EN 2013-04-27

We propose "EducaTableware (Educate/Tableware)", a design for interactive tableware devices that makes eating more fun and improves daily habits through auditory feedback to encourage specific mealtime behaviors. have developed two kinds of device: "EaTheremin" is fork-type device used eating, "TeaTheremin" cup-type drinking. These emit sounds when user consuming food item. In this paper, we discuss the EducaTableware concept, describe implementation EaTheremin TeaTheremin, show usages.

10.1145/2468356.2479613 article EN 2013-04-27

Peek-A-Drawer is a new communication device that uses furniture to support lightweight between people. It provides virtual shared drawers connect family members who are located at distance. When user puts something in the upper drawer and closes it, photograph taken automatically image appears lower distant place. The operation as simple using drawer, allowing even children communicate with their grandparents. As camera only takes pictures of objects inside privacy assured.

10.1145/506443.506494 article EN 2002-04-20

We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell of on paper or any flat surface without using special tablets detection devices. A FieldMouse is combination ID recognizer like barcode reader and mouse detects relative movement device. Using user first by reader, then drags it from mouse. If location known, dragged also be calculated adding amount to FieldMouse. in this way, work as pointing that supports absolute input, just putting tag...

10.1145/320719.322592 article EN 1999-11-07

When an object is interposed between a touch surface and finger/touch pen, the change in impedance caused by can be measured driver software. This phenomenon has been used to develop new interaction techniques. Unlike previous works that focused on capacitance component impedance, Ohmic-Touch enhances input modality sensing resistance. Using 3D printers or inkjet with conductive materials off-the-shelf electronic components/sensors, resistance easily precisely controllable. We implement...

10.1145/3173574.3174095 article EN 2018-04-20

For some people, selecting the clothes you wear is sometimes tedious, difficult and requires to remember what have previously worn. While there are many fashion SNS (Social Networking Services) sites related research devoted addressing certain aspects of this issue, no system that combines both automated cataloguing one's own with near real-time recommendation by their social network. In paper, we propose a novel which allows users easily organize optimize daily clothing selection based on...

10.1145/1842993.1843016 article EN 2010-05-26

We propose a flowerpot-type robot called PotPet that helps users grow plants more effectively and enjoyably. acts autonomously like pets: it automatically moves to sunny places or approaches people when requires water. Basically, consists of "real" plant, several sensors detect plant status, with wheels for mobility, microcontroller control the above devices. Here we explain concepts implementation PotPet.

10.1145/1935701.1935755 article EN 2010-01-22

We present a fork-type sensing device called the Sensing Fork that detects eating behavior of children (food choice and actions), smartphone game to address children's problems based on their behavior. This paper describes design implementation prototype play-based Hungry Panda 2, which works with Fork. focuses motivating eat all kinds food table.

10.1145/2494091.2494112 article EN 2013-09-08

Research was conducted regarding a display that presents digital information using bubbles. Conventional bubble displays require moving parts, because it is common to use air taken from outside of the water represent pixels. However, difficult increase number pixels at low cost. We propose liquid-surface clusters generated electrolysis, and present cup-type device BubBowl, which generates 10×10 pixel dot matrix pattern on surface beverage. Our technique requires neither gas supply nor parts....

10.1145/3332165.3347923 article EN 2019-10-17

Many lovers separated by distance worry about their relationships, despite the fact that use of various means communication such as mobile phones and e-mail is now widespread. We interviewed some couples, who expressed desire to feel a sense connection synchronization with partners. They also have devices provide awareness For this purpose, we propose "SyncDecor" devices, which are pairs remotely installed appliances synchronize each other.

10.1145/1240866.1241065 article EN 2007-04-28

We propose "Ohmic-Sticker'', a novel force-to-motion type input device to extend capacitive touch surfaces. It realizes various types of force-sensitive inputs by simply attaching on commercial touchpads or touchscreens. A simple force-sensitive-resistor (FSR)-based structure enables thin (less than 2 mm) form factors and battery-less operation. The applied force vector is detected as the leakage current from corresponding surface electrodes using Ohmic-Touch technology. Ohmic-Sticker can be...

10.1145/3332165.3347903 article EN 2019-10-17

To supplement existing forms of communication such as telephone and e-mail, this research proposes a new method communicating "awareness" between people who are separated by long distances. In paper, we investigate cases where coincidences in daily activities lead to casual conversation thus intimacy togetherness. We propose these "happy coincidences" pair remotely located locations. By equipping furniture appliances doors, sofas, refrigerators televisions with sensors, developed system...

10.1145/1753326.1753701 article EN 2010-04-10

We propose a novel search technique called DrawerFinder that helps users find commodities stored in two types of storage boxes (with drawers or lids) on shelf. First, we attach visual markers inside these boxes. When user opens box, camera attached above the shelf detects marker and system automatically takes picture. Next, picture is uploaded to an online database tagged with box ID. Users can then browse pictures using PC cellular phone equipped common web browser. believe our items...

10.1145/1943403.1943466 article EN 2011-02-13

We propose a novel search technique called IteMinder that helps users find property in room using passive RFID and an autonomous robot. First, we attach tags to the target items at typical locations room. also reader laser rangefinder The robot can move around entire automatically while avoiding obstacles rangefinder. When finds tagged item, it uploads tag ID location information database. Users then browse their on common web browser.

10.1145/2030112.2030232 article EN 2011-09-17

We propose "EducaTableware (Educate/Tableware), " a design for interactive tableware devices that makes eating more playful and improves daily habits through auditory feedback to encourage specific mealtime behaviors. have developed fork-type device use when eating. This emits sounds user is consuming food item. In this paper, we discuss the EducaTableware concept, describe implementation of device, conduct test with child subjects one week.

10.2197/ipsjjip.22.325 article EN Journal of Information Processing 2014-01-01

Owners of multiple personal computing devices, such as mobile phones, tablet PCs, laptops, or desktop may frequently want to transfer information from one device another.Whereas a drag-and-drop function on the same is easy achieve, it becomes cumbersome in an environment with devices. We have first locate and then select target list devices network, even when right front us. In this paper, novel direct manipulation technique for executing operations between multi-touch proposed.Under our...

10.1145/2699343.2699352 article EN 2015-02-03

In this paper, we investigated how "lying down'' body postures affected the use of smartphone user interface (UI) design. Extending previous research that studied postures, handgrips, and movement smartphone. We have done in three steps; (1) An online survey examined what type lying down participants, utilized when operating a smartphone; (2) broke these terms angle (i.e., users facing down, up, on their side) support; (3) conducted an experiment questioning effects angles supports had...

10.1145/3427320 article EN Proceedings of the ACM on Human-Computer Interaction 2020-11-04

We propose an interactive system that implements the technique of Anamorphosis, with a flat-panel display and cylindrical mirror. In this system, distorted image is shown on or tabletop surface, original will appear mirror when user puts it display. By detecting position rotation angle cylinder, provides interaction between cylinder. developed three applications using device.

10.1145/3152771.3156157 article EN 2017-11-28
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