- Educational Methods and Outcomes
- Technology-Enhanced Education Studies
- Education and Critical Thinking Development
- Educational Curriculum and Learning Methods
- Education and Character Development
- Educational Methods and Media Use
- Educational Methods and Impacts
- STEM Education
- Mathematics Education and Pedagogy
- Blockchain Technology in Education and Learning
- Problem and Project Based Learning
- Educational Games and Gamification
- Innovative Teaching Methods
- Education and Learning Interventions
- Online Learning and Analytics
- Mobile Learning in Education
- Reflective Practices in Education
- Educational Leadership and Innovation
- Big Data and Business Intelligence
- Artificial Intelligence in Healthcare and Education
- Varied Academic Research Topics
- Online Learning Methods and Innovations
- Biomedical and Engineering Education
- Educational Research and Pedagogy
- Educational Assessment and Pedagogy
University of Wollongong
2024-2025
Universitas Negeri Surabaya
2021-2024
State University of Semarang
2022-2024
State University of Malang
2023
Badan Penelitian dan Pengembangan Kesehatan
2022
One of the difficulties in physics learning is low motivation to learn because materials are considered complex, boring, and abstract for students. Therefore, this research developed an Augmented Reality (AR)-integrated game application "Adventuring Physics" based on android that can create more fun provide concept visualization so they become easier students understand. This study aims develop a valid practical Adventuring Physics games learning. uses Research Development (R&D) design...
Objective: The objective of this study is to determine the feasibility digital project-based learning that has been developed and its effectiveness in optimizing students' creative thinking skills science learning. Theoretical Framework: integration media higher education will have an impact on stimulating potential students. A process combined with needed as a target for project development SDGs Education. Method: This research uses True-Experimental Design which consists 1 control class 3...
Critical thinking skills of students in Indonesia are still very low, then one way to improve CTS is collaborate learning with real-world problems that can be found everyday life the help existing technology as a tool. The purpose this research was find out profile students' critical and implementation problem based assisted augmented reality books high schools, especially on physics parabolic motion materials. method included preliminary sample 190 school Surabaya, East Java. Data...
Learning Management System (LMS) becomes one of the learning media tools that are quite widely used, so a study is needed to know trend LMS development. The objectives this analyze types documents, languages, contributing countries, top affiliates, sponsorship funding, productive authors, research citations, subject areas, source titles, mapping visualization and top-cited 100 publications, also review some publications on over 1991-2021 using bibliometric analysis. metadata gathered by...
The integration of local wisdom in the field education has become a hot topic Indonesia. Hence, there is an opportunity for implementation learning. This research type qualitative with data collection techniques using library method. study aimed to find learning through literature review. results findings show that are some benefits integrating based School, especially equip elements profile Pancasila characteristic classes. chance school also still wide open due much on exploration not...
Objectives: To implement and design learning models that incorporate appropriate instructional media, fostering critical thinking. Such an approach will facilitate the integration of three cognitive domains: knowing, applying, reasoning. Methods: This study adopts a quasi-experimental using "true experimental design" with post-test-only control group. The objective is to Discovery Learning model develop Higher-Order Thinking Skills (HOTs) booklet enhance students' thinking abilities....
Objective: This study aims to develop interactive video learning media that integrates rigid body equilibrium material in the context of Boranan Lamongan Dance, order improve students' understanding abstract physics concepts while introducing local culture. Method: uses ADDIE (Analysis, Design, Development) development method and was conducted at high school level involving 3 teachers 21 students. At analysis stage, need for is relevant identified. The design stage includes creation an...
Objective: Study this to increase participants' self-regulated learning abilities and educate junior high school level through implementing the Experiential Seamless Learning model. Method: The research method used is ADDIE development model proposed by Branch, involving 66 participants educated as subject research. Data was collected a questionnaire evaluate eligibility product test measure its effectiveness. analysis done using difference (independent sample t-test). Results: results of...
The integration of the Metaverse into innovative education has potential to transform traditional teaching methods, offering new opportunities for both in-person and remote learning, ultimately making more engaging effective. This research aims provide a cutting-edge assessment how is integrated specific science learning in context future employment. article highlights its contemporary relevance novel insights. qualitative descriptive study uses data-gathering procedures based on library...
