Lik‐Hang Lee

ORCID: 0000-0003-1361-1612
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About
Contact & Profiles
Research Areas
  • Virtual Reality Applications and Impacts
  • Interactive and Immersive Displays
  • Augmented Reality Applications
  • Tactile and Sensory Interactions
  • IoT and Edge/Fog Computing
  • Gaze Tracking and Assistive Technology
  • Image and Video Quality Assessment
  • Innovative Human-Technology Interaction
  • Impact of Technology on Adolescents
  • Privacy-Preserving Technologies in Data
  • Vehicular Ad Hoc Networks (VANETs)
  • Robotics and Automated Systems
  • Visual Attention and Saliency Detection
  • Ethics and Social Impacts of AI
  • Artificial Intelligence in Healthcare and Education
  • Hand Gesture Recognition Systems
  • Education and Learning Interventions
  • Misinformation and Its Impacts
  • Social Media and Politics
  • Privacy, Security, and Data Protection
  • Digital Mental Health Interventions
  • Team Dynamics and Performance
  • Computer Graphics and Visualization Techniques
  • Topic Modeling
  • Opinion Dynamics and Social Influence

Hong Kong Polytechnic University
2022-2025

Hong Kong University of Science and Technology
2018-2024

University of Hong Kong
2018-2024

Hefei University of Technology
2024

Universidad de Londres
2024

Chinese University of Hong Kong
2024

Korea Advanced Institute of Science and Technology
2021-2023

Kootenay Association for Science & Technology
2023

University of Oulu
2019-2022

Since the popularisation of Internet in 1990s, cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, 3D worlds (e.g., VR Chat), augmented reality applications Pokemon Go), and Non-Fungible Token Games Upland). Such environments, albeit non-perpetual unconnected, bought us degrees digital transformation. The term `metaverse' been coined to further facilitate transformation every aspect our physical lives. At...

10.48550/arxiv.2110.05352 preprint EN cc-by-nc-sa arXiv (Cornell University) 2021-01-01

Abstract The Metaverse has been the centre of attraction for educationists quite some time. This field got renewed interest with announcement social media giant Facebook as it rebranding and positioning Meta. While several studies conducted literature reviews to summarize findings related in general, no study best our knowledge focused on systematically summarizing finding education. To cover this gap, conducts a systematic review It then applies both content bibliometric analysis reveal...

10.1186/s40561-022-00205-x article EN cc-by Smart Learning Environments 2022-07-06

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms.However, these platforms fail to reduce immersion and replicate classroom experience.The currently emerging Metaverse addresses many such limitations by offering blended physical-digital environments.This paper aims assess how can support improve e-learning.We first survey latest applications environments in highlight primary challenges...

10.1109/icdcsw56584.2022.00053 preprint EN 2022-07-01

As ChatGPT goes viral, generative AI (AIGC, a.k.a AI-generated content) has made headlines everywhere because of its ability to analyze and create text, images, beyond. With such overwhelming media coverage, it is almost impossible for us miss the opportunity glimpse AIGC from a certain angle. In era transitioning pure analysis creation, worth noting that ChatGPT, with most recent language model GPT-4, just tool out numerous tasks. Impressed by capability many people are wondering about...

10.48550/arxiv.2303.11717 preprint EN cc-by-nc-sa arXiv (Cornell University) 2023-01-01

OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be one small step for generative AI (GAI), but giant leap artificial general intelligence (AGI). Since its official release in November 2022, quickly attracted numerous users with extensive media coverage. Such unprecedented attention also motivated researchers investigate from various aspects. According Google scholar, there are more than 500 articles their titles or mentioning it abstracts. Considering this,...

10.48550/arxiv.2304.06488 preprint EN cc-by-sa arXiv (Cornell University) 2023-01-01

Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them become an augmented reality interface has not yet attained due encumbrance controls. Augmented involves superimposing interactive computer graphics images onto physical objects real world. This survey reviews current research issues area human-computer interaction glasses. first studies available market and afterwards investigates methods proposed wide...

10.1109/access.2018.2831081 article EN cc-by-nc-nd IEEE Access 2018-01-01

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant the describing novel artworks blended realities. first cover building elements e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types creations expanded horizons...

10.48550/arxiv.2111.13486 preprint EN cc-by-nc-sa arXiv (Cornell University) 2021-01-01

Abstract In recent years, there has been a growing interest in using robots within educational environments due to their potential augment student engagement and motivation. However, current research not adequately addressed the effectiveness of these facilitating inclusive learning for diverse populations, particularly those with dyslexia. This study proposes an system developed on two multi-modal robots, Kebbi Minibo, interactive (i.e., movable hands) straightforward features. The...

