Santiago Pozo Sánchez

ORCID: 0000-0001-8125-4990
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About
Contact & Profiles
Research Areas
  • Educational Innovations and Technology
  • E-Learning and Knowledge Management
  • Digital literacy in education
  • Higher Education Teaching and Evaluation
  • Innovative Teaching Methods
  • Educational Technology in Learning
  • Educational theories and practices
  • Educational Practices and Policies
  • Education and Teacher Training
  • Educational Games and Gamification
  • Virtual Reality Applications and Impacts
  • Knowledge Societies in the 21st Century
  • Augmented Reality Applications
  • Social Sciences and Policies
  • Health and Lifestyle Studies
  • Health, Education, and Physical Culture
  • Technology-Enhanced Education Studies
  • Immigration and Intercultural Education
  • Mobile Learning in Education
  • Business, Education, Mathematics Research
  • Educational Practices and Sociocultural Research
  • Sports and Physical Education Studies
  • Social Issues and Policies in Latin America
  • Educational methodologies and cognitive development
  • Inclusive Education and Diversity

Universidad de Granada
2018-2025

Universidad Internacional De La Rioja
2023

Université Sorbonne Nouvelle
2021

National University of Distance Education
1979-2020

Valencian International University
2020

Universidad Pablo de Olavide
2020

Colciencias
2019

Universidad de La Sabana
2019

Honda (Japan)
1997

University of the Basque Country
1997

Abstract Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective this study to analyze effects gamified experience through virtual and face-to-face escape rooms as well determine generated levels fun, absorption, creative thinking, mastery, activation, absence negative student grades. A descriptive correlational experimental design has been used. In total, 105 Spanish university students participated. data was collected...

10.7821/naer.2022.7.1025 article EN cc-by Journal of New Approaches in Educational Research 2022-07-01

Starting from the innovation articulating principles as pillars for updating and educational excellence, it is pertinent to remark on need generate new ways carry out training processes respond students' interests in digital age. In this line, one of most pioneering innovations generated by technological revolution has been metaverse, a virtual world which – devices great immersive experience total interaction with its elements user. Due short trajectory, metaverse's potential education...

10.56294/mr202330 article EN cc-by Metaverse Basic and Applied Research 2023-03-04

In a time conditioned by continuous technological advances, it is essential to train teachers in digital competence order respond the needs and concerns of students. The educational processes teacher acquire great relevance have required skills against use new emerging resources. This study focuses on knowing teaching development application augmented reality A non-experimental design descriptive correlational type has been followed through quantitative method. Two questionnaires were used,...

10.15366/reice2019.17.2.002 article EN cc-by-nc-nd REICE Revista Iberoamericana sobre Calidad Eficacia y Cambio en Educación 2019-03-04

The technological characteristics of today’s society have favored the inclusion information and communication technology (ICT) emergence new training methodologies in educational spaces. This study addresses flipped learning as an innovative approach teaching processes physical education at two stages, primary secondary education. objective this is to analyze effectiveness with respect traditional methodology. A descriptive correlational experimental research design was used through a...

10.3390/ijerph17010276 article EN International Journal of Environmental Research and Public Health 2019-12-31

Conocer los factores que inciden en la competencia digital docente es imprescindible para centros educativos elaboren planes formativos adaptados a las necesidades del alumnado actual. El objetivo de investigación se centra conocer incidencia ejercen el nivel algunos inherentes función docente: sexo, edad, experiencia, etapa educativa y formación. Se ha empleado un diseño cuantitativo sustentado enfoque descriptivo correlacional, con una muestra 520 docentes españoles etapas infantil,...

10.6018/reifop.396741 article ES cc-by-nc-nd Revista Electrónica Interuniversitaria de Formación del Profesorado 2020-01-03

The aim of this study is to design and validate an instrument that allows the evaluation educational experiences formative assessment in metaverse from a holistic perspective. Hence, research based on development scale has been used. Three hundred sixty-two Spanish secondary school students participated study, selected through purposive sampling. created subjected analysis content validity, validity by expert judgment, construct reliability. For data analysis, SPSS AMOS programs have An...

