- Innovative Human-Technology Interaction
- Child Development and Digital Technology
- Open Source Software Innovations
- Information Systems Theories and Implementation
- Knowledge Management and Sharing
- Innovative Approaches in Technology and Social Development
- Usability and User Interface Design
- Software Engineering Techniques and Practices
- Teaching and Learning Programming
- Design Education and Practice
- Software Engineering Research
- ICT in Developing Communities
- Service and Product Innovation
- Impact of Technology on Adolescents
- Persona Design and Applications
- Social Media and Politics
- Innovative Education and Learning Practices
- Gender and Technology in Education
- Crafts, Textile, and Design
- Literacy, Media, and Education
- Ethics and Social Impacts of AI
- Business Process Modeling and Analysis
- Information Technology Governance and Strategy
- Mobile Crowdsensing and Crowdsourcing
- E-Government and Public Services
University of Oulu
2016-2025
IT University of Copenhagen
2019
University of Pittsburgh
2012
AID Atlanta
2012
Purdue University West Lafayette
2012
Children of today have been surrounded by digital technology since their birth. However, children are not equally equipped for rich future: various kinds divides still prevail in the society and affect young generation futures. Schools education should undergo an extensive transformation to be able meet needs digitalized future. The COVID-19 pandemic has suddenly abruptly forced schools indeed engage such a transformation. In this study we examine initiated basic generation, variety emerging...
ISO 9241-11 and 13407 are two important standards related to usability: the former one provides definition of usability latter guidance for designing usability. We carried out an interpretative analysis from viewpoint standard 9241-11. The results show that only partly as presumed by definition. Guidance describing users environments provided but very limited is descriptions user goals measures, generally process producing various outcomes.
Inviting children to adopt a Protagonist role regarding technology has recently become advocated. Such embraces the original political participatory design (PD) agenda and aims at empowerment of through making. However, so far literature is limited in exploring adoption this by children. While studies have reported experiences engaging making activities, in-depth inquiries on children's challenges involved are lacking. We also maintain that PD community neglected education - participation,...
Based on an extensive literature analysis, this paper examines user-centredness in the context of systems development as a multidimensional concept composed four aspects: user focus, work-centredness, involvement and system personalization. Each dimension loads with different meanings. The dimensions can be used for evaluating methods approaches to what extent sense they adhere ideals user-centredness. To illustrate this, are applied analysis allegedly user-centred methods: Goal Directed...
Children are growing up in an increasingly digitalized world and concerns for their online safety picture research public debate. We contribute to the discussion about children's through a discourses survey on discussions carried out Finland 2014-2015. reveal that control, trust involvement permeate debates safety, we argue this has important implications means develop ensuring safety. While some control is needed, instead of risking lose restricting or monitoring, parents may want build...
Home energy management systems (HEMS) connect homes to a smart grid and may increase the overall use of renewable by directing demand off-peak hours increasing conservation. However, promised changes in electricity consumption have yet be proven real-life experiments. We therefore analysed consumption, daily profiles, number low high after installing HEMS 10 Finnish households. These were examined context values related each household, which derived from semi-structured interviews. In...
We articulate in this paper what participation at its best entails the context of digital technology design with children, forming a theoretical framework for genuine children and making. integrate set conditions meaningful effective nexus analytic concepts historical body, interaction order discourses place, complement that lenses empowerment, values value. In addition to these lenses, we rely on insights gained during our empirical work more than decade. contribute research Child Computer...
Abstract While social inclusion projects have centred on digital technology for a long time now, they remained silent about educating and empowering children to act as makers shapers, not merely passive users. We organized, together with children, that we now critically examine from the perspective of inclusion/exclusion. The paper shows in projects, there is exclusion taking place multitude forms, shaped by variety rules powers. use nexus analysis theoretical methodological tool guides us...
There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) curricular subject areas—particularly those involving coding making. To better understand the general aim content such activities, we conducted survey addressing highly experienced instructional designers instructors science in nine European countries (N = 128). The goal this paper investigate relation between gender activity leader experts,...
