Alexander J. Bisberg

ORCID: 0000-0002-0640-8491
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Digital Games and Media
  • Gambling Behavior and Treatments
  • Impact of Technology on Adolescents
  • Computational Drug Discovery Methods
  • Artificial Intelligence in Games
  • Gene Regulatory Network Analysis
  • Bioinformatics and Genomic Networks
  • Evolutionary Game Theory and Cooperation
  • Educational Games and Gamification
  • Sports Analytics and Performance
  • Opinion Dynamics and Social Influence
  • Media, Gender, and Advertising
  • Experimental Behavioral Economics Studies
  • Digital Marketing and Social Media

University of Southern California
2022-2024

Viterbo University
2022

University of Utah
2019

Rice University
2016

It remains unclear whether causal, rather than merely correlational, relationships in molecular networks can be inferred complex biological settings. Here we describe the HPN-DREAM network inference challenge, which focused on learning causal influences signaling networks. We used phosphoprotein data from cancer cell lines as well silico a nonlinear dynamical model. Using data, scored more 2,000 submitted by challenge participants. The spanned 32 contexts and were terms of validity with...

10.1038/nmeth.3773 article EN cc-by-nc-sa Nature Methods 2016-02-22

Understanding social interactions and generous behaviors have long been of considerable interest in the science community. While contagion generosity is documented real world, less known about such phenomenon virtual worlds whether it has an actionable impact on user behavior retention. In this work, we analyze dynamics world popular massively multiplayer online role-playing game (MMORPG) Sky: Children Light. We develop a framework to reveal patterns environments provide empirical evidence...

10.1145/3555120 article EN Proceedings of the ACM on Human-Computer Interaction 2022-11-07

Este estudio combina datos encuestas y comportamientais para examinar las conexiones entre motivaciones sociorrelacionales, los comportamientos de socialización el capital social del juego. Las personas que participaron fueron jugadores estadounidenses (N = 1.027; 65 % mujeres) un juego fantasía popular jugadoras. En consonancia con la teoría roles género, jugadoras en mayores socialización. Además, siguiendo usos gratificaciones social, sabelotodo socializadoras, así como socialización,...

10.3989/ris.2022.80.4.m22-003 article ES cc-by Revista Internacional de Sociología 2022-12-28

Win prediction is crucial to understanding skill modeling, teamwork and matchmaking in esports. In this paper we propose GCN-WP, a semi-supervised win model for esports based on graph convolutional networks. This learns the structure of an league over course season (1 year) makes predictions another similar league. integrates 30 features about match players employs convolution classify games their neighborhood. Our achieves state-of-the-art accuracy when compared machine learning or rating...

10.1109/cog51982.2022.9893671 article EN 2021 IEEE Conference on Games (CoG) 2022-08-21

This study investigates the concept of flexibility within League Legends, a popular online multiplayer game, focusing on relationship between user adaptability and team success. Utilizing dataset encompassing players varying skill levels play styles, we calculate two measures for each player: overall temporal flexibility. Our findings suggest that is dependent upon user's preferred style, does impact match outcome. work also shows level not only indicates how willing player to adapt their...

10.48550/arxiv.2402.05865 preprint EN arXiv (Cornell University) 2024-02-08

It is crucial to develop reusable methods for explaining and evaluating esports given their popularity diversity. Quantifying skill in an esport has the potential improve win prediction, matchmaking, storytelling these games. Arpad Elo’s modeling system chess been adapted many games sports. In each instance, modeler challenged with tuning parameters optimize some metric, usually accuracy. Often approaches are one-off lack consistency. We propose SCOPE, a framework that uses grid search...

10.1609/aiide.v15i1.5233 article EN Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2019-10-08
Steven M. Hill Laura M. Heiser Thomas Cokelaer Michael Linger Nicole K. Nesser and 95 more Yichao Li Yang Zhang Artem Sokolov Evan Paull Chris K.C. Wong Kiley Graim Adrian Bivol Haizhou Wang Fan Zhu Bahman Afsari Ludmila Danilova Alexander V. Favorov Wai Shing Lee Dane Taylor Chenyue W. Hu Byron L. Long David P. Noren Alexander J. Bisberg Gordon B. Mills Joe W. Gray Michael Kellen Thea Norman Stephen Friend Amina A. Qutub Elana J. Fertig Yuanfang Guan Mingzhou Song Joshua M. Stuart Paul T. Spellman Heinz Koeppl Gustavo Stolovitzky Julio Sáez-Rodríguez Sach Mukherjee Rami Al‐Ouran Bernat Anton Tomasz Arodź Omid Askari Sichani Neda Bagheri Noah Berlow Anwesha Bohler Jaume Bonet Richard Bonneau Güngör Budak Rǎzvan Bunescu Mehmet Çağlar Binghuang Cai Chunhui Cai Azzurra Carlon Lujia Chen Mark F. Ciaccio Gregory S. Cooper Susan L. Coort Chad J. Creighton Seyed-Mohammad-Hadi Daneshmand Alberto de la Fuente Barbara Di Camillo Joyeeta Dutta‐Moscato Kevin Emmett Chris T. Evelo Mohammad-Kasim H. Fassia Francesca Finotello Justin D. Finkle Xi Gao Jean Gao Samik Ghosh Alberto Giaretta Ruth Großeholz Justin Guinney Christoph Hafemeister Oliver Hahn Saad Haider Takeshi Hase Jay Y.S. Hodgson Bruce Hoff Chih Hao Hsu Ying Hu Xun Huang Mahdi Jalili Xia Jiang Tim Kacprowski Lars Kaderali Mingon Kang Venkateshan Kannan Kaito Kikuchi Dong-Chul Kim Hiroaki Kitano Bettina L. Knapp George A. Komatsoulis Andreas Krämer Miron B. Kursa Martina Kutmon Yichao Li Xiaoyu Liang Zhaoqi Liu Yu Liu

10.17615/j5nb-5n89 article EN Carolina Digital Repository (University of North Carolina at Chapel Hill) 2016-01-01

Understanding social interactions and generous behaviors have long been of considerable interest in the science community. While contagion generosity is documented real world, less known about such phenomenon virtual worlds whether it has an actionable impact on user behavior retention. In this work, we analyze dynamics world popular massively multiplayer online role-playing game (MMORPG) Sky: Children Light. We develop a framework to reveal patterns environments provide empirical evidence...

10.48550/arxiv.2207.10615 preprint EN cc-by-nc-nd arXiv (Cornell University) 2022-01-01

Win prediction is crucial to understanding skill modeling, teamwork and matchmaking in esports. In this paper we propose GCN-WP, a semi-supervised win model for esports based on graph convolutional networks. This learns the structure of an league over course season (1 year) makes predictions another similar league. integrates 30 features about match players employs convolution classify games their neighborhood. Our achieves state-of-the-art accuracy when compared machine learning or rating...

10.48550/arxiv.2207.13191 preprint EN cc-by-nc-nd arXiv (Cornell University) 2022-01-01
Coming Soon ...