About
Contact & Profiles
Research Areas
- Design Education and Practice
- Innovative Human-Technology Interaction
- Creativity in Education and Neuroscience
- Virtual Reality Applications and Impacts
- Teaching and Learning Programming
Georgia Institute of Technology
2024
10.1145/3679318.3685335
article
EN
Nordic Conference on Human-Computer Interaction
2024-09-30
This paper explores how different interaction modalities with AI agents affect human perception of the co-creative process. We utilize Wizard Oz methodology within Drawcto, a drawing system, to examine co-creativity across three scenarios: human-human, human-robot, and human-software interactions. Using mixed-methods approach, we combined insights using Observable Creative Sensemaking (OCSM) method data from structured interviews. The study involved 20 participants engaging in collaborative...
10.1145/3635636.3656202
article
EN
Creativity and Cognition
2024-06-22
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