The ability to think critically is included in one of the 21st-century skills students need have. However, sometimes have difficulty applying their critical thinking while facing a physics problem. Therefore, this research aims determine students’ learning, especially magnetic field subjects. This method preliminary study with sample 58 high school Sidoarjo, East Java. Data collection techniques by sharing tests and student response surveys. Then data analyzed using qualitative description...
As humanity reaches the 5.0 industrial revolution, education plays a critical role in boosting quality of human resources. This paper reports bibliometric research on emerging TiP during 1993-2022 educational field to analyse its development any level last three decades. study employed Scopus database. The findings are that trend publication fields has tended increase every year past decades and conference became most published document type, USA is country which produces publications;...
A digital learning environment can play a pivotal role in advancing the objectives of Goal 4 and, doing so, contribute to several other SDGs. This study purposed investigate impact on sustainable growth institutions by emphasizing educational procedures that were implemented extended years (three decades) throughout global and broader countries. Furthermore, this research also analyzes challenges opportunities for institutions, primarily support SDGs employs descriptive bibliometric...
Pandemi Covid-19 menyebabkan kegiatan eksperimen kinematika gerak dilakukan secara non-laboratorium di rumah dengan menggunakan alat dan bahan yang murah mudah ditemui serta berbantuan aplikasi Tracker Video Analysis (TVA). Penelitian ini bertujuan untuk menganalisis efektivitas respon mahasiswa pada materi TVA. Percobaan eksperimental pendekatan kuantitatif mendapatkan hubungan antarvariabel translasi, rotasi, vibrasi. Selain itu juga digunakan metode survey mengetahui terhadap ini. Hasil...
One of the local wisdom that can be used for physics learning-media is Ogoh-Ogoh. Previous research, exploration value Physics limited to others wisdom. Thus, authors realized need further identification ogoh-ogoh as culture Hindus who are in Surabaya a research topic, which aims develop integrated local-wisdom schools or people and analyze ethnoscience conception on This included type qualitative using triangulation: interviews, indirect observations literacy studies. Based results analysis...
Technology is permeating every aspect of our everyday lives, and businesses are increasingly turning to learning algorithms. These technologies commonly associated with Artificial Intelligence (AI), Deep Learning (DL), Machine (ML), Neural Network (ANN). Due previous research exciting findings, implications, limitations, the publication on AI, ML, DL, ANN will increase each year. Finally, growth analysis publications in last 10 years brings up results that significantly This utilizes...
There are many benefits from using AbL and WbL, especially in the learning process through all subjects. Also, it is necessary always to discover novelty, innovation, improvement, development of or WbL increase quality study environment. This research analyzes bibliometrics on ‘AbL’ 'WbL' keywords compares them. Scopus used collect metadata, VOSViewer application will be an assist tool. expected reach trends, patterns, future broad fields Education during past ten years (2012-2021). The...
Objective: This research tends to find the complete opportunity, novelties, and state-of-the-art for further researchers make an easier way conduct in IoT, especially educational fields worldwide.
 
 Method: is bibliometric employs qualitative analysis. Based on review analysis of IoT field, it concluded that range year three-decade publications.
 Results: The exciting results are publication trends tend increase yearly. Future can use throughout every institution analyze...
The problem and the aim of study. incorporation AI in physics education promises to create a more personalized, streamlined, efficient learning environment that caters varied needs both students educators. This study aims provide insights into evolving research landscape, identify key contributors emerging trends, help close gaps current knowledge. is descriptive analysis using bibliometrics with primary source database used Scopus. Research methods. There are four main stages research:...
Objective: This research tends to visualize the trend of PsPT CTS between 2001 and 2022. At same time, no previous study has used bibliometrics analyze in higher education. The main implication this are find novelty increase their ability teach physics critical thinking students. Method: is a bibliometric analysis using Scopus as primary metadata source. document analyzed 2022 or last twenty years. Results: be interesting future research, building upon publication each year. conference paper...
The use of mobile learning has increased since the digitalization era. progress also an impact on world education. trend regarding is a hot topic discussed and attractive to its developers. This study aims determine in science education for last 11 years. uses qualitative bibliometric analysis Scopus metadata. Results show that increases yearly based trendline. Hence, further researchers could develop or conduct research this keyword as improvement fields. Furthermore, future can more deeply...