Christos Troussas

ORCID: 0000-0002-9604-2015
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About
Contact & Profiles
Research Areas
  • Online Learning and Analytics
  • Intelligent Tutoring Systems and Adaptive Learning
  • Innovative Teaching and Learning Methods
  • Augmented Reality Applications
  • Educational Technology and Assessment
  • Educational Games and Gamification
  • Mobile Learning in Education
  • Virtual Reality Applications and Impacts
  • E-Learning and Knowledge Management
  • Online and Blended Learning
  • Recommender Systems and Techniques
  • Impact of Technology on Adolescents
  • Speech and dialogue systems
  • Sentiment Analysis and Opinion Mining
  • Advanced Text Analysis Techniques
  • Open Education and E-Learning
  • Robotics and Automated Systems
  • Educational Innovations and Technology
  • Spatial Cognition and Navigation
  • Learning Styles and Cognitive Differences
  • AI in Service Interactions
  • Spam and Phishing Detection
  • Educational Assessment and Pedagogy
  • Natural Language Processing Techniques
  • IoT and Edge/Fog Computing

University of West Attica
2019-2025

University of Piraeus
2013-2022

Université de Montréal
2021

Ionian University
2021

Associated Press
2021

Digitalization in education is of great importance, especially era COVID-19 pandemic. Augmented Reality can help to this direction, bringing a range benefits the field education. Prior researches reveal that AR enhances students' learning outcomes offering significant pedagogical affordance when it used tutoring different domains, such as astronomy, biology, geometry, physics etc. However, exploration factors associated with acceptance technology education, yet limited. This article aims...

10.1080/10447318.2022.2062551 article EN International Journal of Human-Computer Interaction 2022-04-17

Abstract During the last decade, there has been a substantial increase of interest in studies related to Virtual Reality (VR) as learning tool. This paper presents systematic literature review personalization strategies utilized immersive VR for educational objectives classroom. For purposes this review, 69 between 2012 and 2022 were analyzed terms their benefits, limitations development features. The novelty study mainly arises from in-depth analysis reporting well gamification techniques...

10.1007/s11042-023-15986-7 article EN cc-by Multimedia Tools and Applications 2023-07-14

The growing expansion of contents, placed on the Web, provides a huge collection textual resources. People share their experiences, opinions or simply talk just about whatever concerns them online. large amount available data attracts system developers, studying automatic mining and analysis. In this paper, primary underlying idea is that fact knowing how people feel certain topics can be considered as classification task. People's feelings positive, negative neutral. A sentiment often...

10.1109/iisa.2013.6623713 article EN 2013-07-01

As Twitter offers a fertile ground for expressing different thoughts and opinions, it can be seen as valuable tool sentiment analysis. Furthermore, properly identified reviews present baseline of information an input to systems, such e-learning decision support systems etc. However, the data preprocessing is crucial step in analysis, since selecting appropriate methods, correctly classified instances increased. In view above, this research paper explains necessary get preprocess order find...

10.1109/iisa.2016.7785373 article EN 2016-07-01

Innovative technology has been an important part of firefighting, as it advances firefighters’ safety and effectiveness. Prior research examined the implementation training systems using augmented reality (AR) in other domains, such welding, aviation, army, mathematics, offering significant pedagogical affordances. Nevertheless, firefighting AR are still under-researched area. The increasing penetration for is driving force behind this study, scope to analyze main aspects affecting...

10.3390/s21113888 article EN Sensors 2021-06-04

This review paper presents a systematic literature on the use of Augmented Reality (AR) in engineering education, and specifically student’s spatial ability training, for last decade. Researchers have explored benefits AR, its application has been increasing interest all levels education. Engineering students tend to difficulties acquiring visualization skills, hence, AR is gaining momentum enhancing students’ learning achievements. aims present valuable information researchers, tutors...

10.15388/infedu.2021.06 article EN cc-by Informatics in Education 2021-03-12

Since mid-March 2020, due to the COVID-19 pandemic, higher education has been facing a very uncertain situation, despite hasty implementation of information and communication technologies for distance online learning. Hybrid learning, i.e., mixing face-to-face seems be rule in most universities today. In order build post-COVID-19 university education, one that is increasingly digital sustainable, it essential learn from these years health crisis. this context, paper aims identify quantify...

