- Education and Digital Technologies
- Information Science and Libraries
- Cultural, Media, and Literary Studies
- Business and Management Studies
- Social Media and Politics
- Science and Science Education
- Technology Use by Older Adults
- Child Development and Digital Technology
- Augmented Reality Applications
- Museums and Cultural Heritage
- Virtual Reality Applications and Impacts
- Educational Games and Gamification
- Impact of Technology on Adolescents
- E-Government and Public Services
- Web and Library Services
- Smart Cities and Technologies
- Open Source Software Innovations
- Digital Games and Media
- Innovative Approaches in Technology and Social Development
- Disaster Management and Resilience
- Cultural Heritage Management and Preservation
- Entrepreneurship Studies and Influences
- Multimedia Communication and Technology
- IoT and Edge/Fog Computing
- Conservation Techniques and Studies
University of Aveiro
2014-2024
Hospital São Paulo
2023
Universidade Federal de São Paulo
2023
University for International Integration of the Afro-Brazilian Lusophony
2023
Universidade do Porto
2022
Universidade do Estado do Pará
2022
Universidade Federal do Espírito Santo
2020
Universidade Federal de Pernambuco
2018
University of Coimbra
2010-2017
Universidade do Estado da Bahia
2017
Shear thickening fluids (STFs) are a unique type of that can quickly transform into solid-like state when subjected to forces (rate dependent). These created by dispersing micro and nanoparticles within medium. When the force is removed, they return their original liquid state. absorb significant amount impact energy, making them useful for reducing vibrations serving as damper. This study provides comprehensive brief overview existing literature on shear fluids, including properties,...
El artículo se construye a partir de una revisión sistemática la literatura sobre fake news y post-verdad usando las bases publicaciones científicas Web of Science Scopus, acompañada reflexión analítica. A los datos recogidos en estas dos fuentes muestra evolución del número post-verdad. Después, 482 documentos todas tipologías recuperadas sólo consideraron tipología texto completo, un total 91. su análisis sistematizan ideas ellos contenidas, metodologías utilizadas propuestas presentadas...
Co-design is characterized as a key process so that researchers can count on the collaboration of those who are bearers knowledge and wisdom certain subject, together they work towards common end. This paper focuses case study Amiais, small village located in central region Portugal which project being developed intends to replicate Second Life metaverse visitors get know place virtually. To make this possible, several visits were made co-design sessions there would be participative...
Dose escalation to optimize advanced therapies is common in ulcerative colitis (UC) avoid intra-class or inter-class drug switching and maintain clinical response has impact on costs. Given the limited real-world data available, this study aims understand dose UC patterns France United Kingdom [UK]. Retrospective adult patients with moderate-to-severe starting an therapy (adalimumab [ADA], golimumab [GOL], infliximab [IFX], tofacitinib [TOF], ustekinumab [UST], vedolizumab [VED]) first...
Objetivo: Presentar el monográfico que aborda los nuevos escenarios de la sociedad digital ante reto Inteligencia Artificial Generativa (IA), destacando sus implicaciones tecnológicas, éticas, epistemológicas y sociales. El artículo busca presentar estudios seleccionados, enfatizando contribuciones a sectores como educación, medios comunicación bibliotecología, proponiendo pautas para integración responsable estas herramientas. Método: La investigación adopta un enfoque interdisciplinario,...
Artificial intelligence has inspired a significant number of studies on the interface between cultural heritage and photography. The aims these are, among others, to streamline damage monitoring or diagnoses for preservation, enhance production high-fidelity 3D models assets, improve analysis images using computer vision. This article presents results systematic literature review highlight recent state studies, published in last five years available Scopus, Web Science, JSTOR databases. aim...
In the area of human-computer interaction, over last decade, there has been a growing interest on emotional factors, valuing above all user experience. Emotions play crucial role - in terms both performance and influence areas such as attention, motivation, memory, decision-making behavior. Therefore, not only emotion influences interaction with websites but they also trigger responses, these responses can determine which website users choose. were analyzed triggered Duolingo's interface (a...
Two series of activity standards (60)Co in cast steel matrix, developed for the calibration gamma-ray spectrometry systems metallurgical sector, were characterised using a European interlaboratory comparison among twelve National Metrology Institutes and one international organisation. The first standard, consisting 14 disc shaped samples, was from contaminated during production ("originally"), second, 15 similar discs, artificially-contaminated ("spiked") steel. reference concentrations...
