- Innovative Human-Technology Interaction
- Interactive and Immersive Displays
- Usability and User Interface Design
- Ethics and Social Impacts of AI
- Persona Design and Applications
- Mobile Crowdsensing and Crowdsourcing
- Technology Use by Older Adults
- Food Waste Reduction and Sustainability
- Context-Aware Activity Recognition Systems
- Digital Communication and Language
- Participatory Visual Research Methods
- Innovative Approaches in Technology and Social Development
- Digital Marketing and Social Media
- Child Development and Digital Technology
- Agriculture, Land Use, Rural Development
- Geographies of human-animal interactions
- Design Education and Practice
- Personal Information Management and User Behavior
- ICT in Developing Communities
- Information Systems Theories and Implementation
- Impact of Technology on Adolescents
- AI in Service Interactions
- Privacy, Security, and Data Protection
- Gene Regulatory Network Analysis
- Digital Media and Philosophy
City, University of London
2018-2024
Imperial College London
2003-2024
University of Edinburgh
2024
Google (United States)
2024
OsloMet – Oslo Metropolitan University
2023
University of Newcastle Australia
2022
Rochester Institute of Technology
2021
Sage Therapeutics (United States)
2021
Williams College
2019
University of London
2019
We spend ever‐increasing periods of our lives travelling in cars, yet quite what it is we do while travelling, aside from driving the vehicle itself, largely overlooked. Drawing on analyses video records a series ordinary episodes car travel, this paper begin to document happens during journeys. The material concentrates situations where people are together order examine how social units such as families or relationships colleagues friends re‐assembled and re‐organised small‐scale spaces...
Large language models (LLMs) trained on real-world data can inadvertently reflect harmful societal biases, particularly toward historically marginalized communities. While previous work has primarily focused harms related to age and race, emerging research shown that biases disabled communities exist. This study extends prior exploring the existence of by identifying categories LLM-perpetuated disability community. We conducted 19 focus groups, during which 56 participants with disabilities...
In this paper, we present an overview of the data collected from ethnographic study teenagers and their use mobile phones. Through data, suggest that phones to participate in social practices closely resemble forms ritualised gift-giving. Such practices, claim, shape way understand thus We go onto show insight into everyday, phone-mediated activities has practical implications for phone design. Using example, describe how teenagers' gift-giving can inform design, providing initial means...
In this paper we introduce the idea of organizing systems. Through a number examples from an ongoing ethnographic study family life, suggest that systems come about through artful design and use informational artifacts in home, such as calendars, notes, to-do lists, etc. These are not only seen to organize household routines schedules, but also, crucially, shape social relations between members. Drawing attention material properties how assemblies these make up systems, discuss some general...
We present findings from a year-long engagement with street and its community. The work explores how the production use of data is bound up place, both in terms physical social geography. detail three strands project. First, we consider residents have sought to curate existing about form an archive digital components. Second, report endeavours capture street's environment, especially vehicle traffic. Third, draw on possibilities afforded by technologies for polling opinion. reflect these...
research-article On the naturalness of touchless: Putting "interaction" back into NUI Authors: Kenton O'hara Microsoft Research, Cambridge, UK UKView Profile , Richard Harper Helena Mentis Abigail Sellen Alex Taylor Authors Info & Claims ACM Transactions on Computer-Human InteractionVolume 20Issue 1March 2013 Article No.: 5pp 1–25https://doi.org/10.1145/2442106.2442111Published:11 April 2013Publication History 72citation2,167DownloadsMetricsTotal Citations72Total Downloads2,167Last 12...
"Out there" is increasingly becoming a topic of concern in HCI. Thanks to various clarion calls, researchers the field are turning their attention technology-mediated activities that shaped less by Euro-American sensibilities and defined more how they culturally geographically distinct. Fieldwork ethnography researchers, for instance, beginning investigate ICT use at religious spiritual sites, socially excluded disenfranchised, people developing regions. In this paper, I concentrate on...