10.1016/j.heliyon.2022.e11364 article EN cc-by-nc-nd Heliyon 2022-11-01

Augmented reality is an emerging technology that has gained great relevance thanks to the benefits of its use in learning spaces. The present study focuses on determining performance and scientific production augmented higher education (ARHE). A bibliometric methodology for mapping been used, based processes estimation, quantification, analytical tracking, evaluation research, taking as reference analysis protocols included Preferred Reporting Items Systematic reviews Meta-analyses Protocols...

10.3390/app9245306 article EN cc-by Applied Sciences 2019-12-05

Educational innovation is a reality that present in learning spaces. The use of emerging methodologies such as gamification and flipped has shown great potential improving the teaching process. This study aims to analyze effectiveness innovative mixed practices, combining subject Spanish Language Literature against isolated learning. For this, quasi-experimental design descriptive correlational type, based on quantitative methodology been carried out. its development, two groups...

10.3390/mti4020012 article EN cc-by Multimodal Technologies and Interaction 2020-04-20

La competencia digital de los futuros docentes está adquiriendo un valor añadido en la educación debido a naturaleza tecnológica sociedad. El objetivo este estudio se centra conocer discentes universitarios para creación contenidos mediante realidad virtual. Para su consecución, ha seguido diseño descriptivo y correlacional una muestra corte transversal 169 estudiantes Facultad Educación, Economía Tecnología Ceuta (España), utilizando como instrumento recogida datos cuestionario. Los...

10.21556/edutec.2019.67.1327 article ES cc-by Edutec Revista Electrónica de Tecnología Educativa 2019-03-29

The effectiveness of flipped learning depends largely on student typology. This study analyzes the applicability this approach, according to characteristics inherent students based their educational stage. objective research is verify compared a traditional methodology during stages preschool, primary, and secondary education. For study, descriptive correlational experimental design was followed, quantitative methodology. Two types analysis groups (control experimental) were established in...

10.3390/su11215968 article EN Sustainability 2019-10-27

The progress of technology in the field education has led to development new professional skills teaching community, such as digital competence. Likewise, it propagated appearance learning environments mediated by technological resources that favor generation a large volume data, known Big Data, derived from interactions educational agents virtual environments. This study aims determine level competence informational area teachers and projection Data them. For this study, descriptive...

10.3390/educsci9030177 article EN cc-by Education Sciences 2019-07-10

Educational technology is achieving great potential in the formative processes of today’s society. Flipped learning considered as a pedagogical innovation derived from technological influence spaces. The general objective research to analyze effectiveness flipped on traditional teaching and approach subject Mathematics. To achieve this objective, an experimental design descriptive correlational type has been followed through quantitative method. Two study groups have set up. In control...

10.3390/math7121226 article EN cc-by Mathematics 2019-12-12

The use of flipped learning as a methodological approach entails the constant content management platforms. interactions generated on these platforms yield big data, and managing analysing data facilitates teachers’ decision-making to improve their educational actions. objective this study is ascertain influence level digital competence analysis data. To do so, descriptive, correlational quantitative method was used. A sample 744 Spanish teachers chosen fill out questionnaire. results reveal...

10.1080/11356405.2020.1741876 article EN Culture and Education 2020-05-26

Los avances tecnológicos han provocado que el ámbito de la educación se vea influenciado por aparición nuevos modelos enseñanza y aprendizaje mediados gran cantidad recursos digitales dispositivos electrónicos cuenta hoy profesorado. Uno los enfoques metodológicos está emergiendo como consecuencia innovación educativa es flipped learning. Este modelo sustenta en idea discentes puedan visualizar trabajar contenidos las próximas sesiones presenciales aula fuera del entorno académico, con...

