- Education and Digital Technologies
- Teaching and Learning Programming
- E-Learning and Knowledge Management
- Child Development and Digital Technology
- Mobile Learning in Education
- Innovative Teaching and Learning Methods
- Technology-Enhanced Education Studies
- Online and Blended Learning
- Digital literacy in education
- Education and Technology Integration
- Educational Innovations and Technology
- Online Learning and Analytics
- Robotics and Automated Systems
- Experimental Learning in Engineering
- Impact of Technology on Adolescents
- Innovative Educational Technologies
- Mobile and Web Applications
- Web and Library Services
- Scientific Research and Philosophical Inquiry
- Social Media and Politics
- Digital Storytelling and Education
- Educational and Organizational Development
- Information Society and Technology Trends
- Knowledge Management in Higher Education
- Academic Research in Diverse Fields
Universidade Aberta
2023-2024
Franklin W. Olin College of Engineering
2024
University of Minho
2008-2021
Polytechnic Institute of Viseu
2019
Escola Superior de Educação de João de Deus
2012
Coding is increasingly recognized as a new literacy that should be encouraged at young age. This understanding has recontextualized computer science compulsory school subject and informed several developmentally appropriate approaches to computation, including for preschool children. study focuses on the introduction of three computation in (3–6 years), specifically computational thinking, programming, robotics, from cross-curricular perspective. paper presents preliminary findings one case...
This study focuses on developing and evaluating an online course aimed at preschool educators primary school teachers. It presents a Massive Open Online Course (MOOC) computational thinking, programming robotics developed as part of the project “Laboratory for Technology Programming Robotics Learning in Primary Preschool Education Portugal (KML II)” The MOOC design was inspired by blended learning model used teacher professional development project’s inception incorporates...
Aprender a programar en educación infantil
Este texto apresenta um estudo, no âmbito do projeto de investigação Kids Media Lab: Tecnologias e Aprendizagem Programação em Idade Pré-escolar, sobre robôs para crianças idade pré-escolar (3 a 6 anos). A análise diversos foi realizada durante três focus group, momentos, com especialistas diversas áreas (Investigadores, Professores ensino superior, secundário da área informática, Educadores infância, 1.º 2.º CEB educação especial), fim observar as potencialidades fragilidades dos robôs,...
CURRICULAR INTEGRATION OF COMPUTATIONAL THINKING, PROGRAMMING AND ROBOTICS IN BASIC EDUCATION: A PROPOSAL FOR TEACHER TRAINING
COMPUTATIONAL THINKING, PROGRAMMING AND ROBOTICS IN BASIC EDUCATION: EVALUATION OF AN IN-SERVICE TEACHER'S TRAINING B-LEARNING EXPERIENCE
El objetivo de este estudio es describir y determinar el estilo e-liderazgo que asumen los líderes comunidades virtuales práctica innovación educativa emergen en Facebook. A partir enfoque cualitativo basado una metodología descriptiva e interpretativa, se describen están al frente dichas analizan la frecuencia sus intervenciones, así como las reacciones generadas miembros comunidad, con fin ejercido. Como resultado, identifican tres tipos función del sexo; lideradas por hombres o...
El presente artículo está estructurado en tres partes con el objetivo principal de mostrar la esencia una investigación que se desarrollando área las Tecnologías Información y Comunicación (TIC) Educación Infancia, Universidade do Minho, Portugal. Nuestra intención es evidenciar como cultura digital hace parte los niños desde primera infancia, esta tiene influencia su desarrollo. Destacamos concepciones revelan fervorosas, otras nos muestran lado negativo estos dos lados influyen infancia....
A.F. Monteiro 1, M. Miranda-Pinto 2, A.J. Osório C. Araújo 1 1University of Minho, Research Centre on Education (CIEd) (PORTUGAL) 2University ESEViseu - School Education;
M. Pinto 1, Fernandes2, A.J. Osório3 1Polytechnic Institute of Viseu (PORTUGAL) 2Agrupamento de Escolas Oliveira Frades 3University Minho
Appears in: ICERI2017 Proceedings Publication year: 2017Pages: 1497-1502ISBN: 978-84-697-6957-7ISSN: 2340-1095doi: 10.21125/iceri.2017.0473Conference name: 10th annual International Conference of Education, Research and InnovationDates: 16-18 November, 2017Location: Seville, Spain
Resumo O presente estudo aborda a utilização da avaliação de especialistas como estratégia na validação um instrumento investigação área educativa. nosso objetivo foi o validar questionário sobre robótica e programação educativa em contextos inclusão. A relevância do centra-se necessidade ter validado que avalie conhecimento desenvolvimento das competências digitais nos alunos dos cursos mestrado Educação Especial, Portugal. metodologia adotada psicométrico validade conteúdo através...
POWERFUL IDEAS AND THE KIBO ROBOT CURRICULUM: TRADITIONAL CHILDREN'S STORIES, FOR INTEGRATION OF PROGRAMMING ROBOTICS
In virtual communities, Community of Inquiry (CoI) is one the most developed, collaborative and constructivist approaches amongst scientific studies on e-learning. The objective this research to analyse existence social, cognitive teaching presence examine in a b-learning model. It follows qualitative methodology based studies, conducted with 97 educators, enrolled four, part time training courses offered by @rcaComum about programming ScratchJr. content these forums was analysed according...
M. Pinto1, A.J. Osório2 1Polytechnic Institute of Viseu/University Minho (PORTUGAL) 2University
M. Pinto1, P. Cubillas2, A.J. Osório3 1Polytechnic Institute of Viseu / University Minho (PORTUGAL) 2Universidade de Granada (SPAIN) 3University