- Technology-Enhanced Education Studies
- Educational Curriculum and Learning Methods
- Blockchain Technology in Education and Learning
- Vocational and Entrepreneurial Education
- Educational Methods and Media Use
- Educational Methods and Outcomes
- Innovative Teaching Methods
- Education and Character Development
- STEM Education
- Problem and Project Based Learning
- Engineering Education and Curriculum Development
- Educational Methods and Impacts
- Education and Critical Thinking Development
- Augmented Reality Applications
- Experimental Learning in Engineering
- Edcuational Technology Systems
- BIM and Construction Integration
- Educational Technology and E-Learning
- Education and Vocational Training
- Online Learning Methods and Innovations
- School Leadership and Teacher Performance
- SMEs Development and Digital Marketing
- Educational Games and Gamification
- Education and Learning Interventions
- Education Systems and Policy
State University of Padang
2018-2025
Universitas Bung Hatta
2017
Indonesia is one of the countries affected by changes in education system and learning activities. Learning media aims at attracting students' interest improving their cognitive understanding learning. The selection should be based on following criteria: effective, useful, flexible, affordably accessible, most importantly line with objectives. Therefore, Virtual Reality-based right technology for building online conditions to appear more real real-time. This study develop a VR-based welding...
This meta-analysis examined the impact of augmented reality learning experiences on motivational design model to obtain findings related student attention, material relevance, increased confidence, and satisfaction; however, heterogeneity in sample population this study was ignored. The analysis utilized Preferred Reporting Items for Systematic Reviews guidelines logically define communicate outcomes, employing JASP software quantitative VOSviewer visualize tendencies connections amid...
This research develops learning materials for Computer Numerical Control (CNC) programming courses based on virtual reality technology. The impact of the Covid-19 pandemic social activities, one which is educational aspect, has changed pattern to a massive where process that should be carried out face-to-face, but now must carry distance learning. Therefore, alternative media needed support practicum from by utilizing technology simulated using digital devices. Software engineering models,...
This study aims at developing the augmented reality application technology, a complementary learning on graphic design to face skills and of industrial revolution 4.0. uses 4D (four-D) development method for technology survey validity. AR will be validated by 12 experts, while respondents used in filling out needs analysis questionnaire define stage are students lecturers Informatics Engineering Education, Padang State University. The results this indicate that achievement process, it can...
Engineering education is very important to prepare quality graduates. An alternative hybrid and collaborative networks approach in learning the current choice. This study aims explain online integrated project Kolb style mechanical engineering courses enhance students' academic achievement which implemented through a approach. The research method used quantitative with posttest control group design method. We carry out activities using Project Learning on higher students from Mechanical...
The soft skills competencies needed in the industrial revolution 4.0 era on 21st century are critical thinking, creativity, communication and collaboration or known as 4Cs Skills. This study aims at revealing a teaching activity that can develop improve of vocational education students. research was quantitative using survey method. instrument used questionnaire lecturers' statements about activities carried out by educators to respondents this were 403 consisting 200 from Universitas Negeri...
This study discusses about design of static electricity and dynamic learning media based on Android. designed containing electrical materials that are abstract not visible to see. The material is described in real easily understood by learners. method used the System Development Life Cycle Waterfall model. And model using Unified Modeling Language with Use case diagram, flowchart then developed Adobe Flash CS6 tool. results this indicate tool android easy use for learners teachers...
Vocational education graduates should have expertise competencies according to their fields so that it is easy fill the job market, but this condition not in line with expectations. BPS data as of February 2020 still shows open unemployment rate, which dominated by SMK graduates, at 8.49%, meaning highest-ranking contributor unemployment. One indication high percentage lack work skills for vocational school world work. This competence indicated because learning process integrated real...
This study describes the relationship between motivation and student learning discipline towards outcomes in lathe subject. The purpose of this was to determine subject class XI students Mechanical Engineering at SMK Dhuafa Padang. Hypothesis testing used a simple correlation test multiple product moment variables with Lathe Subject. conducted Padang, subjects were sample size 21 students. results research data analysis showed that there positive significant together Subject Class is...
This research aims to develop an Android-based E-Module as a learning medium for Informatics subjects. The is designed enhance students’ interest, motivation, and outcomes, enabling them better understand the material comprehensively. study adopts IDI (Instructional Development Institute) method, which includes stages of define, develop, evaluate. Primary data collected from media experts, lecturers, students were analyzed using descriptive analysis assess validity, practicality,...
Higher education plays an important role in preparing students to become competent and competitive individuals. Furthermore, participating academic competitions is a strategic means foster innovative, collaborative, skills. This study employed Structural Equation Modeling (SEM) using Smart PLS (Partial Least Squares) software, statistical technique suitable for analyzing complex relationships between variables. The analysis process involved two stages: measurement model structural model....