There is a revitalized interest in power and politics around design technology the Human–Computer Interaction (HCI) field. Child–Computer (CCI) research community has also shown arousing towards topic. However, despite this emerging interest, CCI remained quite silent about potential of critical agenda for CCI. Few studies have explicitly addressed or design. This study introduces notion identifies that are linked with agenda, revealing there showing interests seeds addressing agenda....
In this exploratory study into the world of 8–17-year-old children's non-formal technology education, two different types education with varying levels non-formality were investigated to see how participants find fun in these situations as it is apparent that if something non-mandatory attend to, there should be some type enjoyment found process. The results analysis suggest are three main ways children and teenagers have education: from tasks they doing, social by sharing other attendants,...
Prioritizing children's empowerment in and through design has been on the agenda of child–computer interaction (CCI) research for a long time. Recently, notion computational children received attention. However, there are still open issues our understanding advocacy it. A related development is recent interest longer-term impacts work. Fast furious participation sessions considered inadequate. We should advocate trajectories possibilities to make changes that will influence world. literature...
The integration of AI technologies in all domains life raises ethical debates. Children and young people are not exempt from these discussions since is also an increasing part their lives. This study explores teenagers' (aged 13 to 16 years) views on with a focus thinking. retrospective empirical which data three cases involving technology learning activities have been analysed answer the following research questions: (i) What challenges around do reflect upon (ii) what dimensions...
Purpose – Children have been recognized as an important user group for information and communication technology (ICT) methods involving them in ICT design already devised. However, there is a lack of research on children’s genuine or authentic participation well critical scrutinizing how “children” “their participation” actually end up constructed design. The paper aims to discuss these issues. Design/methodology/approach An intervention children following the strategy nexus analysis was...
AbstractDespite abundant research on educational technology and strategic input in the field, various surveys have shown that (language) teachers do not seem to embrace their teaching full potential of information communication available our everyday life. Language students soon entering professional field could accelerate process, which highlights role teacher education contributing change. The should see how development may change affordances for language learning, at same time...
Purpose In recent years, there has been a growing desire to more fully integrate informants into the overall research process. response this trend, purpose of paper is scrutinize usage and outcomes member checking technique for enabling participatory interpretive practices. Information systems (IS) utilized technique, but it not yet undergone thorough analysis in context. Additionally, IS need means tools engaging with during data interpretation Design/methodology/approach The study...
Critical design arouses increasing interest in Human Computer Interaction (HCI). Design is a relatively novel and contentious approach within this stream, while also other critical approaches are emerging HCI. Information systems research, then again, has been fascinated with research for decades strongly integrated the lens into studies on development use. However, information weak practice -- very few actually involve design. We argue that combining forces of these various traditions, an...
This paper scrutinizes how children can be empowered to make a change through acquiring skills in digital technology design. We propose framework that integrates theoretical understanding from literature on nexus analysis, values, and value as well empowerment genuine participation of children, related tool for educators researchers advocating inclusion. They should benefit this when planning, analyzing, evaluating their projects. argue the is useful beyond studies with used practical...
Journal Article 'Representing the User' in software development—a cultural analysis of usability work product development context Get access N. Iivari ⁎ Department Information Processing Science, University Oulu, P.O. Box 3000, 90014 Finland Corresponding author. Tel.: +358 85531995; fax: 85531980. E-mail address:netta.iivari@oulu.fi. Search for other works by this author on: Oxford Academic Google Scholar Interacting with Computers, Volume 18, Issue 4, July 2006, Pages 635–664,...
This paper critically examines user-centeredness as a multidimensional concept along four aspects: user focus; work-centeredness; participation; and system personalization. Each aspect loads with different meanings. It is discussed whether centered design can be considered an information systems development approach on its own. In current form, we do not see it separate approach, because neither horizontally nor vertically complete, of the overall confusion regarding goals, principles...
Purpose The purpose of this paper is to report findings from an interpretive case study on user participation in the open source software (OSS) development context. Design/methodology/approach Through empirical, and a literature review utilising metaphor text analysis, provides refined conceptualisation OSS development. Findings reveals that different kinds meanings have been attached users their participation. User both direct indirect Some groups actively take part development, while...