Mita Anggaryani

ORCID: 0000-0003-4238-7816
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About
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Research Areas
  • STEM Education
  • Educational Methods and Outcomes
  • Technology-Enhanced Education Studies
  • Educational Methods and Media Use
  • Educational Methods and Impacts
  • Education and Character Development
  • Education and Critical Thinking Development
  • Online Learning Methods and Innovations
  • Edcuational Technology Systems
  • Innovative Teaching Methods
  • Educational Research and Methods
  • Blockchain Technology in Education and Learning
  • Disaster Management and Resilience
  • Educational Technology and E-Learning
  • Mathematics Education and Pedagogy
  • Experimental Learning in Engineering
  • Mobile Learning in Education
  • Problem and Project Based Learning
  • Educational Games and Gamification
  • Glass properties and applications
  • Engineering and Technology Innovations
  • Phase-change materials and chalcogenides
  • Mobile and Web Applications
  • Innovative Education and Learning Practices
  • COVID-19 Pandemic Impacts

Universitas Negeri Surabaya
2013-2024

State University of Semarang
2016-2023

National Centre for Earth Science Studies
2021

Objective: This study aims to develop interactive video learning media that integrates rigid body equilibrium material in the context of Boranan Lamongan Dance, order improve students' understanding abstract physics concepts while introducing local culture. Method: uses ADDIE (Analysis, Design, Development) development method and was conducted at high school level involving 3 teachers 21 students. At analysis stage, need for is relevant identified. The design stage includes creation an...

10.26740/jpps.v14n1.p64-79 article EN JPPS (Jurnal Penelitian Pendidikan Sains) 2025-03-17

Penggunaan smartphone dalam pembelajaran fisika memberikan dampak positif dan menimbulkan masalah lain, salah satunya adalah penyalahgunaan gawai untuk kegiatan seperti bermain game. Hal ini menyebabkan menjadi kurang efektif. Oleh karena itu, penelitian bertujuan menghasilkan aplikasi berupa buku digital berbasis augmented reality gamifikasi materi medan magnet. Penelitian mengikuti langkah-langkah pengembangan model ADDIE, yang meliputi analisis, desain, pengembangan. Data dikumpulkan...

10.58917/ijpe.v4i1.130 article ID Al-Irsyad Journal of Physics Education 2025-03-10

Terdapat banyak penelitian terkait pengembangan media pembelajaran yang memanfaatkan kemajuan teknologi, salah satunya berbasis animasi 3D. Namun, berbeda dengan TITANICS. Hal ini dikarenakan TITANICS dikembangkan mampu melatih tingkat berpikir kognitif peserta didik dari level C1 (mengingat kembali) sampai C4 (menganalisis) 3D dalam bentuk gabungan video dan PPT (PowerPoint) interaktif. Penelitian berfokus pada analisis validitas telah menggunakan model ADDIE (Analyze, Design, Development,...

10.26740/ipf.v14n1.p65-74 article ID cc-by IPF Inovasi Pendidikan Fisika 2025-04-22

Articulate Storyline (AS) is a learning media creation software that presents materials with storylines. The presence of added characters makes the more interactive and immersed in story presented. use expected to appeal students learning. topic used developed Dynamic Fluid. purpose this research design physics medium implements Fluid theories into storyline using an Storyline. According contextual theory, good applicable daily life. For further development, researchers plan raise life...

10.33369/pendipa.6.1.26-34 article EN cc-by-sa PENDIPA Journal of Science Education 2021-06-12

Perkembangan ilmu teknologi di era seperti sekarang sangatlah pesat, perkembangan ini menjadikan sebuah tuntutan baru bagi manusia agar mengikutinya sehingga tidak tertinggal. sebagai calon pendidik wajib untuk memanfaatkan kecanggihan saat keberlangsungan dalam dunia Pendidikan. Salah satu komponen sumber belajar yang penting yaitu dengan diterapkannya media pembelajaran. Dari pernyataan tersebutlah memberi dukungan dibentuknya e-book. Penelitian adalah jenis pengembangan menggunakan model...

10.26740/ipf.v11n2.p24-32 article ID cc-by IPF Inovasi Pendidikan Fisika 2022-07-08

Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan efektifitas pada pembuatan media pembelajaran fisika dengan Augmented Reality berbasis Android materi alat optik. Tahapan penelitian menggunakan metode ADDIE, karena termasuk pengembangan. ADDIE antara lain, analysis (menganalisis), design (merancang), development (mengembangkan), implementation (menerapkan), evaluation (mengevaluasi). Hasil optik adalah layak diterapkan ketika proses kevalidan,...

