Yuichi Hiroi

ORCID: 0000-0001-8567-6947
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Advanced Optical Imaging Technologies
  • Virtual Reality Applications and Impacts
  • Tactile and Sensory Interactions
  • Augmented Reality Applications
  • Interactive and Immersive Displays
  • Advanced Vision and Imaging
  • Computer Graphics and Visualization Techniques
  • Visual Attention and Saliency Detection
  • Visual perception and processing mechanisms
  • Teleoperation and Haptic Systems
  • IoT and Edge/Fog Computing
  • 3D Surveying and Cultural Heritage
  • Manufacturing Process and Optimization
  • Robotics and Sensor-Based Localization
  • Advanced Sensor and Energy Harvesting Materials
  • Color Science and Applications
  • Robotics and Automated Systems
  • Impact of Light on Environment and Health
  • Multimedia Communication and Technology
  • Image and Object Detection Techniques
  • Advanced Image and Video Retrieval Techniques
  • Image Enhancement Techniques
  • Speech and dialogue systems
  • Image and Video Quality Assessment
  • Evacuation and Crowd Dynamics

Excellence Cluster Universe
2024

VERSES (United States)
2024

University of Tsukuba
2024

The University of Tokyo
2022-2023

Sony Computer Science Laboratories
2022

Tokyo Institute of Technology
2020-2021

Keio University
2015-2019

While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications educational and prototyping settings. We propose MetaGadget, a framework for connecting commercial metaverse platforms that implements device control through HTTP-based event triggers without requiring persistent client connections. Through two workshops focused on...

10.48550/arxiv.2501.15931 preprint EN arXiv (Cornell University) 2025-01-27

Visual guidance (VG) plays an essential role in directing user attention virtual reality (VR) and augmented (AR) environments. However, traditional approaches rely on explicit visual annotations, which often compromise clarity increase cognitive load. To address this issue, we propose unobtrusive VG technique based color vibration, a phenomenon rapidly alternating colors at frequencies above 25 Hz are perceived as single intermediate color. Our work explores perceptual state that exists...

10.1109/tvcg.2025.3549173 article EN IEEE Transactions on Visualization and Computer Graphics 2025-01-01

Existing near-eye displays (NEDs) have trade-offs related to size, weight, computational resources, battery life, and body temperature. A recent paradigm, beaming display, addresses these by separating the NED into a steering projector (SP) for image presentation passive headset worn user. However, display has issues with projection area of single SP severe limitations on head orientation pose that user can move. In this study, we distribute dual projectors in scene extend coordinating...

10.1109/tvcg.2024.3372118 article EN IEEE Transactions on Visualization and Computer Graphics 2024-03-26

Spatial augmented reality (SAR) pursues realism in rendering materials and objects. To advance this goal, we propose a hybrid SAR (HySAR) that combines projector with optical see-through head-mounted displays (OST-HMD). In an ordinary scenario co-located viewers, the viewers perceive same virtual material on physical surfaces. general, consists of two components: view-independent (VI) component such as diffuse reflection, view-dependent (VD) specular reflection. The VI is static over...

10.1109/tvcg.2018.2793659 article EN IEEE Transactions on Visualization and Computer Graphics 2018-01-17

Brightness adaptation is a fundamental ability in human visual system, and adjusts various levels of darkness light. While this continuously used, it can mostly handle sudden lighting changes the environment, could still take several minutes. Moreover, during adaptation, color perception as well. This slow reactivity change eyes lead to mistakes for tasks performed dazzling or temporally high-contrast environments such when driving into sun welding process.

10.1145/3041164.3041178 article EN 2017-02-27

10.1109/ismar-adjunct64951.2024.00138 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2024-10-21

Typical personal fabrication using a laser cutter allows objects to be created from raw material and the engraving of existing objects. Current methods precisely align an object with is difficult process due indirect manipulations. In this paper, we propose marker-based system as novel paradigm for direct interactive cutting on Our system, MARCut, performs based tangible markers that are applied directly onto express design. Two types available; hand constructed Shape Markers represent...

10.1145/2839462.2856549 article EN 2016-02-14

Occlusion is a crucial visual element in optical see-through (OST) augmented reality, however, implementing occlusion OST displays while addressing various design trade-offs difficult problem. In contrast to the traditional method of using spatial light modulators (SLMs) for mask, photochromic materials as masks can effectively eliminate diffraction artifacts views due lack electronic pixels, thus providing superior image quality. However, this requires UV illumination activate mate-rial,...

10.1109/vr55154.2023.00039 article EN 2023-03-01

The tactile sensation of textiles is critical in determining the comfort clothing. For remote use, such as online shopping, users cannot physically touch textile clothes, making it difficult to evaluate its sensation. Tactile sensing and actuation devices are required transmit textiles. device needs recognize different garments, even with hand-held sensors. In addition, existing can only present a limited number known patterns unknown sensations To address these issues, we propose...

10.1145/3586183.3606764 preprint EN 2023-10-21

We present StainedView, an optical see-through display that spatially filters the spectral distribution of light to form image with improved color fidelity. Existing light-attenuation displays have limited fidelity and contrast, resulting in a degraded appearance virtual images. To use these images are more consistent real world, we require three things: intensity modulation incoming light, spatial filtering narrower bandwidth, appropriate for arbitrary distribution. In address requirements...

