Ana Paula Faria

ORCID: 0000-0003-1015-3521
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About
Contact & Profiles
Research Areas
  • Consumer Behavior in Brand Consumption and Identification
  • Education and Public Policy
  • Public Health in Brazil
  • Business and Management Studies
  • Academic Research in Diverse Fields
  • Maternal and Neonatal Healthcare
  • Augmented Reality Applications
  • Color perception and design
  • Health, Nursing, Elderly Care
  • Consumer Retail Behavior Studies
  • Brazilian Legal Issues
  • Fashion and Cultural Textiles
  • Health Systems, Economic Evaluations, Quality of Life
  • Healthcare during COVID-19 Pandemic
  • Health Education and Validation
  • Digital Marketing and Social Media
  • Innovative Human-Technology Interaction
  • Medicine and Dermatology Studies History
  • Rhetoric and Communication Studies
  • Service and Product Innovation
  • Multisensory perception and integration
  • Mechatronics Education and Applications
  • Academic Publishing and Open Access
  • Delphi Technique in Research
  • Syphilis Diagnosis and Treatment

National Institute of Health Dr. Ricardo Jorge
2025

University of Minho
2019-2022

Wikimedia Portugal
2022

Universidade Estadual de Goiás
2020

O Transtorno do Déficit de Atenção/Hiperatividade (TDAH) caracteriza-se por sintomas persistentes desatenção, impulsividade e hiperatividade. Sua fisiopatologia está associada principalmente a alterações na neurotransmissão dopaminérgica. Este artigo teve objetivo realizar uma revisão crítica sobre os impactos dos tratamentos estimulantes (metilfenidato anfetaminas) não (atomoxetina, guanfacina, clonidina viloxazina) o sistema dopaminérgico. Os atuam elevando diretamente disponibilidade...

10.70164/jmbr.v2i2.645 article PT cc-by-nc-nd Journal of Medical and Biosciences Research. 2025-03-31

The increased usage of available technologies and communication tools provided by the digital age offers numerous opportunities for fashion brands to connect with consumers. Although this matter is known in literature, there still much explore on how design products experiences emotion. This study focuses experience eight industry professionals through use a semi-structured interview as research method. outcomes allowed identify strategies elicit emotions attain knowledge respect disruption...

10.1016/j.procir.2019.04.204 article EN Procedia CIRP 2019-01-01

The ubiquity of mobile phones and the advancement their computational capabilities is making Augmented Reality more accessible to general public. Being actively used in diverse domains (retail, mapping navigation, education, maintenance industry, entertainment, social media, etc.) Mobile (MAR) can bring value companies provide enhanced user experience, when compared with traditional interfaces. Consequently, designers have been exploring potential this technology assist people daily life...

10.54941/ahfe1001702 article EN AHFE international 2022-01-01

FSE - European Social Fund, By national funds through FCT Foundation for Science and technology POCH- Human Capital Operation Program, Within the scope of project SFRH/BD/129900/2017

10.32008/nordsci2018/b2/v1/2 article EN Nordsci Conference on Social Sciences 2018-01-01

10.5593/sgemsocial2014/b41/s15.075 article EN SGEM International Multidisciplinary Scientific Conferences on Social Sciences and Arts 2014-09-01

This paper will present three selected cases from the ELIG Learning@Work Exploratorium Lab that show how learning theories can contribute to new ways of using ICT for in practice, scout bottom-up and support grassroots innovators Technology Enhanced Learning (TEL), innovation might be replicated, mainstreamed, transferred or sustained. The is organized as a part HoTEL (Holistic Approach Learning) Support action 7th Framework Programme aims design, develop test an "Innovation Model" area TEL,...

10.1109/siie.2014.7017721 article EN 2014-11-01
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