10.26740/ipf.v9n3.p369-376 article ID cc-by IPF Inovasi Pendidikan Fisika 2020-07-03

Efforts and discourses of the need to integrate disaster education into a science curriculum for university students in Indonesia are well documented. However, lecturers more room introduce Disaster Risk Reduction (DRR) way that involves as experiential learners. Integrating DRR Science, Technology, Engineering, Mathematics (STEM) subjects is crucial point. The current study used virtual reality (VR) pedagogical tool learning through experience promote STEM-DRR at tertiary levels education....

10.32802/asmscj.2023.1370 article EN cc-by-nc ASM Science Journal 2023-08-16

Pembelajaran terbentuk karena adanya proses interaksi langsung antara pendidik dengan peserta didik, yang ditunjang oleh sumber dan media pembelajaran. Sering ditemukan berbagai kendala pada pembelajaran fisika, seperti siswa kurang tertarik saat guru menyampaikan materi di kelas. Sehingga Whiteboard Animation berbasis Sparkol Videoscribe dapat dijadikan alternatif tepat baik untuk dikembangkan. Dari latar belakang permasalahan tersebut, diperoleh tujuan penelitian yaitu mengetahui validitas...

10.31004/edukatif.v4i3.2855 article ID cc-by-sa EDUKATIF JURNAL ILMU PENDIDIKAN 2022-05-07

Abstract School community could be considered as a vulnerable group, but at the same time, it has potential role in reducing risk of disaster. Teaching school communities about and how to manage might bring significant effect awareness readiness facing Twenty-four respondents from four secondary schools Yogyakarta were voluntary participated interview investigate DRR program implementation. The consist principals (8 people), teachers (16 people). results show that disaster preparedness...

10.1088/1742-6596/1805/1/012008 article EN Journal of Physics Conference Series 2021-03-01

Keterampilan proses dan kreativitas dalam pembelajaran fisika merupakan asosiasi berpikir. Kedua hal tersebut komponen utama tujuan yang dituntut oleh kurikulum 2013. Salah satu model dapat diterapkan untuk meningkatkan keterampilan sains adalah dengan menggunakan inkuiri terbimbing berbasis Science, Technology, Engineering, and Mathematics (STEM). Penelitian ini bertujuan mendeskripsikan penerapan KPS STEM, serta pengaruh STEM terhadap siswa pada materi gelombang cahaya di kelas XI IPA....

10.33369/pendipa.7.2.241-248 article ID cc-by-sa PENDIPA Journal of Science Education 2023-07-16

Computer Virtual Reality (VR) is another innovation in the realm of training that applied to educational experience. The improvement VR field has experienced a few issues. This study creates learning media view created by MilleaLab. MilleaLab phase for making with extra specific components make fair impression reality help educating and developing headway which named "Virtual Endogen Energy (VREE)" finished through research, production, approval, testing. approval cycle was evaluated 10...

10.33394/j-ps.v10i3.5269 article EN cc-by Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram 2022-06-16

Problem-solving is one of the skills that must be mastered in 21st century. The objective this research to describe practicality using a STEM-based virtual laboratory distance learning (online) practice problem-solving subject Newton's Law. This study's subjects were three classes totalling 102 students SMA Negeri 1 Cerme Gresik. Employing an experimental design, used observation, questionnaires, and tests (pre-test post-test) as data collection methods. To analyse data, several (homogeneity...

10.26618/jpf.v9i2.5078 article EN Jurnal Pendidikan Fisika 2021-04-30

Virtual Reality (VR) is a new technology in education applied to the learning process. The development of VR meets several problems. This research develop media based on virtual reality developed by Millealab. Millealab platform for developing with more specific features create good visualization support teaching and named GoWarm has been made through researching, creating, validating, trial. validation process was assessed six validators (Physics lecturers, Physics teachers, experts) got an...

10.26618/jpf.v9i2.5084 article EN Jurnal Pendidikan Fisika 2021-04-30

Saat ini seluruh wilayah Indonesia sedang mengalami kondisi pandemi parah yang melanda segala bidang, termasuk bidang pendidikan. Sistem pendidikan biasanya tatap muka harus online, memaksa siswa dengan staf pengajar untuk melaksanakan proses pembelajaran dari rumah. Dengan berbasis guru dan dapat memanfaatkan platform seperti Google Classroom , menerapkan Self-Directed Learning (SDL), dimana terdapat penyesuaian Bentuk penelitian memakai metode Pra-eksperimen, desain one group...