10.1109/tvcg.2020.3023569 article EN IEEE Transactions on Visualization and Computer Graphics 2020-09-17

This paper proposes focal surface occlusion to provide cues of masks for multiple virtual objects at continuous depths in an occlusion-capable optical see-through head-mounted display. A phase-only spatial light modulator (PSLM) that acts as a dynamic free-form lens is used conform the mask geometry scene. To reproduce and blurs while reducing distortion view, design based on afocal optics edge-based optimization exploit property established. The prototype with PSLM transmissive liquid...

10.1364/oe.440024 article EN cc-by Optics Express 2021-10-14

We present DehazeGlasses, a see-through visual haze removal system that optically dehazes the user's field of vision. Human vision suffers from degraded view due to aspects scene environment, such as haze. Such degradation may interfere with our behavior or judgement in daily tasks. focus on hazy scenes one common source, which whitens certain atmospheric conditions. Unlike typical computer systems process recorded images, we aim realize glasses can manipulate dehaze perceived scene. Our...

10.1145/3384657.3384781 article EN 2020-03-16

This paper presents a low-latency Beaming Display system with 133 μs motion-to-photon (M2P) latency, the delay from head motion to corresponding image motion. The represents recent near-eye display paradigm that involves steerable remote projector and passive wearable headset. aims overcome typical trade-offs of Optical See-Through Head-Mounted Displays (OST-HMDs), such as weight computational resources. However, since projects small onto moving, distant viewpoint, M2P latency significantly...

10.1109/tvcg.2023.3320212 article EN IEEE Transactions on Visualization and Computer Graphics 2023-10-03

We propose a hybrid SAR concept combining projector and Optical See-Through Head-Mounted Displays (OST-HMD). Our proposed system utilizes OST-HMD as an extra rendering layer to render view-dependent property in OST-HMDs according the viewer's viewpoint. Combined with view-independent components created by static projector, viewer can see richer material contents. Unlike conventional systems, our theoretically allows unlimited number of viewers seeing enhanced contents same space while...

10.1109/vr.2017.7892251 article EN 2017-01-01

This paper proposes a remote welding robot manipulation system by using multi-view images. After an operator specifies two-dimensional path on images, the transforms it into three-dimensional and displays movement of overlaying graphics with The accuracy our is sufficient to weld objects when combining sensor in robot. allows non-expert remotely intuitively, without need create 3D model processed object beforehand.

10.1109/ismar.2015.38 article EN 2015-09-01

Light Attenuation Displays (LADs) are a type of Optical See-Through Head-Mounted Display (OST-HMD) that present images by attenuating incoming light with pixel-wise polarizing color filter. Although LADs can display in bright environments, there is trade-off between the number Spatial Modulators (SLMs) and gamut contrast be expressed, making it difficult to achieve both high-fidelity image small form factor. To address this problem, we propose StainedSweeper, LAD achieves wide variable...

10.1109/tvcg.2024.3372058 article EN IEEE Transactions on Visualization and Computer Graphics 2024-03-04

Social VR platforms enable social, economic, and creative activities by allowing users to create share their own virtual spaces. In social VR, photography within a scene is an important indicator of visitors' activities. Although automatic identification photo spots can facilitate the process creating enhance visitor experience, there are challenges in quantitatively evaluating photos taken efficiently exploring large scene. We propose PanoTree, automated photo-spot explorer scenes. To...

10.48550/arxiv.2405.17136 preprint EN arXiv (Cornell University) 2024-05-27

Implementing an autonomous agent on a social VR platform where many users share space requires diverse information. In particular, it is required to recognize the distance from other users, their orientation toward each other, avatar's pose, and text voice messages, behave accordingly. This paper proposes API obtain above information "Cluster," multi-device in operation, that uses API. We have implemented this using network proxy. The can connect ChatGPT [7] conversation real time. measured...

10.1109/vrw62533.2024.00112 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2024-03-16

We propose an efficient method for searching color vibration pairs that are imperceptible to the human eye based on MacAdam ellipse, experimentally determined color-difference range is indistinguishable eye. created by selecting eight colors within sRGB space specified and conducted experiments confirm threshold of amplitude at which flicker becomes The experimental results indicate a general guideline acceptable amplitudes pair selection.

10.1145/3641234.3671041 preprint EN arXiv (Cornell University) 2024-06-12

To create rich experiences in virtual reality (VR) environments, it is essential to define the behavior of objects through programming. However, programming 3D spaces requires a wide range background knowledge and skills. Although Large Language Models (LLMs) have provided support, they are still primarily aimed at programmers. In metaverse platforms, where many users inhabit VR spaces, most unfamiliar with programming, making difficult for them modify environment easily. Existing LLM-based...

10.48550/arxiv.2406.13242 preprint EN arXiv (Cornell University) 2024-06-19

We propose an efficient method for searching color vibration pairs that are imperceptible to the human eye based on MacAdam ellipse, experimentally determined color-difference range is indistinguishable eye. created by selecting eight colors within sRGB space specified and conducted experiments confirm threshold of amplitude at which flicker becomes The experimental results indicate a general guideline acceptable amplitudes pair selection.

10.1145/3641234.3671041 article EN 2024-07-25

We propose HaptoFloater, a low-latency mid-air visuo-haptic augmented reality (VHAR) system that utilizes imperceptible color vibrations. When adding tactile stimuli to the visual information of image, user should not perceive latency between and information. However, conventional presentation methods for images, based on camera-detected fingertip positioning, introduce due image processing communication. To mitigate this latency, we use vibration technique; humans cannot when display...

10.48550/arxiv.2408.06552 preprint EN arXiv (Cornell University) 2024-08-12
Coming Soon ...