- Innovative Human-Technology Interaction
- Child Development and Digital Technology
- Innovative Approaches in Technology and Social Development
- ICT in Developing Communities
- Smart Cities and Technologies
- Teaching and Learning Programming
- Autism Spectrum Disorder Research
- Technology Use by Older Adults
- Assistive Technology in Communication and Mobility
Saxion University of Applied Sciences
2022-2024
TU Wien
2018-2021
Participatory design (PD) with heterogeneous groups poses particular challenges, requiring spaces in which different agendas or visions can be negotiated. In this paper we report on our PD work two of neurodiverse children to technologies that support co-located, social play. The heterogeneity the terms abilities, conceptions play, motivations involved and individual preferences has challenged us think process its outcomes as for continuous negotiation. Drawing notion agonistic PD, sought...
Social play is a key factor in children's positive development. Children with different interactional styles, such as neurodivergent children, face challenges to create opportunities for playing peers practice and acquire complex social skills, putting their emotional wellbeing at risk. We report on the design of technologies that aim scaffold support, non-normative ways, co-located heterogeneous, neurodiverse groups children aged 6 8. In three case studies we describe participatory...
Leaving the field when conducting research in situated contexts, and finding ways to sustain project outcomes beyond academia, is an ongoing struggle HCI. In our project, we co-designed technologies with children classroom contexts for three years. Nearing projects' end, focused on creating resources that enable teachers continue work their pupils. collaboration teachers, developed socio-material tools support them empowering neurodiverse engage technology creative create own technologies....
Social play, and the role of technology in it, is a topic central concern to CHI PLAY HCI community. In this paper we provide an overview philosophical, psychological sociological concepts theories social play use these as lens conduct literature review research on interactive technologies contexts. Our chosen scope includes which afford free groups children within same physical space. We identify how assumptions stances about influence kind are designed, elements supported success defined...
The notion of 'giving voice' to under-represented groups in design is fraught with issues power and interpretation. This workshop will address socio-methodological at play across contexts, build a community comprised those who seek support the expression inclusion diverse needs, abilities, experiences design. Research often involves participants communicate ways which are line assumed social norms practices (e.g. verbally), while differently can be research. We highlight need broaden...
Over the past several decades concept of smart cities has gained a lot attention amongst researchers, media, governments, civic groups and citizens. The literature shows that innovations have more positive impact when they stimulate development shape their space for variety participants, or design is participatory. This ensures non-technocratic approach, i.e., one builds on complexity today's socio-technical systems consideration individual actors. Citizen-based approaches so-called Caring...
Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research practice has put emphasis on the importance citizen-centric processes, collaborating with citizens other stakeholders, as well public values in projects. Nevertheless, governmental organizations continue adopt technology-push approaches, marginalized such refugees often excluded (urban) digitalization decision-making processes. Despite different...
My PhD work seeks to explore roles for digital playthings support groups of children with mixed abilities in co-located, social play. In a Participatory Design process I investigate how and other stakeholders can be involved creating such technology particular focus on scale outcomes from the idiosyncratic context project increase their impact broader inclusive educational environment. Within Social Play Technologies we conduct co-design workshops marginalised design collaboratively create...