- Privacy, Security, and Data Protection
- Innovative Human-Technology Interaction
- Digital Mental Health Interventions
- Sexuality, Behavior, and Technology
- Mindfulness and Compassion Interventions
- Explainable Artificial Intelligence (XAI)
- EEG and Brain-Computer Interfaces
- Ethics and Social Impacts of AI
- Technology Use by Older Adults
- Mind wandering and attention
- Aging and Gerontology Research
- Educational Games and Gamification
- Personal Information Management and User Behavior
- Artificial Intelligence in Healthcare and Education
- Impact of Technology on Adolescents
- Ethics in Clinical Research
- Blind Source Separation Techniques
- Digital Games and Media
- COVID-19 Digital Contact Tracing
- Neuroscience and Music Perception
- Hate Speech and Cyberbullying Detection
- Bullying, Victimization, and Aggression
- Mobile Health and mHealth Applications
- Survey Methodology and Nonresponse
- Stroke Rehabilitation and Recovery
University of Lausanne
2020-2025
École Polytechnique Fédérale de Lausanne
2019-2025
Swansea University
2023
HES-SO University of Applied Sciences and Arts Western Switzerland
2023
Kochi University of Technology
2016-2020
Islamic Azad University, Science and Research Branch
2013-2014
Islamic Azad University, Tehran
2014
We are often overwhelmed by everyday stressors. Mindfulness meditation can help slow things down and bring one's attention into the present moment. Given prevalence of smartphones, mindfulness-based mobile applications (MBMAs) have received much attention. Current MBMAs mainly use guided method which may not be always effective, e.g., users able to follow pace instructions they need a private environment. This paper presents framework for interactive allows self-regulate their according...
In recent years, various initiatives from within and outside the HCI field have encouraged researchers to improve research ethics, openness, transparency in their empirical research. We quantify how CHI literature might changed these three aspects by analyzing samples of 118 2017 127 2022 papers—randomly drawn stratified across conference sessions. operationalized into 45 criteria manually annotated sampled papers. The results show that sample was better 18 criteria, but rest it has no...
Fitness trackers are increasingly popular. The data they collect provides substantial benefits to their users, but it also creates privacy risks. In this work, we investigate how fitness-tracker users perceive the utility of features provide and associated privacy-inference We conduct a longitudinal study composed four-month period use (N = 227), followed by an online survey 227) interviews 19). assess users' knowledge concrete threats that exposed (as demonstrated previous work), possible...
Mindfulness practices are well-known for their benefits to mental and physical well-being. Given the prevalence of smartphones, mindfulness applications have attracted growing global interest. However, majority existing use guided meditation that is not adaptable each user's unique needs or pace. This article proposes a novel framework called Attention Regulation Framework (ARF) , which studies how more flexible could be designed, beyond toward self-regulated meditation. ARF interaction...
This study demonstrates how playing a well-designed multitasking motion video game in virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed that combines training VR environment. The was measured through four-week longitudinal experiment. Twenty healthy adults were randomly assigned to either an intervention group (i.e., training) or control no contact). Participants played three 45-min sessions per week completing tests for...
Sharing multimedia content, without obtaining consent from the people involved causes multiparty privacy conflicts (MPCs). However, social-media platforms do not proactively protect users occurrence of MPCs. Hence, resort to out-of-band, informal communication channels, attempting mitigate such conflicts. So far, previous works have focused on hard interventions that adequately consider contextual factors (e.g., social norms, cognitive priming) or are employed too late (i.e., content has...
Second-hand electronic devices are increasingly being sold online. Although more affordable and environment-friendly than new products, second-hand devices, in particular those with storage capabilities, create security privacy threats (e.g., malware or confidential data still stored on the device, aka remnant data). Previous work studied this issue from a technical point of view only perspective sellers but buyers has been largely overlooked. In paper, we fill gap take multi-disciplinary...
In our fast-paced society, stress and anxiety have become increasingly common. Meditation for relaxation has received much attention. apps exploit various senses, e.g., touch, audio vision, but the relationship between human senses interactive meditation is not well understood. This paper empirically evaluates effects of single combined on meditation. We found that effectiveness can be defined by their respective roles in maintaining balance focus. work first to attempt understand these...
