- Virtual Reality Applications and Impacts
- Innovative Human-Technology Interaction
- 3D Surveying and Cultural Heritage
- Climate Change Communication and Perception
- Data Visualization and Analytics
- Augmented Reality Applications
- Design Education and Practice
Georgia Institute of Technology
2022-2024
This paper explores how different interaction modalities with AI agents affect human perception of the co-creative process. We utilize Wizard Oz methodology within Drawcto, a drawing system, to examine co-creativity across three scenarios: human-human, human-robot, and human-software interactions. Using mixed-methods approach, we combined insights using Observable Creative Sensemaking (OCSM) method data from structured interviews. The study involved 20 participants engaging in collaborative...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing Virtual Reality (VR) narratives can then be understood process inscribing text space, and consuming them “reading” space. Our research objective is to explore meaning-making afforded by spatial narratives—to test whether facilitates traditional ways weaving complex, multiple narrative strands provides opportunities for leveraging We argue that, opposed linear printed book, similar physical...
Time is key to understanding climate change. In this paper, we explore ways of putting time in perspective promote change awareness by leveraging temporal-spatial dimensions VR. On basis, designed, tested, and developed a Virtual Reality(VR) game, Oblivion, demonstrate its potential visualise what invisible, enabling users see feel the on clock. Building existing work VR data visualisation serious game regarding change, study investigates how translate real-world into an immersive experience...