- Online Learning and Analytics
- Online and Blended Learning
- Educational Games and Gamification
- AI in Service Interactions
- E-Learning and Knowledge Management
- Innovative Teaching Methods
- Innovative Teaching and Learning Methods
- Impact of Technology on Adolescents
- Digital Games and Media
- Experimental Learning in Engineering
- Asian Culture and Media Studies
- Video Analysis and Summarization
- Teaching and Learning Programming
- Open Education and E-Learning
- Digital Storytelling and Education
- Socioeconomic Development in Asia
- Intelligent Tutoring Systems and Adaptive Learning
- Diversity and Impact of Dance
- Software System Performance and Reliability
University of Hong Kong
2015-2024
Bulacan State University
2021
Chinese University of Hong Kong
2021
Hong Kong University of Science and Technology
2019-2020
Nanyang Technological University
2014
Abstract The COVID-19 outbreak has compelled many universities to immediately switch the online delivery of lessons. Many instructors, however, have found developing effective lessons in a very short period time stressful and difficult. This study describes how we successfully addressed this crisis by transforming two conventional flipped classes into fully with help cloud-based video conferencing app. As course, course students are encouraged complete pre-class work. But unlike approach, do...
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented initial model semester one of 2020-2021 academic year (N = 26). aim enhance student behavioral engagement online discussion forums, affective class, learning performance. results 1 showed that although most...
The use of chatbot, in general, is gaining popularity several sectors. However, the education field, chatbot as a learning tool to improve teaching still its infancy. course team developed prototypes using Agile Software Development. This study evaluated educational appropriateness Chickering and Gamson's Seven Principles for Good Teaching delivery group assessment higher education. Findings showed that addressed five principles enhancing traditional teaching.
One of the technologies that educators can leverage is use chatbots or conversational agent to support teaching and learning. Moreover, with recent advancement in AI, companies like Google, IBM, Amazon provide platforms are focused on building conversation rather than technicalities computer programing, particular, natural language processing. In this case study, we will look into application a simple rule-based chatbot, based Google DialogFlow, assistant training course run by Center for...
Multiple studies have hinted at the positive effects of educational games on learner engagement. However, some games, if they exist, may not be readily usable for lessons even though same topics are covered. In this workshop, participants will introduced to Twine, an open-source development environment nonlinear stories that requires little no coding. Tips and tricks making engaging target desired learning outcomes derived from existing research shared. The opportunity apply these insights...
Recently, the rise of Massive Open Online Courses (MOOCs) and Small Private (SPOCs) have reshaped scope education. In these online learning environments, learners control over their process actively "pull" information that are helpful to them. This makes educational primarily learner-driven. Learning analytics pedagogies been proposed engage learners, provide suitable environment empower learn. However, existing frameworks not holistic fail capture all learner contact points within outside...
Advances in technology is revolutionizing the way we think and behave. As young digital natives come with a new of learning, we, as educators, need to approach education from angle. In order assist teachers transition traditional teaching engaging online teaching, Technology-Enriched Learning Initiative (TELI) The University Hong Kong has designed blended-learning professional development course titled, "Interactive Online Learning". this paper, describe how used blended learning analytics...
Advancement in technology and innovation teaching such as chatbot extended reality can be daunting for teachers but an educator, we need to leverage on these advancements respond the changes challenges learning landscape. There are a number of tools available use overcome challenges, one them is application artificial intelligence (AI) creating requires complex computer programming skills, it usually built from scratch fit intended educational purpose. This practice makes difficult adapt...
This qualitative case study has, for its purpose, an examination of the pedagogies and practices a master Bharata Natyam dance instructor working within Singapore primary school context. It explores instructor’s adaptation after-school weekly activity South Indian traditional classical form. Considerations pedagogy through lens multiculturalism serve as springboard discussion on findings study. The inculcation values development guru–shishya relationship, transmission processes from...
Even though online learning has become the 'new normal' in many educational institutes around world, its implementation is not always smooth sailing. Fully often suffers from a lack of student engagement. It therefore important for us to explore ways alleviate disengagement learning. In this study, we report use goal-access-feedback-challenge-collaboration-fantasy (GAFCC-F) design model gamified classes. This mixed-method study examines effects exogenous and endogenous fantasies on intrinsic...
This study investigated the effects of tangible rewards on student learning performance, knowledge construction online discussions, and perception in fully gamified during COVID-19 pandemic. We conducted a quasi-experiment involving two classes: (a) A control group (N = 26) utilized gamification points as main intangible rewards, (b) treatment high-quality assignment samples from previous cohort rewards. Results suggest that presence had no impact performance. However, motivated students to...
Creating a pedagogical agent requires complex computer programming skills and it is usually built from scratch to fit the intended educational purpose. This makes difficult for teachers adapt existing systems or attempt in creating similar version. Recently, we have leveraged IBM Watson Assistant chatbot engine develop some chatbots. These chatbots been adopted common core (general education) course inquiry-based learning, with promising outcome. In this workshop, would like share our...
This study examines the various job description terms as well key competencies associated with field of e-learning revealed in postings. We systematically analyzed 53 postings retrieved from 7 websites. The results show that current top 10 are: Content management, Collaboration skills, Website knowledge, Project Andragogy Interpersonal communication Pedagogy, Digital technology mastery, Oral skill and written skills. New emerging such copy rights issues, mastery programming language data...
This study examined the effects of an absolute and relative leaderboard on student learning performance motivation in a fully online videoconferencing supported course. Results suggest that there was no statistically significant difference gain between two settings. There also intrinsic motivation. However, according to students' interviews survey responses, most students preferred leaderboard. Students felt imposed less peer pressure than leaderboard, it helped them concentrate setting...
Since teachers are not physically present in an online class, instructional video is the major carrier of course contents learning environment. This paper aims to investigate how course-level exploratory retention analysis can be used for identifying moments with abnormal watching behaviors and revising videos a higher retention. We have empirically evaluated effectiveness revisions, based on evaluating retentions revised videos.
The COVID-19 pandemic has affected educational institutions worldwide. closure of schools and universities led to a sudden shift teaching away from the classroom online learning. However, with little preparation, both teachers students struggle remote Responding situation, IEEE units (including Councils/Sections as well Education Society local chapters) different stakeholders in have quickly developed supporting programmes within short period time. After months experimentation, it is...
Appears in: EDULEARN17 Proceedings Publication year: 2017Pages: 4305-4311ISBN: 978-84-697-3777-4ISSN: 2340-1117doi: 10.21125/edulearn.2017.1928Conference name: 9th International Conference on Education and New Learning TechnologiesDates: 3-5 July, 2017Location: Barcelona, Spain
Advancement in technology and innovation teaching such as chatbot extended reality can be daunting for teachers but an educator, we need to leverage on these advancements respond the changes challenges learning landscape. There are a number of tools available use overcome challenges, one them is application artificial intelligence (AI) creating requires complex computer programming skills, it usually built from scratch fit intended educational purpose. This practice makes difficult adapt...
This paper analyzed science flipped classroom studies in K-12 and higher education settings. In this review, we examined the overall effects of on students' cognitive learning outcomes compared to non-flipped education. We identified pre-and in-class activities that help enhance outcomes. meta-analysis contains 45 comparison indicates an significant medium effect favoring than regarding (Hedge's g = 0.53, SE 0.09, p < .001, 95% CI [0.36, 0.71]). However, due potential publication bias, after...