The primary objective of this study is to explore and implement an innovative learning model that integrates a Case-driven Flipped Classroom with the online communication platform Discord, aimed at enhancing students’ computational thinking problem-solving skills in higher education. This research addresses gap utilizing technology case-based improve student competencies. methodology employs systematic detailed approach, including needs analysis, curriculum characteristics, develop validate...
The problem that exists is how to design a tool help students recognize their potential and abilities so they can the right in higher education based on abilities, with influence of technological changes have penetrated into life even world education, then purpose this research develop software form an expert system as technology be used by able potential. development uses Software Development Life Cycle (SDLC) method, determine Multiple Intelligence. This designed using Unified Modeling...
The results of the previous study showed that theimplementation project which is based on potential students’ region was better in improving soft skills, engagement and core competencies learning for students. This aims to continue investigation revealing effectiveness model 4Cs skills. It driven by educational needs this 21st century requires vocational students have those skills adapt complexities real industry. conducted using a quasi-experimental method. region-based implemented an...
Based on the preliminary study conducted, it was revealed that critical thinking skills, creativity, and student learning outcomes were low in clinical refraction courses. Whereas 21st-century learning, students must master skills of thinking, communication, collaboration, creativity (4Cs) as recommended. Because this phenomenon, is to use appropriate approach; one solution offered CBI Flipped Learning Integrated Problem-Based Case Method (PBL-cflip). The purpose describe effectiveness...
This study aims to evaluate whether virtual reality (VR) learning media can be used in Machining Technology courses which are practical but implemented virtually. The research using the Stake Countenance evaluation method was carried out at Department of Mechanical Engineering FT-UNP July-December 2021 semester with 60 students as subjects. mix by sequential explanatory design. is collection quantitative and qualitative data that sequentially. Data related antecedents, transaction, outcomes...
This study explores innovative approaches to enhance vocational education by employing Gamification and Augmented Reality (GAR) in problem-based learning. Utilizing the Borg Gall development model with a pre-post-experiment design, students constitute primary subjects. The experimental group experiences Problem-Case teaching enriched GAR, while control relies on traditional learning media. Results indicate positive impact student engagement motivation group, attributed gamification elements...
Beberapa model evaluasi yang umum digunakan adalah CIPP (Context, Input, Process, Product), Kirkpatrick, dan ROI (Return on Investment). Namun, tidak selalu mudah dilakukan. Model Evaluasi Product) salah satu paling sering dalam program. Salah dapat Product). suatu kerangka kerja untuk mengevaluasi sistem atau Oleh karena itu, penelitian ini bertujuan mengkaji konsep di SMK. program dengan mempertimbangkan konteks, input, proses, produk. merupakan banyak dunia pendidikan. alat efektivitas...
The paper mainly focuses on the design, fabrication and measurement Zinc Oxide (ZnO)-based Metal-Semiconductor Field Effect Transistor. research problem in this study is difficulty observing electronic properties of ZnO materials to fabricate high performance transistor design with non-toxic semiconductor materials. Even though wide band gap Group III V possess for fabricating power electronics devices, harmful impacts could not be reduced. solution statement emphasized II VI-based devices...
Algorithm and programming have a close relationship, this type of course can develop the computational thinking skills needed by students in current digital era. Meanwhile, there are some challenges to teaching algorithm programming, including engaging students’ motivation interest. Thus, Flowgorithm Discord been chosen be implemented course. This is because these two tools help beginners understand algorithms easily. study aims examine influence integrating as part an Programming course,...
In order to support physical distancing activities in the teaching and learning process during Covid-19 pandemic, an appropriate effective model fit objectives must be developed. The CBE (Contextual Based on E-learning) model, developed from Contextual Teaching Learning (CTL) was integrated with e-learning. This CTL chosen because this is innovative where can assist students connect context of their lives. study aims describe model's effectiveness which measured based three aspects, namely:...
This meta-analysis examined the impact of augmented reality learning experiences on motivational design model to obtain findings related student attention, material relevance, increased confidence, and satisfaction; however, heterogeneity in sample population this study was ignored. The analysis utilized Preferred Reporting Items for Systematic Reviews guidelines logically define communicate outcomes, employing JASP software quantitative VOSviewer visualize tendencies connections amid...
<p class="Normal1">Expert system applications were in great demand various circles since 1950, with a coverage area that was large. Expert System on the organization aimed at adding value, increasing productivity as well of managerial can make decisions quickly and accurately. Neither organizations did business quail, which very promising, but needed to be alert for presence disease quail healthy, case birds highly vulnerable kinds diseases caused by viruses or bacteria. benefits...
Abstract Transformation of technology in the 21st century required teachers to be able integrate ICT classroom. Due technological changes, curriculum changes have taken place Indonesia and Malaysia. Changes were expected increase competence expertise integrating classroom so that an effective learning environment was created for students. This study aimed explore Vocational Education strategies used by The best practices education explored including various types media integrated ICT....