Why is it so hard for chatbots to talk about race? This work explores how the biased contents of databases, syntactic focus natural language processing, and opaque nature deep learning algorithms cause difficulty in handling race-talk. In each these areas, tensions between race create new opportunities people machines. By making abstract disparate qualities this problem space tangible, we can develop that are more capable race-talk its many forms. Our goal provide HCI community with ways...
Diversity in datasets is a key component to building responsible AI/ML. Despite this recognition, we know little about the diversity among annotators involved data production. We investigated approaches annotator through 16 semi-structured interviews and survey with 44 AI/ML practitioners. While practitioners described nuanced understandings of diversity, they rarely designed dataset production account for annotation process. The lack action was explained operational barriers: from...
In any design process, a medium's properties need to be considered. This is nothing new in design. Still we find that HCI and interactive systems the of technology are often glossed over. That is, technologies black-boxed without much thought given how their distinctive open up possibilities. this paper describe what call inspirational bits as way become more familiar with material HCI, digital material. We quick dirty but fully working both hardware software built aim exposing one or...
Current approaches to AI and Assistive Technology (AT) often foreground task completion over other encounters such as expressions of care. Our paper challenges complements task-completion by attending the care work access-the continual affective emotional adjustments that people make noticing one another. We explore how this impacts among with without vision impairments who complete tasks together. find bound up in attempts get things done are concerns for another well doing Reading through...
We present insights from an extended engagement and design intervention at urban regeneration site in SE Lon-don. describe the process of designing a walking trail system for recording playing back place-specific stories those living working on housing estate, show how this is set within wider context renewal, social/affordable "community building". Like prior work, research reveals frictions that arise participatory engagements with heterogeneous actors. Here we illustrate material...
For individuals with mental illness, social media platforms are considered spaces for sharing and connection. However, not all expressions of illness treated equally on these platforms. Different aggregates human technical control used to report ban content, accounts, communities. Through two years digital ethnography, including online observation interviews, people eating disorders, we examine the experience content moderation. We use a constructivist grounded theory approach analysis that...
Why is the solution end point to a problem? While many in HCI and design have examined impulse solve problems–the solutionist or techno-solutionist mindset–we examine logic that binds problem together as pair. Focusing on timely consequential of systemic racial injustice, we think through paradoxical possibility pairing (so often treated default HCI) perpetuates very conditions seek improve. With Calvin Warren’s profound Afro-pessimism, recognize how tools used structural inequities around...
In this paper we describe a field trial designed to investigate the potential of remote, situated messaging within home. Five households used our "HomeNote" device for approximately month. The results show diversity types communication which highlight role both household and place. It also shows ways in these kinds messages enable subtle requesting action, expressing affection, marking identity -- have received little attention research literature. These turn point new concepts technology describe.
This research takes an orientation to visual impairment (VI) that does not regard it as fixed or determined alone in through the body. Instead, we consider (dis)ability produced interactions with environment and configured by people technology within it. Specifically, explore how abilities become negotiated video ethnography six VI athletes spectators during Rio 2016 Paralympics. We use generated in-depth examples identify can be a meaningful part of ability negotiations, emphasizing these...
There has been a surge in artificial intelligence (AI) technologies co-opted by or designed for people with visual disabilities. Researchers and engineers have pushed technical boundaries areas such as computer vision, natural language processing, location inference, wearable computing. But what do disabilities imagine their own technological future? To explore this question, we developed carried out tactile ideation workshops participants the UK India. Our generated large diverse set of...
The relationships that constitute the global industrial food system tend towards two dominant values are creating unsustainable social and environmental inequalities. first is a human-centered perspective on privileges humans over all other species. second view of as commodity to be traded for maximum economic value, rewarding small number shareholders. We present work explores unique algorithmic affordances blockchain create new types value exchange governance in system. describe project...