Henry Collingham

ORCID: 0000-0003-4911-4845
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About
Contact & Profiles
Research Areas
  • Innovative Human-Technology Interaction
  • Art Therapy and Mental Health
  • Innovative Approaches in Technology and Social Development
  • Crafts, Textile, and Design
  • Eating Disorders and Behaviors
  • Focus Groups and Qualitative Methods
  • Persona Design and Applications
  • ICT in Developing Communities
  • Color perception and design
  • Creativity in Education and Neuroscience
  • Innovation and Socioeconomic Development
  • Geographies of human-animal interactions
  • Aging and Gerontology Research
  • Technology Use by Older Adults
  • Participatory Visual Research Methods

Northumbria University
2022-2024

This paper explores the value of a participant-led walking method, during which matters place in urban or rural contexts are explored. While walking, diverse dataset is collected, including audio recordings, photographs, GPS tracks, as well three words that participants prompted for at each stop along walk via bespoke web application. We used this approach an community UK and Greece part ongoing place-based initiatives. Our findings show how connected personal emotional stories with...

10.1145/3563657.3596054 article EN 2023-07-10

Sustainability has never been more critical for DIS researchers. Within the and HCI community, term multiple meanings: In sustainable HCI, it frequently refers to ecologically lifestyles through design of interactive systems sustainability in practice itself. Conversely, community-based speaks referring longevity our socio-technical interventions. This workshop seeks bring together these seemingly different conceptions explore their commonalities. Arguably, is important as ecological impact...

10.1145/3563703.3591459 article EN Designing Interactive Systems Conference 2023-07-08

This paper presents Dovetails, an intergenerational co-creative participatory design project, and explored ways of working with recipients care through Craft methods leveraging reciprocity to support wellbeing Citizenship. Working alongside older adults from Beamish Museum's community a children's charity, researchers supported the two participating groups make ambitious, novel artefacts for one another using woodwork. Each group learned new skills sought improve lives other group's members...

10.1080/24735132.2024.2333661 article EN cc-by Design for Health 2024-01-02

The COVID-19 pandemic accelerated the shift to remote support for Eating Disorders (ED), necessitating innovative integration of digital technologies. RHED-C (Remote Healthcare throughout COVID-19) project builds upon insights from enhance future care. Co-designed animation was used as an ethnographic method, capturing experiences recipients. Creative workshops generated ideas and guided script/storyboard creation. Unique challenges application were unveiled, emphasising careful visual...

10.1145/3613905.3649117 article EN 2024-05-11

Big Tech, Agri, and agri-tech start-ups promise us that digital technologies will make agriculture more sustainable, painting high-tech visions of sensors, AI, autonomous drones robots running the data-driven farm. However, many such just reinforce existing unsustainable industrial production paradigm. Since smallholder farms continue to produce most thew world's food, we ask in this work-in-progress: What can learn from them about design appropriate responsible farming technologies? We...

10.1145/3656156.3663714 article EN Designing Interactive Systems Conference 2024-07-01

We present a short film following the creation of four co-designed objects which were gifted between participants from two community groups, group older men living with conditions affecting their mental health, including dementia, and children based in typically disadvantaged neighborhood north east England. Over 10 weeks, these created unique woodworking projects, each working to improve lives other, while gaining new creative skills, establishing 'virtuous cycle' reflection praxis.

10.1145/3537797.3537863 article EN 2022-08-15

Designers construct a material sensibility through 'making' within design process; which is co-constructed by giving shape to artefacts and systems together with other stakeholders in participatory process. Complex research contexts have required reconsideration of the ways this takes place. Particularly during recent pandemics, requirements having collaborate across different places and/or time periods prompted designers adapt their praxes, generating reflective insight into how materiality...

10.1145/3537797.3537834 article EN 2022-08-15
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