- Virtual Reality Applications and Impacts
- Color perception and design
- Stroke Rehabilitation and Recovery
- Tactile and Sensory Interactions
- Older Adults Driving Studies
- Aging and Gerontology Research
- Ergonomics and Musculoskeletal Disorders
- Technology Use by Older Adults
Osaka University of Human Sciences
2024-2025
Osaka University
2023
Kochi University of Technology
2020
Simultaneous declines in visual function (e.g., dynamic acuity), cognitive ability control/multitasking), and physical balance) are major symptoms of aging. Integrating stimulation for those sensory channels into a game could be suitable way older adults to engage long-term health interventions. However, existing design has not considered the relationship synergistic impact multisensory acuity, ability, adults. We therefore developed first VR system prototype based on psychology paradigms...
This study demonstrates how playing a well-designed multitasking motion video game in virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed that combines training VR environment. The was measured through four-week longitudinal experiment. Twenty healthy adults were randomly assigned to either an intervention group (i.e., training) or control no contact). Participants played three 45-min sessions per week completing tests for...
Current game designs for digital interventions addressing the decline of visual function, cognitive ability, and physical function during aging process mostly focus on sensory, while ignoring importance vision sensory older adults. We developed a that combines three channels (i.e., psychology paradigms, full-body movement, dynamic acuity exercises) in VR system environment. Our long-term goal is to use which offers effective health adults, as first step we conducted an experiment testing...