Em ritmo crescente, pessoas e organizacoes valem-se de recursos disponiveis no - ou acessaveis a partir do ambiente digital para resolver questoes seu interesse. Isto exige mobilizacao competencias procurar trocar informacoes, tambem interagir com outras nesses ambientes. Neste artigo, revisao literatura, empreende-se uma discussao que tem como alvo: 1) terminologia em torno conceito infocomunicacionais; 2) o proprio conceito; 3) proposta inicial relacionar as inerentes ao digital....
RESUMO Este estudo analisa a problemática da comunicação no seio das comunidades científicas área de Biblioteconomia e Ciência Informação como as redes sociais on-line se configuram novos espaços disponibilização documentação científica interação dos investigadores. O foco deste é o contributo presença investigadores áreas em análise para promoção visibilidade internacionalização do trabalho académico desenvolvido. Realizou-se levantamento referidos na Rede Social ResearchGate...
LOCUS is a three-year multidisciplinary project with the goal of co-design, develop and evaluate an IoT system understand its potential to support playful intergenerational engagement in creating exploring cultural contents learning about heritage rural territories from Centre Region Portugal, namely Amiais village, Sever do Vouga.By implementing immersive tourism approach foster Amiais' socioeconomic development, will allow visitors have gamified experiences, by using wearable device...
This study aims to understand the interactions and communication processes taking place during Joint Media Engagement (JME) sessions involving older adults/grandparents (grand)children in collaborative use of tablets tablets' Apps. In this paper, exploratory methodologies be implemented empirical studies are described, as well development scripts for pre post JME session's interviews. It is also addressed validation indicators, scales surveys assess grandparents/older adults...
This paper presents the results of a heuristic evaluation Candy Crush Saga, considering Usability, Playability, Accessibility and Sociability categories with special focus on game adaptation to different generations intergenerational interactions communication. The inspection was performed by 16 evaluators based in model 4 total 57 heuristics. Results suggest that improvements can be made is only partially adapted generations.
This study is anchored on two fundamental ideas: i) promoting intergenerational solidarity, relations and communication a key factor for social development in an aging world; ii) understand how different generations interact with around digital media technology crucial to reconfigure design methods, so we may enhance communication, learning understanding. In particular, aim tablet’s devices applications are jointly collaboratively used by older adults/grandparents (grand)children the...
It presents a reflection on (self)representation in social networks, whose focus is egomuseum, concept that deals with being author through images are documented, collected, accumulated and exposed as process of (in)formation - Design. points to the emergence musealization self networks. Through these images, subject represents or has represented himself, his feelings, thoughts actions.
LOCUS proposes de co-design, development and evaluation of an IoT system that incorporates interconnects smart social objects, supporting tangible playful interactive experiences, intended to promote intergenerational engagement in creating exploring cultural contents learning about heritage rural territories from the Centre Region Portugal, namely Amiais Village, Sever do Vouga.
This article presents a preliminary digital platform model to combat and prevent cyberaggressions in the Portuguese university environment. The characteristics necessary functionalities be present were taken from eight interviews with students carried out context of Ph.D. thesis on risk perception precautionary behavior face cyberaggressions. Through interviews, it was possible identify that aimed at is viable alternative provide support victims others involved aggressive situations online,...
This article proposes to approach the problematic of introduction strategies gamification by means technological didactic objects, succinctly describing development a digital educational game conceived with objective working areas such as auditory memory and discrimination heights, Simultaneous symbology proper musical spelling. Based on implementation this in pedagogical contexts, study was carried out purpose inferring or validating thesis that use them adds value teaching learning...
The tourism sector is one of the sectors that most benefits from technological innovation. There are many online platforms and mobile applications available provide a better experience to everyone. Cultural tourism, being specific type focused on tangible intangible culture, also this factor. This paper aims investigate needs expectations real users through interviews with experts in field, systematic review literature state art already market. presents part results investigation carried out...
Self-care agency plays an important role in individual’s health. Considering the particularities of their education, it can be a protective factor for mental health medical students. This study aims to validate Portuguese version Appraisal Agency Scale-Revised (ASAS-R) A cross-sectional, quantitative, and analytical online was conducted between 23 April 2021, 15 July 2021. Exploratory analysis (EFA) performed test internal structure ASAS-R. Correlations with SHS (Subjective Happiness Scale),...
Objective: to reflect on the importance of palliative care provided by nurses children with terminal cancer.Method: a descriptive-exploratory study conducted in databases: LILACS, BDENF and SciELO, period 2000 2010, where there were selected 10 potential bibliographies.Results: categories were: "The nurse difficulties acceptance terminally ill child", "Communication as liaison between nursing staff, cancer their family" care".Conclusion: results this validate nurses' performance, closeness...