Jasdeep Hundal

ORCID: 0000-0001-7647-8439
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About
Contact & Profiles
Research Areas
  • Stroke Rehabilitation and Recovery
  • Cerebral Palsy and Movement Disorders
  • Dementia and Cognitive Impairment Research
  • Botulinum Toxin and Related Neurological Disorders
  • Health and Well-being Studies
  • Traumatic Brain Injury Research
  • Musculoskeletal pain and rehabilitation
  • Genetics and Neurodevelopmental Disorders
  • Medical Imaging and Analysis
  • Cognitive Abilities and Testing
  • Migration, Health and Trauma
  • Autism Spectrum Disorder Research
  • Artificial Intelligence in Healthcare and Education
  • Cardiac Arrest and Resuscitation
  • Educational and Psychological Assessments
  • Parkinson's Disease Mechanisms and Treatments
  • Balance, Gait, and Falls Prevention
  • Long-Term Effects of COVID-19
  • Air Quality and Health Impacts
  • Cognitive Functions and Memory
  • Identity, Memory, and Therapy
  • Delphi Technique in Research
  • Health, Environment, Cognitive Aging
  • Diverse Approaches in Healthcare and Education Studies
  • Aging and Gerontology Research

Robert Wood Johnson University Hospital
2025

Rutgers, The State University of New Jersey
2019-2025

Jersey Shore University Medical Center
2022-2024

Hackensack Meridian Health
2024

Chicago Neuropsychology Group
2014-2022

Johnson University
2019-2021

Cancer Institute of Florida
2019

Rutgers Cancer Institute of New Jersey
2019

John F. Kennedy Medical Center
2013

Roosevelt University
2011

Background: Persistent pain in shoulder and arm following post-surgical breast cancer treatment can lead to cognitive physical deficits. Depression is also common survivors. Virtual reality therapy with integrative rehabilitation has not been clinically trialed for this population. The novel BrightArm Duo technology improved cognition upper extremity (UE) function other diagnoses great potential benefit individuals coping pain. Objectives: aim of study was explore the feasibility chronic...

10.1177/2049463716664370 article EN British Journal of Pain 2016-08-25

Purpose: To describe the development of BrightBrainer™ integrative cognitive rehabilitation system and determine clinical feasibility with nursing home-bound dementia patients. Method: BrightBrainer simulations were first played uni-manually, then bimanually. Participants sat in front a laptop interacted through game controller that measured hand movements 3D, as well flexion both index fingers. Interactive serious games designed to improve basic complex attention (concentration, short-term...

10.3109/17483107.2014.900575 article EN Disability and Rehabilitation Assistive Technology 2014-03-29

Objective: This communication is the first assessment of outcomes after surgical repair cochlea-facial nerve dehiscence (CFD) in a series patients. Pre- and postoperative quantitative measurement validated survey instruments, symptoms, diagnostic findings anonymous video descriptions symptoms cohort 16 patients with CFD third window syndrome (TWS) were systematically studied. Study design: Observational analytic case-control study. Setting: Quaternary referral center. Patients: Group 1 had 8...

10.3389/fneur.2019.01281 article EN cc-by Frontiers in Neurology 2019-12-13

We present the case of a 15-year-old girl with new-onset psychosis and abnormal white matter activity on neuroimaging, engaging multidisciplinary care between genetics, neurology, psychiatry, neuropsychology. She functioned well in mainstream education despite below average intellectual functioning. Physical examination findings enabled diagnosis, patient improved joint psychological behavioral outpatient services.

10.1177/08830738241308605 article EN Journal of Child Neurology 2025-01-17

AbstractPurpose: To describe the novel BrightArm Duo bimanual upper extremity (UE) rehabilitation system; to determine its technology acceptance and clinical benefit for older hemiplegic participants. Methods: The system table tilted adjust arm gravity loading. Participants wore supports that sensed grasp strength wrist position on table. Wrist weights further increased shoulder exertion. Games were designed improve UE strength, motor function, cognition emotive state adapted automatically...

10.3109/17483107.2015.1068384 article EN Disability and Rehabilitation Assistive Technology 2015-07-28

Purpose: To describe the development of BrightArm upper extremity rehabilitation system, and to determine its clinical feasibility with older hemiplegic patients. Method: The adjusted arm gravity loading through table tilting. Patients wore an support that sensed grasp strength communicated wirelessly a personal computer. Games were written improve cognitive, psychosocial motor function adapted automatically each patient. system underwent trials spanning 6 weeks. Participants evaluated...