10.1186/s40561-024-00362-1 article EN cc-by Smart Learning Environments 2025-01-29

Online Social Networks (OSNs) play a significant role in information sharing during crisis. The data collected such crisis can reflect the large scale public opinions and sentiment. In addition, OSN also be used to study different campaigns that are employed by various entities engineer opinions. Such range from spreading factual propaganda misinformation. We provide Twitter dataset of 2022 Russo-Ukrainian conflict. first release, we share over 1.6 million tweets shared 1st week

10.48550/arxiv.2203.02955 preprint EN cc-by-nc-sa arXiv (Cornell University) 2022-01-01

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing personal information, i.e., dark patterns. Dark patterns deceiving (e.g., interface tricks) designed influence individuals' behavioural decisions. However, there few studies regarding patterns' potential issues AR...

10.1080/10447318.2023.2188799 article EN International Journal of Human-Computer Interaction 2023-03-27

Generative AI (AIGC, a.k.a. generated content) has made remarkable progress in the past few years, among which text-guided content generation is most practical one since it enables interaction between human instruction and AIGC. Due to development text-to-image as well 3D modeling technologies (like NeRF), text-to-3D become a newly emerging yet highly active research field. Our work conducts first comprehensive survey on help readers interested this direction quickly catch up with its fast...

10.48550/arxiv.2305.06131 preprint EN cc-by arXiv (Cornell University) 2023-01-01

Connected vehicles, whether equipped with advanced driver-assistance systems or fully autonomous, require human driver supervision and are currently constrained to visual information in their line-of-sight. A cooperative perception system among vehicles increases situational awareness by extending range. Existing solutions focus on improving perspective transformation fast collection. However, such fail filter out large amounts of less relevant data thus impose significant network...

10.1109/tits.2022.3155175 article EN IEEE Transactions on Intelligent Transportation Systems 2022-03-08

Text-to-video generation marks a significant frontier in the rapidly evolving domain of generative AI, integrating advancements text-to-image synthesis, video captioning, and text-guided editing. This survey critically examines progression text-to-video technologies, focusing on shift from traditional models to cutting-edge Sora model, highlighting developments scalability generalizability. Distinguishing our analysis prior works, we offer an in-depth exploration technological frameworks...

10.48550/arxiv.2403.05131 preprint EN arXiv (Cornell University) 2024-03-08

Virtual Reality (VR) offers a unique collaborative experience, with parallel views playing pivotal role in Collaborative Environments by supporting the transfer and delivery of items. Sharing manipulating partners' provides users broader perspective that helps them identify targets partner actions. We proposed TeamPortal accordingly conducted two user studies 72 participants (36 pairs) to investigate potential benefits interactive, shared perspectives VR collaboration. Our first study...

10.48550/arxiv.2501.17768 preprint EN arXiv (Cornell University) 2025-01-29

In virtual reality (VR) education, particularly in creative fields like film production, the role of different environments shaping learning outcomes remains underexplored. This study investigates how three distinct environments-baseline, a dynamic beach setting, and familiar office space-affect students' ability to learn lighting techniques whether team-based offers advantages over individual learning. We conducted 3×2 factorial experiment with 36 participants examine effects these on...

10.1109/tvcg.2025.3549189 article EN IEEE Transactions on Visualization and Computer Graphics 2025-01-01

Virtual Reality (VR) offers a unique collaborative experience, with parallel views playing pivotal role in Collaborative Environments by supporting the transfer and delivery of items. Sharing manipulating partners' provides users broader perspective that helps them identify targets partner actions. We proposed TeamPortal accordingly conducted two user studies 72 participants (36 pairs) to investigate potential benefits interactive, shared perspectives VR collaboration. Our first study...

10.1109/tvcg.2025.3549569 article EN IEEE Transactions on Visualization and Computer Graphics 2025-01-01

The continued advancement in user interfaces comes to the era of virtual reality that requires a better understanding how users will interact with 3D buttons mid-air. Although owns high levels expressiveness and demonstrates ability simulate daily objects physical environment, most fundamental issue designing is surprisingly ignored. To this end, paper presents four variants buttons, considering two design dimensions key representations multi-modal cues (audio, visual, haptic). We conduct...

10.1145/3457141 article EN Proceedings of the ACM on Human-Computer Interaction 2021-05-27
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