10.33369/pendipa.5.3.403-411 article ID cc-by-sa PENDIPA Journal of Science Education 2021-04-25

Indonesia is a country, which prone to geological and hydrometeorological hazards, including volcanic eruptions, earthquakes, tsunamis, floods, droughts. Systematic initial responses based on efforts for pre-disaster prevention its corresponding countermeasures need be prepared the improvement of capacity local communities in managing disaster risks associated recoveries. Education is, then, considered way improving basic knowledge necessary preparedness promoting recovery strategy. Learning...

10.1063/5.0103203 article EN AIP conference proceedings 2022-01-01

Pembelajaran IPA berbasis kurikulum 2013 sangat identik dengan kegiatan pengamatan dan eksperimen. Pada fase pendahuluan, media pembelajaran diperlukan untuk memotivasi siswa. Beberapa alat pengukuran dalam fisika yang sering digunakan kelas, sebagai contoh jangka sorong multimeter analog. Berdasarkan pada Pengabdian Kepada Masyarakat (PKM) didanai oleh BOPTN tahun 2013, SMP PGRI 1 Buduran Sidoarjo, sekitar 65% guru-guru di Sidoarjo mengalami kesulitan mengajarkan materi ukur Fisika. Dengan...

10.26740/ja.v1n1.p18-24 article ID cc-by-nc Jurnal Abdi Media Pengabdian Kepada Masyarakat 2016-10-20

This action research study investigates the use of team-based project learning to enhance pedagogical competence pre-service physics teachers, specifically focusing on their capacity develop teaching materials. The employed a five-stage strategy, which included following steps: first action, observation, reinforcement, second and assessment. These phases formed cycle in course within undergraduate program education, focused material development. Observation, assignments, product assessment...

10.21009/1.10102 article EN cc-by Jurnal Penelitian & Pengembangan Pendidikan Fisika 2024-05-30

This study focuses on how batik diplomacy, as an ethnoscience approach, impacts Indonesian students’ knowledge, cultural appreciation, sustainable engagement, and identity in Taiwan. The research used a mixed-method design, combining quantitative qualitative methodologies to ensure thorough analysis. Data was gathered through survey completed by 35 students Taiwan for analysis individual interviews with five selected participants insights. findings reveal that participation the program...

10.1051/e3sconf/202456804006 article EN cc-by E3S Web of Conferences 2024-01-01

This research aims to develop VR in renewable energy materials (VIRRE) increase students’ concept understanding and learning motivation. used Research Development (R&D) method through ADDIE development model. Validation was carried out determine the feasibility of VIRRE, then implemented secondary school students by using problem-based model throughout three meetings. data collected questionnaires pretest-posttest during classroom learning. The results show that VIRRE has a validity...

10.21009/1.10201 article EN Jurnal Penelitian & Pengembangan Pendidikan Fisika 2024-09-30

Understanding abstract physics theories, such as energy, can be challenging for students. Teachers also face the difficulty of meeting learning objectives within limited classroom time. The purpose this research is to develop media teach high school students about renewable energy. presented virtual reality, focusing on energy conversion process in hydroelectric power plants. goal apply their understanding concepts plants one type source. follows ADDIE model, analysis, design, and...

10.31764/orbita.v10i2.24960 article EN cc-by-sa ORBITA Jurnal Pendidikan dan Ilmu Fisika 2024-11-03

Abstract This research aims to develop learning media oriented local wisdom and find out how students respond the that has been developed. model uses ADDIE (Analysis, Design, Development, Implementation, Evaluation) design. The sample for this was 22 prospective teacher at one of universities in East Java province, Indonesia. results show n-gain increased by 0.71 (in high category), most think developed is very useful understanding phenomena everyday life.

10.1088/1742-6596/2900/1/012046 article EN Journal of Physics Conference Series 2024-11-01

Abstract This research aims to measure the ability of pre-service physics teachers create project-based learning media that focuses on renewable energy materials based several leading indicators, namely understanding material, safety and affordability, creativity innovation, technical skills, implementation communication, evaluation adaptation. uses a quantitative descriptive design with case study approach subject 27 teacher students at university in East Java, Indonesia. Research data was...

10.1088/1742-6596/2900/1/012048 article EN Journal of Physics Conference Series 2024-11-01

Penelitian ini bertujuan untuk mengembangkan VR Cardboard sebagai sarana pendukung mengakses media pembelajaran fisik yang berbasis virtual reality. tentang reality terus berkembang selama satu dekade terakhir. Akses memerlukan perangkat tambahan mendapatkan pengalaman belajar maksimal. diawali dengan pengumpulan data awal, desain, pengembangan, validasi, dan revisi. Desain mengacu pada template disediakan oleh platform Google open souce. Produk kembangkan dari bahan kertas karton potong...

10.26740/ipf.v13n3.p242-247 article ID cc-by IPF Inovasi Pendidikan Fisika 2024-10-01
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