10.3109/17483107.2011.629329 article EN Disability and Rehabilitation Assistive Technology 2011-11-22

10.3200/jgpp.58.3.119-129 article EN Journal of Group Psychotherapy Psychodrama & Sociometry 2005-10-01

This study describes the BrightArm™ Duo virtual reality system (Bright Cloud International Corp., Highland Park, NJ) and determines its clinical benefit for maintenance of upper extremity function in nursing home residents who are chronic poststroke.Participants sat at a low-friction robotic table with tilt lift capability interacted serious games through computerized supports that measured forearm movement grasp. The rehabilitation simulations were designed to improve arm hand function,...

10.1089/g4h.2015.0072 article EN Games for Health Journal 2016-01-07

The BrightArm rehabilitation system is designed for integrative motor, emotive and cognitive training of low- higher-functioning individuals. This paper presents the BrightArm's first feasibility study on 5 elderly skilled nursing facility residents chronic post-stroke. Results show improvements in motor impairments, upper extremity function, independence activities daily living, as well better focusing short-term visual memory following therapy. There was uniformly good acceptance...

10.1109/icvr.2011.5971852 article EN International Conference on Virtual Rehabilitation 2011-06-01

BrightArm Compact is a new rehabilitation system for the upper extremities. It provides bimanual training with gradated gravity loading and mediates interactions cognitively challenging serious games.

10.2196/26990 article EN cc-by JMIR Rehabilitation and Assistive Technologies 2022-01-25

10.3200/jgpp.55.4.141-157 article EN Journal of Group Psychotherapy Psychodrama & Sociometry 2003-01-01

Purpose: To determine the feasibility of BrightBrainer training elderly with dementia attending a Medical Adult Day Program. Method: brain games were played by 10 participants who sat in front projector screen and interacted through bimanual game controller. The custom targeted several cognitive domains such as focus, problem solving, short term memory, working language comprehension. Participants had choice what to play among those available, difficulty adjusted automatically based on...

10.1109/icvr.2015.7358576 article EN 2015-06-01

Purpose: To determine clinical benefits of the BrightArm Duo bimanual upper extremity (UE) rehabilitation system for maintenance older hemiplegic residents Skilled Nursing Facilities (SNFs). Methods: The underwent a longitudinal controlled study in two SNFs. Seven chronic post-stroke participants trained 8 weeks increasingly intensive sessions followed by 2 week booster period starting 10 later. involved computer games designed to improve UE motor deficits, function, cognition and emotive...

10.1109/icvr.2015.7358594 article EN 2015-06-01

Therapeutic games motivate patients and intrinsically generate a large number of movement repetitions that is key to inducing brain plasticity facilitating recovery. While virtual rehabilitation has gained clinical acceptance, bimanual therapy less developed at this time. The novel RABBIT system combines physical cognitive training via integrative game-play sessions. Using the Razer Hydra game interface, play series custom designed improve attention, decision making (executive function),...

10.1109/icvr.2013.6662130 article EN 2013-08-01

Virtual reality use in cognitive rehabilitation of advanced dementia has been sparse. Three residents a Dementia Ward participated feasibility study the BrightArm™ system. They played custom games targeting several domains including short-term and working memory. Clinician observation revealed positive effect on emotive state, with technology well accepted by all participants.

10.1109/icvr.2013.6662101 article EN 2013-08-01

Abstract Objective This study investigated whether depression and anxiety are associated with executive functioning (EF) performance among South Asians living in the United States (US). Further, we explored age moderated this relationship. Method retrospective chart analysis included 28 referred for a neuropsychological evaluation within multiple northeast US-based outpatient clinics. Participants completed Beck Depression Inventory-2nd edition (BDI-II), Anxiety Inventory (BAI), Stroop Color...

10.1093/arclin/acae067.094 article EN Archives of Clinical Neuropsychology 2024-09-12

Abstract Background South Asian (SA) Americans are underrepresented in US Alzheimer’s disease and related dementias (ADRD) research. Despite sharing common languages, SA differ from those Asia education, health‐related behaviors, environmental exposures. NYC/NJ‐area communities overwhelmingly revealed English‐based neuropsychological testing preference given that many speak non‐Hindi languages. Further complicating is evidence of non‐cognitive/linguistic factors influencing adults’...

10.1002/alz.088313 article EN cc-by Alzheimer s & Dementia 2024-12-01
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