Xing-Ting Zhu

ORCID: 0000-0003-2121-8634
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About
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Research Areas
  • Functional Brain Connectivity Studies
  • Cognitive Abilities and Testing
  • Health, Environment, Cognitive Aging
  • Neural dynamics and brain function
  • Neonatal and fetal brain pathology
  • Advanced MRI Techniques and Applications
  • Mind wandering and attention
  • Optimism, Hope, and Well-being
  • Cognitive Science and Mapping
  • Decision-Making and Behavioral Economics
  • Identity, Memory, and Therapy
  • Advanced Neuroimaging Techniques and Applications
  • Mental Health Research Topics
  • Technology Use by Older Adults

University of Chinese Academy of Sciences
2014-2023

Institute of Psychology, Chinese Academy of Sciences
2014-2017

Abstract Efforts to identify meaningful functional imaging-based biomarkers are limited by the ability reliably characterize inter-individual differences in human brain function. Although a growing number of connectomics-based measures reported have moderate high test-retest reliability, variability data acquisition, experimental designs, and analytic methods precludes generalize results. The Consortium for Reliability Reproducibility (CoRR) is working address this challenge establish...

10.1038/sdata.2014.49 article EN cc-by Scientific Data 2014-12-08

Action video game (AVG) has attracted increasing attention from both the public and researchers. More more studies found training improved a variety of cognitive functions. However, it remains controversial whether healthy adults can benefit AVG training, young older similarly training. In present study, we aimed to quantitatively assess effect on ability compare effects by conducting meta-analysis previous findings. We systematically searched published between January 1986 July 2015. Twenty...

10.3389/fpsyg.2016.00907 article EN cc-by Frontiers in Psychology 2016-06-17

Abstract During the past decade, cognitive neuroscience has been calling for population diversity to address challenge of validity and generalizability, ushering in a new era neuroscience. The developing Chinese Color Nest Project (devCCNP, 2013–2022), first ten-year stage lifespan CCNP (2013–2032), is two-stages project focusing on brain-mind development. aims create share large-scale, longitudinal multimodal dataset typically children adolescents (ages 6.0–17.9 at enrolment) population....

10.1038/s41597-023-02377-8 article EN cc-by Scientific Data 2023-08-21

Video games have been found to positive influences on executive function in older adults; however, the underlying neural basis of benefits from video has unclear. Adopting a task-based functional magnetic resonance imaging (fMRI) study targeted at flanker task, present aims explore improved adults with game experiences. Twenty players (VGPs) and twenty non-video (NVGPs) 60 years age or participated study, there are no significant differences (t = 0.62, p 0.536), gender ratio 1.29, 0.206)...

10.3389/fnagi.2017.00382 article EN cc-by Frontiers in Aging Neuroscience 2017-11-21

To face the challenges of keeping healthy in increasing population sizes both ageing and developing people China, a fundamental request from public health is development lifespan normative trajectories brain behavior. This paper introduces Chinese Color Nest Project (CCNP 2013–2022), large-scale ten-year program modeling behavioral for human (6–85 years old). We plan to gradually collect imaging data at ages across on nationwide depict normal trajectory lifespan, based accelerated...

10.1360/n972017-00362 article EN Chinese Science Bulletin (Chinese Version) 2017-07-14

Background. Previous volume-based regional homogeneity (ReHo) studies neglected the intersubject variability in cortical folding patterns. Recently, surface-based ReHo was developed to reduce and increase statistical power. The present study used this novel approach explore brain functional activity differences between first-episode, drug-naïve MDD patients healthy controls. Methods. Thirty-three 32 controls participated structural resting-state fMRI scans. were rated with a 17-item Hamilton...

10.1155/2014/374828 article EN cc-by BioMed Research International 2014-01-01

Previous studies found positive influences of videogame playing on cognition. However, the age-related and task-related effects experience across adult life span are still unknown. The current study aimed to systematically investigate this question.The used cross-sectional approach. A total 166 participants (84 players [VGPs], 82 nonvideogame [NVGPs]) at age 18-80 in present were recruited, including 62 young adults aged from 18 34 (35 VGPs, 27 NVGPs), 55 middle-aged between 35 59 (24 31 49...

10.1089/g4h.2017.0005 article EN Games for Health Journal 2017-06-13
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