Diego Torres

ORCID: 0000-0001-7533-0133
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About
Contact & Profiles
Research Areas
  • Semantic Web and Ontologies
  • E-Learning and Knowledge Management
  • Educational Games and Gamification
  • Wikis in Education and Collaboration
  • Natural Language Processing Techniques
  • Service-Oriented Architecture and Web Services
  • Open Source Software Innovations
  • Communication and COVID-19 Impact
  • Software Engineering Techniques and Practices
  • Digital Games and Media
  • Educational Innovations and Technology
  • Web Data Mining and Analysis
  • Advanced Software Engineering Methodologies
  • Avian ecology and behavior
  • Software Testing and Debugging Techniques
  • Software Engineering Research
  • Marine animal studies overview
  • Big Data and Business Intelligence
  • Data Mining Algorithms and Applications
  • Economic Zones and Regional Development
  • Human Mobility and Location-Based Analysis
  • Rough Sets and Fuzzy Logic
  • Aquaculture Nutrition and Growth
  • Biomedical and Engineering Education
  • Model-Driven Software Engineering Techniques

Bank of Spain
2025

National University of Quilmes
2017-2024

Universidad Nacional de La Plata
2013-2024

Barcelona Institute for Global Health
2024

Consejo Nacional de Investigaciones Científicas y Técnicas
2018-2023

Comisión de Investigaciones Científicas
2019-2023

Filadelfia
2018-2023

Universidad Nacional de Colombia
2023

Austral University
2023

ORCID
2022

La pandemia COVID-19 ha provocado cambios profundos en toda la sociedad. A partir de las medidas aislamiento adoptadas, todo el sistema educativo basado fundamentalmente modalidad presencial, se visto obligado a sostener proceso enseñanza y aprendizaje forma virtual. Sin embargo, mayoría los profesores no estaban preparados para este cambio tan brusco. Muchos tuvieron que adquirir conocimientos sobre uso tecnologías enfoques pedagógicos llevar adelante sus actividades, aumentando aún más su...

10.24215/18509959.28.e53 article ES cc-by-nc Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología 2021-04-01

This paper proposes a collective intelligence strategy for emerging semantic data. It presents combination of social web practices with technologies to enrich existing resources The introduces tagging approach called Semdrops. Semdrops defines conceptual model which is an extension the Gruber's tag where concept extended tag. implemented as Firefox add-on tool that turns browser into collaborative data editor. To validate Semdrops's approach, we conducted evaluation and usability studies...

10.1109/wi-iat.2011.51 article EN 2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology 2011-08-01

DBpedia is the semantic mirror of Wikipedia. extracts information from Wikipedia and stores it in a knowledge base. This feature allows complex queries, which could infer new relations that are missing an interesting source to increase content. But, what best way add these following conventions? In this paper, we propose path indexing algorithm (PIA) takes resulting set DBPedia query discovers representative We evaluate with real data sets DBpedia.

10.1145/2187980.2188248 preprint EN 2012-04-16

Cheirodon interruptus is a ubiquitous small characid that inhabits the Pampean region and commonly used as bait. Its vast market supplied from wild population causing significant environmental impact. In this study, we assess effect of photoperiod on ovarian maturation in order to evaluate its potential tool manipulate reproduction under artificial conditions. Four treatments triplicate (light: dark, L: D) were tested: 24L: 0D, 12L: 12D, 0L: 24D progressive corresponding daily increments...

10.1590/1519-6984.188607 article EN cc-by Brazilian Journal of Biology 2018-10-27

ANONYMOUS PROJECT is an international project run by 16 research institutions. The project's main goal empowering agriculture production systems through innovative knowledge-based ICT solutions to deal with high risk and uncertain conditions. In this context, a Semantic Mediawiki desired support the various stakeholders in value chain task of capturing sharing agricultural best practices. Applying gamification Wikis one strategy encourage community participate, It could be achieved attaching...

10.1145/3233824.3233859 article EN 2018-08-14

The COVID-19 pandemic brought about profound changes in social and professional contexts. Schools universities all over the world were closed to curb contamination. In a short period, many educators forced reinvent their classes non-classroom mode, mediated by technology. This scenario of overwork can lead stress, favoring distress, anxiety, depression due uncertainties resulting from search for new knowledge acquisition. paper shows research results conducted university Latin America who...

10.14201/eks.28777 article EN cc-by-nc-nd Education in the Knowledge Society (EKS) 2023-03-13

Many relations existing in DBpedia are missing Wikipedia yielding up an information gap between the semantic web and social web. Inserting these requires to automatically discover conventions. From pairs linked by a property p DBpedia, we find path queries that link same Wikipedia. We make hypothesis shortest query with maximal containment captures convention for p. computed links conventions different queries. Next, inserted some according evaluated Wikipedians feedback. Nearly all...

10.1109/wi-iat.2012.227 article EN 2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology 2012-12-01

Purpose The design of tests is a very important step in the software development process because it allows us to match users’ expectations with finished product. Considered as cumbersome activity, efforts have been made automatize and alleviate burden test generation, but still largely neglected step. study aims propose taking advantage existing requirement artifacts, like scenarios that describe dynamic domain early stage development, obtain from them. Design/methodology/approach In...

10.1108/k-10-2018-0548 article EN Kybernetes 2019-06-19

Currently gamification strategies are implemented in the most diverse fields. This paper discusses design of environment on a collaborative wiki good agricultural practices. The aim project is to present complemented by robotic interface, aimed

10.4108/eai.13-7-2018.163482 article EN cc-by EAI Endorsed Transactions on Creative Technologies 2020-03-04

Collaborative location collecting systems (CLCS) is a particular case of collaborative where community users collaboratively collects data associated with geo-referenced location. Gamification strategy to convene participants CLCS. However, it cannot be generalized because the different users’ profiles, and so must tailored playing contexts. A for adapting gamification in CLCS build game challenges player’s spatio-temporal behavior. This type adaptation requires having user traveling...

10.24215/16666038.22.e05 article EN cc-by-nc Journal of Computer Science and Technology 2022-04-21

This article presents an innovative approach to developing a strategy for situational awareness in adaptive gamification framework within the context of Collaborative location-based collecting systems (CLCS). The proposed involves incorporating five key factors that represent user behavior and process CLCS. These include player preferences, status, gamified activities, groupware project goal status. Each factor is crucial describing various aspects interaction players should be aware during...

10.19153/cleiej.27.1.7 article EN cc-by CLEI electronic journal 2024-04-28
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