- Experimental Behavioral Economics Studies
- Culture, Economy, and Development Studies
- Game Theory and Applications
- Evolutionary Game Theory and Cooperation
- Health Literacy and Information Accessibility
- Auction Theory and Applications
- Consumer Market Behavior and Pricing
- Decision-Making and Behavioral Economics
- Social Media in Health Education
- Pharmaceutical Practices and Patient Outcomes
- Delphi Technique in Research
- Art History and Market Analysis
- Organizational Leadership and Management Strategies
- Patient-Provider Communication in Healthcare
- Technology Adoption and User Behaviour
- Supply Chain and Inventory Management
- Financial Literacy and Behavior
- Mental Health via Writing
- Digital Communication and Language
- Language, Discourse, Communication Strategies
- Varied Academic Research Topics
- Discourse Analysis in Language Studies
Chongqing Medical University
2022-2024
Friedrich-Alexander-Universität Erlangen-Nürnberg
2019-2021
Nanchang University
2021
Abstract This paper provides novel evidence for links between historic farming practices and current norms of cooperative behaviour. We hypothesise that the cooperation required in wetland rice gives rise to strong cultural cooperativeness. compare participants from prefecture cities predominately practice cultivation those non-rice regions. A public goods game with without punishment is main measure Results indicate a robust positive effect on behaviour pro-social punishment. Complementary,...
The safety of medication use among older adults is a growing concern, given the aging population. Despite widespread attention, exploration literacy in adults, particularly from perspective information literacy, its nascent stages.
This paper provides novel evidence for links between historic farming practices and current norms of cooperation. We hypothesize that the cooperation required in wetland rice gives rise to strong cultural cooperativeness. compare participants from prefecture cities predominately practice cultivation, those non-rice regions. A public goods game with without punishment is main measure Results indicate a robust positive effect on pro-social punishment. Complementary, consistent natural field...
E-consultation medical services have become popular globally, which offers patients more options, regardless of time or location. However, research indicates a prevalent issue with the communication quality in e-consultations, leading to sub-optimal patient experiences.This study aims design an evaluation system for e-consultation quality. The developed scale guides operators improving and users assessing their experience. It aids selecting services, saving costs, assisting doctors making...
In this paper, we seek to determine if auctions can be used select players according their level-k types. To do so, embed into the p- beauty contest game. We find that by using different designs, get auction winners either lower types or higher particular, when value of winning is increasing in all players, bid higher. When decreasing Taken together, our experiment confirms use This shows allow an economic designer affect outcome a game through selection entering play
Background Mental health is a public problem of great concern. Previous studies show that textual features and individual psychological characteristics can influence the effect receiving information. Purpose This study explores whether persuasiveness teenager students’ mental education while considering risk preference. Methods From November to December 2021, cross-sectional was conducted among 1,869 students in grade 7–12 Chongqing, China. Wilcoxon signed-rank test, multiple logistic...
Abstract Background The application of information technology in the medical industry is growing. traditional face-to-face doctor–patient interaction has turned into an online interaction, particularly case epidemic outbreak. Online communication become increasingly common. Text can no longer meet people’s new needs. appearance emoji compensates for challenges interactions to convey nontext information, such as facial emoji, gestures and voice tones. Objective This study aimed explore impact...