Ana Rojo

ORCID: 0000-0002-3047-5731
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About
Contact & Profiles
Research Areas
  • Stroke Rehabilitation and Recovery
  • Virtual Reality Applications and Impacts
  • Cerebral Palsy and Movement Disorders
  • Musculoskeletal pain and rehabilitation
  • Balance, Gait, and Falls Prevention
  • Medical Imaging and Analysis
  • Neurological disorders and treatments
  • Sports Performance and Training
  • Augmented Reality Applications
  • Context-Aware Activity Recognition Systems
  • Parkinson's Disease Mechanisms and Treatments
  • Spinal Cord Injury Research
  • Scoliosis diagnosis and treatment
  • Case Reports on Hematomas
  • Genetic Neurodegenerative Diseases
  • Cardiovascular Function and Risk Factors
  • Botulinum Toxin and Related Neurological Disorders
  • Vascular Procedures and Complications
  • Elbow and Forearm Trauma Treatment
  • Prosthetics and Rehabilitation Robotics
  • Neuroscience and Music Perception
  • Multisensory perception and integration
  • Shoulder Injury and Treatment
  • Teleoperation and Haptic Systems
  • Sport Psychology and Performance

Universidad San Pablo CEU
2021-2024

Instituto Cajal
2022-2024

Hospital Universitario Príncipe de Asturias
2020-2023

Universidad San Pablo
2022

Centro Universitario de Tecnología y Arte Digital
2021

Achieving adherence to physical exercise training is essential in elders and adults with neurological disorders. Immersive technologies are seeing wide adoption among new neurorehabilitation therapies, as they provide a highly effective motivational stimulating component. The aim of this study verify whether the developed virtual reality system for pedaling accepted could be safety, useful motivating these populations. A feasibility was conducted patients neuromotor disorders elderly people...

10.1371/journal.pone.0280743 article EN cc-by PLoS ONE 2023-02-22

Abstract Background New interventions based on motor learning principles and neural plasticity have been tested among patients with ataxia hemiparesis. Therapies of pedaling exercises also shown their potential to induce improvements in muscle activity, strength, balance. Virtual reality (VR) has demonstrated as an effective tool for improving the adherence physical therapy, but it is still undetermined if promotes greater than conventional therapy. Objective Our objective was compare effect...

10.2196/39286 article EN cc-by JMIR Serious Games 2024-01-04

Motor disability in children is evident diagnoses such as cerebral palsy, muscular dystrophy, multiple sclerosis, or spinal atrophy, among others, due to altered movement and postural patterns. This becomes more the child grows can be treated with physical therapy. The effectiveness of early interventions facilitating an improvement daily life activities varies depending on child's condition. In this context, use exoskeletons has emerged recent years a valuable resource for conducting...

10.1109/tnsre.2024.3424537 article EN cc-by-nc-nd IEEE Transactions on Neural Systems and Rehabilitation Engineering 2024-01-01

Minor Surgery Sutures is a fundamental skill for healthcare professionals. However, in the educational field, practice of suturing sometimes limited and reduced, with more theoretical than practical study. In order to facilitate learning, our goal develop an immersive interactive tool that complements study, called Suture MR. This application could enhance suture procedural skills fields nursing medicine. Applying Mixed Reality techniques, we generate 3D model arm full-scale wound....

10.3390/app11052335 article EN cc-by Applied Sciences 2021-03-06

Abstract Virtual reality (VR) has emerged as a valid addition to conventional therapy in rehabilitation and sports medicine. This enabled the development of novel affordable strategies. However, before VR devices can be used these situations, they must accurately capture range motion body-segment where are mounted. study aims state accuracy Oculus Touch v2 controller when measure elbow’s sagittal plane. The is benchmarked against an inertial sensor (ENLAZA $$^{\mathrm{TM}}$$ <mml:math...

10.1007/s10055-022-00660-4 article EN cc-by Virtual Reality 2022-05-28

This research evaluates from a usability point of view the combination developed fully immersive virtual reality (VR) solution with SWalker robotic device. It aims to contribute in exploration experiences overground functional gait recovery

10.1089/g4h.2023.0172 article EN Games for Health Journal 2024-05-17

Stationary biking is a common endurance training activity in the motor rehabilitation of neurological patients. Regular and intense crucial to eventual patient outcomes, but itself traditionally monotonous one. In recent years, potential interactive virtual reality (VR) musical feedback enhance performance motivation has been established, there lack proven paradigms that optimally combine them benefit this work, we iteratively developed an integrated multimodal system provide individualized...

10.1145/3658852.3659086 article EN 2024-05-30

Abstract Virtual reality (VR) applications on rehabilitation a home-base exercise experiences have boomed in the last decade. This is mainly because their entertainment capacity creates sense of immersion users, which enhances adherence to use. In addition, offering body-related visual feedback proven approach physical training towards goal. Recent literature showed pedalling has potential provide high number flexion and extension repetitions lower limb reasonable therapeutic time periods...

10.1007/s10055-022-00668-w article EN cc-by Virtual Reality 2022-07-15

Powered lower limb exoskeletons have been used in recent decades to support and improve conventional gait rehabilitation programs. In this context, visual feedback is considered a valuable tool facilitate patient learning engagement. Treadmill-based robotic are commonly incorporated with traditional screens or virtual reality (VR) devices. However, these modalities incompatible over-ground exoskeletons, which users should pay attention multiple elements of the open environment more complex...

10.1109/icorr58425.2023.10304606 article EN 2023-09-24

Patients with upper limb disorders are limited in their activities of daily living and impose an important healthcare burden due to the repetitive rehabilitation they require. A way reduce this is through home-based therapy using virtual reality solutions, since readily available, provide immersion, enable accurate motion tracking, custom applications can be developed for them. However, there lack guidelines design effective VR literature, particularly bimanual training. This work introduces...

10.3390/app12147068 article EN cc-by Applied Sciences 2022-07-13

Background Neck pain, one of the most common musculoskeletal diseases, affects 222 million people worldwide. The cervical range motion (CROM) is a tool used to assess neck’s state across three movement axes: flexo-extension, rotation, and lateral flexion. People with neck pain often have reduced CROM, they feel at end-range and/or accompany movements compensatory trunk movements. Virtual reality (VR) setups can track head other body parts in order create sensation immersion virtual...

10.7717/peerj.14031 article EN cc-by PeerJ 2022-09-14

STAT-ON™ is an objective tool that registers ON-OFF fluctuations making possible to know the state of patient at every moment day in normal life. Our aim was analyze opinion different Parkinson's disease experts about after using device a real clinical practice setting (RCPS).STAT-ON™ provided by Company Sense4Care Spanish neurologists for it RCPS. Each neurologist had least three months and could use PD patients his/her own discretion. In February 2020, survey with 30 questions sent all...

10.1016/j.nrleng.2020.10.014 article EN cc-by-nc-nd Neurología (English Edition) 2023-05-30

10.11159/icbes23.120 article EN Proceedings of the World Congress on Electrical Engineering and Computer Systems and Science 2023-08-01
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