Nate Phillips

ORCID: 0000-0001-9085-383X
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About
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Research Areas
  • Augmented Reality Applications
  • Advanced Optical Imaging Technologies
  • Virtual Reality Applications and Impacts
  • Robotics and Sensor-Based Localization
  • Spatial Cognition and Navigation
  • Human-Automation Interaction and Safety
  • Advanced Vision and Imaging
  • Ginseng Biological Effects and Applications
  • Interactive and Immersive Displays
  • Soil Carbon and Nitrogen Dynamics
  • Space Exploration and Technology
  • Advanced Aircraft Design and Technologies
  • Atmospheric and Environmental Gas Dynamics
  • 3D Shape Modeling and Analysis
  • Agronomic Practices and Intercropping Systems
  • Data Visualization and Analytics
  • Surgical Simulation and Training
  • Ruminant Nutrition and Digestive Physiology
  • Fluid Dynamics and Turbulent Flows
  • Lattice Boltzmann Simulation Studies
  • 3D Surveying and Cultural Heritage
  • Image Processing Techniques and Applications
  • Plant tissue culture and regeneration
  • Plant Water Relations and Carbon Dynamics
  • Anatomy and Medical Technology

Rhodes College
2025

Mississippi State University
2015-2022

Middle Tennessee State University
2014-2021

University of Wisconsin–Madison
2012

In optical see-through augmented reality (AR), information is often distributed between real and virtual contexts, appears at different distances from the user. To integrate information, users must repeatedly switch context change focal distance. If user's task conducted under time pressure, they may attempt to while their eye still changing distance, a phenomenon we term <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">transient blur</i> ....

10.1109/tvcg.2022.3150503 article EN publisher-specific-oa IEEE Transactions on Visualization and Computer Graphics 2022-02-15

10.1109/vrw66409.2025.00305 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2025-03-08

For optical see-through augmented reality (AR), a new method for measuring the perceived three-dimensional location of virtual objects is presented, where participants verbally report object's relative to both vertical and horizontal grid. The tested with small (1.95 × 1.95 cm) object at distances 50 80 cm, viewed through Microsoft HoloLens 1 <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">st</sup> generation AR display. Two experiments examine...

10.1109/ismar52148.2021.00025 article EN 2021-10-01

In augmented reality (AR) environments, information is often distributed between real and virtual contexts, appears at different distances from the user. Therefore, to integrate information, users must repeatedly switch context refocus eyes. Previously, Gabbard, Mehra, Swan (2018) examined these issues, using a text-based visual search task monocular optical see-through AR display. this work, authors report replication of earlier experiment, custom-built haploscope. The successful...

10.1109/vrw50115.2020.00137 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020-03-01

A haploscope is an optical system which produces a carefully controlled virtual image. Since the development of Wheatstone's original stereoscope in 1838, haploscopes have been used to measure perceptual properties human stereoscopic vision. This paper presents augmented reality (AR) haploscope, allows viewing objects superimposed against real world. Our lab has generations this device make careful series measurements AR phenomena, described publications over previous 8 years. systematically...

10.1109/vr.2019.8798335 article EN 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019-03-01

For optical see-through head-mounted displays, the mismatch between a display's focal length and real world scene inadvertently prevents users from simultaneously focusing on presented virtual content scene. It has been shown that it is possible to ameliorate out-of-focus blur for images with known focus distance, by applying an algorithm called Sharp View. However, remains unclear if View also improves readability clarity of text rendered display. In this study, we investigate whether...

10.1109/vr.2018.8446058 article EN 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018-03-01

For optical, see-through augmented reality (AR), a new method for measuring the perceived three-dimensional location of small virtual object is presented, where participants verbally report object's relative to both horizontal and vertical grid. The tested with Microsoft HoloLens AR display, examines two different designs, whether turning in circle between reported locations disrupts tracking, accuracy errors found display might be due systematic that are restricted particular display....

10.1109/vrw52623.2021.00211 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021-03-01

Abstract Background Molecular recognition in proteins occurs due to appropriate arrangements of physical, chemical, and geometric properties an atomic surface. Similar surface regions should create similar binding interfaces. Effective methods for comparing can be used identifying regions, predict interactions without regard the underlying structural scaffold that creates Results We present a new descriptor protein functional surfaces algorithms using these descriptors compare identify...

10.1186/1471-2105-13-314 article EN cc-by BMC Bioinformatics 2012-11-24

In previous papers, a novel haploscope-based AR environment was implemented [1, 3]. that system, participant looks through set of reflective lenses onto real-world environment. However, at the same time, there are monitors to side displaying virtual object. This object is reflected and thus, from viewpoint participant, overlaid real Hua [1], some initial work done designing calibration procedure for this The current seeks modify expand Hua's original make it both more effective efficient. As...

10.1109/vr.2015.7223394 article EN 2015-03-01

Usable x-ray vision has long been a goal in augmented reality research and development. X-ray vision, or the ability to view understand information presented through an opaque barrier, would be imminently useful across variety of domains. Unfortunately, however, effect on situation awareness, operator's understanding task environment, not significantly studied. This is important question; if does increase what use it? Thus, we have developed system, order investigate awareness context action...

10.1109/vrw52623.2021.00179 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021-03-01

Most augmented reality (AR) research is performed with commercially-available displays. However, these displays have unadjustable mechanical and optical properties, which limit the experimental questions that can be asked. In order to ask certain questions, it becomes necessary build a custom display, using off-the-shelf components. field of visual perception, such devices are often developed, called haploscopes. this paper, we describe design an AR haploscope, present virtual objects seen...

10.1109/ismar-adjunct.2018.00037 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2018-10-01

Accurate and usable x-ray vision is a significant goal in augmented reality (AR) development. X-ray vision, or the ability to comprehend location object information when it presented through an opaque barrier, needs successfully convey scene be viable use case for AR. Further, this investigation should performed ecologically valid context order best test vision. This research seeks experimentally evaluate perceived of stimuli with as compared real-world window, at action space distances 1.5...

10.1109/vrw55335.2022.00261 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2022-03-01

Many augmented reality (AR) applications require observers to shift their gaze between AR and real-world content. To date, commercial optical see-through (OST) displays have presented content at either a single focal distance, or small number of fixed distances. Meanwhile, stimuli can occur variety Therefore, when shifting content, in order view new sharp focus, must often change eye's accommodative state. When performed repetitively, this negatively affect task performance eye fatigue....

10.1109/ismar-adjunct54149.2021.00029 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2021-10-01

An important research question in optical see-through (OST) augmented reality (AR) is, how accurately and precisely can a virtual object's real world location be perceived? Previously, method was developed to measure the perceived three-dimensional of objects OST AR. In this research, replication study is reported, which examined whether are biased direction dominant eye. The successful analysis suggests that perceptual accuracy not Compared previous study's findings, overall increased,...

10.1109/vrw55335.2022.00249 article EN 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2022-03-01

Triangulation by walking is a method that has been used to measure perceived distance, where observers walk triangular path. This at action space distances of approximately 1.5 30 meters. In this work, conceptual replication these triangulation methods are discussed and evaluated for use in measuring the distance an object seen through window set into wall. The motivation work study how operates when augmented reality (AR) visualize objects located behind opaque surfaces, AR application...

10.1109/ismar-adjunct57072.2022.00063 article EN 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2022-10-01
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