10.3390/su14095205 article EN Sustainability 2022-04-26

With the immersion of a plethora technological tools in early post-COVID-19 era university education, instructors around world have been at forefront implementing hybrid learning spaces for knowledge delivery. The purpose this experimental study is not only to divert primary use YouTube channel into tool support asynchronous teaching; it also aims provide feedback and suggest steps actions implement their teaching modules ensure students’ access new while promoting engagement satisfaction,...

10.3390/electronics11142210 article EN Electronics 2022-07-14

Contribution: This article presents the instruction of computer programming using adaptive learning activities considering students' cognitive skills based on theory Revised Bloom Taxonomy (RBT). To achieve this, system converts knowledge level to fuzzy weights, and rule-based decision making, delivers adequate regarding their kind complexity degree. Background: Tutoring through can be a powerful tool support learners in practical courses, like programming. However, published results from...

10.1109/te.2020.3012744 article EN IEEE Transactions on Education 2020-08-18

Computer-Supported Collaborative Learning is a promising innovation that ameliorates tutoring through modern technologies. However, the way of recommending collaborative activities to learners, by taking into account their learning needs and preferences, an important issue increasing interest. In this context, paper presents framework for providing recommendations learners employing Artificial Neural Network (ANN) Weighted Sum Model (WSM). our approach, Gardner Korth employed identify...

10.1080/10494820.2020.1761835 article EN Interactive Learning Environments 2020-05-12

The COVID-19 pandemic has challenged many educational institutions around the world in 2020 and 2021 as traditional education been interrupted to prevent spread of virus. This forced transition from fully distance learning envi-ronments for all levels education. widespread adoption led instructors form new digital environments methods. In response this unexpected situation, data regarding engineering students their interaction with environment was accumulated processed, generating a matrix...

10.3991/ijep.v11i6.23259 article EN International Journal of Engineering Pedagogy (iJEP) 2021-12-06

Adaptive systems and Augmented Reality are among the most promising technologies in teaching learning processes, as they can be an effective tool for training engineering students' spatial skills. Prior work has investigated integration of AR technology education, more specifically, ability training. However, modeling user knowledge order to personalize been neither sufficiently explored nor exploited this task. There is a lot space research area. In work, we introduce novel personalization...

10.3390/s22187059 article EN cc-by Sensors 2022-09-18

Recommender systems can offer a fertile ground in e-learning software, since they assist users by presenting them with learning material which be more interested, based on their preferences. To this end, paper, we present new method for knowledge-graph-based, path-based recommender system activities. The suggested approach makes better activity recommendations using connections between people and/or products. By pre-defining meta-paths or automatically mining connective patterns, our uses...

10.3390/info14010009 article EN cc-by Information 2022-12-23

Mobile learning is a promising form of digital education to access content through modern handheld devices. Through mobile learning, students can learn using smartphones, connected the Internet, without having restrictions posed by time and place. However, such environments should be enriched with sophisticated techniques so that learners achieve their goals have an optimized experience. To this direction, in paper, presents software which delivers interactive activities motivational...

10.3390/computers11020018 article EN cc-by Computers 2022-01-25

Facing the disruption caused by COVID-19 pandemic, emergence of imposed and exclusive online learning revealed challenges for researchers worldwide, as reforming curricula shortly collecting data accumulated monitoring stu-dents’ commitment academic performance. With this pool data, research explores grade prediction in a first-semester mechanical engineering CAD module, after testing performance reform specific curricula. A hybrid model has been created, based on 35 variables having...

10.3991/ijep.v12i3.23873 article EN International Journal of Engineering Pedagogy (iJEP) 2022-05-31

Abstract Group formation is a complex task requiring computational support to succeed. In the literature, there has been considerable effort in development of algorithms for composing groups as well their evaluation. The most widely used approach Genetic Algorithm, as, it can handle numerous variables, generating optimal solutions according problem requirements. this study, novel genetic algorithm was developed forming using innovative operators, such modification 1-point and 2-point...

10.1007/s11257-023-09360-3 article EN cc-by User Modeling and User-Adapted Interaction 2023-04-19
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