10.5944/educxx1.23840 article ES cc-by-nc Educación XX1 2019-10-25

The rapid advancements in the technological field, especially field of education, have led to incorporation remote sensing learning spaces. This innovation requires active and effective teaching methods, among which is flipped learning. objective this research was analyze effectiveness on traditional-expository methodology second year high school. part a quantitative based quasi-experimental design descriptive correlational type. Data collection carried out through an ad hoc questionnaire...

10.3390/rs12050897 article EN cc-by Remote Sensing 2020-03-10

The “bring your own device” (BYOD) program is positioned as one of the fastest-emerging methods to solve accessibility problems in flipped learning methodology. objective study analyze potential a training plan through inverted using BYOD compared without BYOD. A quasi-experimental design was carried out on sample 118 Higher Education students. questionnaire used an instrument for data collection. results show that assessments groups, both control and experimental, are at medium–high levels,...

10.3390/su12093729 article EN Sustainability 2020-05-04

Abstract The attitude of the teaching staff is positioned as a fundamental aspect for development good training practices. These practices are essential when applied within an innovative techno-pedagogical methodology: augmented reality in education. objectives this study to analyze with and discover factors that influence their quality. A descriptive correlational design has been carried out. total 1490 Spanish Secondary Education teachers have participated. instrument used was adaptation...

10.1007/s10758-023-09671-9 article EN cc-by Technology Knowledge and Learning 2023-08-28

La educación actual se asienta en un contexto de cambio evocado –en cierto modo– por la inclusión tecnología educativa. Todo ello ha provocado introducción nuevos métodos enseñanza, habilidades y definitiva– reformulación planes estudios las competencias necesarias a desarrollar para el siglo XXI. En este contexto, presente trabajo investigación tiene objetivo conocer nivel competencia digital los docentes matemáticas, así como si esta influye puesta práctica del método aprendizaje...

10.17227/rce.num94-17560 article ES cc-by-nc Revista Colombiana de Educación 2025-01-01

El metaverso se posiciona como una tecnología emergente en el campo de la educación. objetivo este estudio centra analizar influencia diversos factores exógenos y endógenos sobre los resultados aprendizaje estudiantes mediante realización acciones formativas metaverso. Para realizar investigación ha utilizado un diseño descriptivo correlacional. La muestra han conformado 923 españoles educación secundaria. recogida datos realizado cuestionario METAEDU. Los revelan que variables género edad...

10.5209/rced.93697 article ES cc-by-nc-nd Revista Complutense de Educación 2025-04-02

Abstract Technological impact and immigration have resulted in ICT playing a significant role educational adaptation to multicultural environments. This study focuses on flipped learning as an innovative teaching method. The overall objectives of this research are, the one hand, carry out review scientific literature about learning, and, other know extent its scope amongst staff cross-border regions. To achieve these objectives, quantitative method has been developed through descriptive...

10.7821/naer.2019.7.431 article EN cc-by Journal of New Approaches in Educational Research 2019-07-01

Los nuevos avances producidos en el ambito educativo han supuesto la aparicion de recursos metodologicos para efectuar los procesos ensenanza y aprendizaje segun las demandas formativas sociedad informacion conocimiento. Uno enfoques que mas ha prosperado terreno es flipped learning, siendo fundamental su despliegue competencia digital del profesorado y, particular, determinadas destrezas area concerniente a creacion digitales, con finalidad poder llevar cabo accion docente bajo una...

10.22550/rep77-3-2019-07 article ES Revista Española de Pedagogía 2019-09-01

Virtual Learning Environments (EVA) have acquired special importance in the educational field recent years. The metaverse has been constructed as a learning space with enormous potential. As such, immersion possibilities of increase when compared to other methodologies that already implement technology, such flipped and e-learning. In these environments, students require set specific abilities skills. Therefore, this study aims understand which training approach (flipped or e-learning) helps...

10.28991/esj-2022-sied-013 article EN cc-by Emerging Science Journal 2022-11-15
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