Individuals share increasing amounts of personal multimedia data, exposing themselves (uploaders) as well others (data subjects). Non-consensual sharing data that depicts raises so-called multiparty privacy conflicts (MPCs), which can have severe consequences. To limit the incidence MPCs, a family Precautionary mechanisms recently been developed force uploaders to collaborate with other subjects prevent MPCs. However, there is still very little work on understanding how users perceive...
Although sharing multimedia content on online social networks (OSNs) has many benefits, publishing photos or videos of other people—without obtaining permission—can cause multiparty privacy conflicts (MPCs). Early studies developed technical solutions and dissuasive approaches to address MPCs. However, none these involved, in the design process, OSN users who have experienced Hence, they possibly overlooked valuable experiences individuals accrued. To fill this gap, we recruited participants...
The number of users wearable activity trackers (WATs) has rapidly increased over the last decade. Although these devices enable their to monitor activities and health, they also raise new security privacy concerns, given sensitive data (e.g., steps, heart rate) collect information that can be inferred from this diseases). In addition sharing with service providers Fitbit), WAT share fitness third-party applications (TPAs) individuals. Understanding how whom what kind approaches take preserve...
User surveys are essential to user-centered research in many fields, including human-computer interaction (HCI). Survey personalization—specifically, adapting questionnaires the respondents' profiles and experiences—can improve reliability quality of responses. However, popular survey platforms lack usable mechanisms for seamlessly importing participants' data from other systems. This paper explores design a data-driven system fill this gap. First, we conducted formative research, literature...
Debates regarding the nature and role of HCI research practice have intensified in recent years, given ever increasingly intertwined relations between humans technologies. The framework Human-Engaged Computing (HEC) was proposed developed over a series scholarly workshops to complement mainstream models by leveraging synergy computers with its key notion "engagement". Previous workshop meetings found "engagement" be constructive extendable through which investigate synergized human-computer...
Research transparency has become a common topic of discussion in many fields, including human-computer interaction (HCI). However, constructive discussions require shared understanding, and the diversity contribution types ways doing research inHCI have made dialog about difficult. With this paper, we aim to facilitate such by proposing definition that is broadly encompassing diverse HCI research: refers honesty clarity all communications processes outcomes—to extent possible. We unpack...
In this article a quantitative analysis was devised assessing driver's cognition responses by exploring the neurobiological information underlying electroencephalographic (EEG) brain signals in left and right turning experiment on simulator environment. Driving have been collected 19-channel electroencephalogram recording system. The driving pathway has selected with no obstacles, set of indicators are used to inform subjects when they had turn or means keyboard arrows. Subsequently order...
Internet users possess accounts on dozens of online services where they are often identified by one their e-mail addresses. They use the same address multiple and for communicating with contacts. In this paper, we investigate attacks that enable an adversary (e.g., company, friend) to determine (stealthily or not) whether individual, address, has account certain (i.e., enumeration attack ). Such privacy have serious implications as information about one’s can be used (1) profile them (2)...
Disclosing personal information significantly increases the likelihood of incidents cyberbullying. This highlights significance investigating relationships between various stakeholders in cyberbullying incidents. Our objective is to gain insight into roles stakeholders, types, and typical paths To achieve this, we conducted a large-scale survey with representative sample internet users from United States Nigeria (N = 1555). findings indicate that often fueled by becomes known, directly or...
Cognitive impairments decrease the quality of life elderly. Earlier studies show multitasking sedentary video games are an effective intervention. However, little work has studied motion which can be more directly beneficial for overall wellbeing. This project investigates efficacy cognitive enhancement As a response to this situation, we developed custom-made game called Safari Move. Here report initial step towards our goal in whether or not elderly people enjoy playing game. Two important...
Skill balancing increases game engagement by providing users with suitable challenges. Two common methods of skill are manual difficulty adjustment (MDA) and dynamic (DDA). However, little is known about the effect on elderly player experience (PX). We compared two types (MDA DDA) across controller (GamePad Microsoft Kinect). Our results demonstrate that MDA has higher impact PX elderly. Also we found eagerness to attempt playing