- Educational Games and Gamification
- Innovative Teaching and Learning Methods
- Open Education and E-Learning
- Online and Blended Learning
- Innovations in Medical Education
- E-Learning and Knowledge Management
- Educational and Social Studies
- Education and Critical Thinking Development
- Education and Technology Integration
- Evacuation and Crowd Dynamics
- Educational Tools and Methods
- Innovations in Educational Methods
- Technology-Enhanced Education Studies
- Semantic Web and Ontologies
- Intelligent Tutoring Systems and Adaptive Learning
- Entrepreneurship Studies and Influences
- Mobile Learning in Education
- Child Development and Digital Technology
- Traffic control and management
- Spatial Cognition and Navigation
- COVID-19 and Mental Health
- Autism Spectrum Disorder Research
- Empathy and Medical Education
- Management, Economics, and Public Policy
- Transportation Planning and Optimization
National Research Council
2010-2023
Istituto per le Tecnologie Didattiche
2010-2022
National Institute for Education
2021
National Academies of Sciences, Engineering, and Medicine
2000-2014
Institute for Coastal Marine Environment
2014
Sapienza University of Rome
2002
Institute for Educational Development and Training
2000
Through a systematic analysis of the literature, this study analyzes change in teacher's role triggered by integration AI into educational systems. The picture offered literature conducted reveals less than total awareness urgency with which challenges imposed field must be addressed. We propose manifesto to guide evolution teachers' according paradigm shift concept proposed Kuhn scientific field.
Although several investigations of spatial reasoning and mental rotation skills have been conducted in research areas linked to STEM education, the best our knowledge, few these studies examined relationship between computational thinking. Given this gap literature, present study investigates role action reasoning, specifically effects on thinking within an embodied enacted perspective. To achieve this, we carried out a involving 92 students five primary-school classes (1st grade - 5th...
Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on use serious game within framework EU-funded project "I can…I cannot…I go!" Rev. 2 (PNPV project). learning was designed in order build space fosters learner's mindset through experiential learning.
The nursing shortage is of worldwide concern, with student retention acknowledged as a priority. As fundamental step towards exploring factors that can guide the implementation strategic approaches to retain undergraduate students and prevent their attrition, aim this study examine motivation for choosing studies first-year within theoretical framework self-determination theory.
This study investigates the effectiveness of a 6-month parent-mediated early intervention telehealth program for children with an autism spectrum disorder. The participants comprised total 27 parents. findings showed that participation in promotes parents' empowerment and reduce parental stress general improvement ability to stimulate children's learning. Moreover, reveals effect age mediating relationship among ability, stress, levels. These results suggest may help parents become aware how...
This study is based on the evidence that tests can be used as an educational tool to enhance learning, not just evaluation tool. There a growing body of research shows participating in repeated testing improves phenomenon defined Test-Enhanced Learning. The aim present was analyse effect use test enhanced learning program integrated into general psychology course for undergraduate nursing students and its interaction with students' anxiety. 161 attending General Psychology followed Learning...
Abstract Background The efficient management of relational competences in healthcare professionals is crucial to ensuring that a patient’s treatment and care process conducted positively. Empathy major component the skills expected health professionals. Knowledge undergraduate students’ empathic abilities important for educators designing specific educational programmes aimed at supporting or enhancing such competences. In this study, we measured first-year nursing attitudes towards...
The paper describes a serious gamedesigned and implemented within the framework of European project “Posso … Non Posso Vado! PNPV Project Rev.2 (I can ... I cannot go!) which aims to introduce foster an entrepreneurial mindset among young people. focus game is on management touristic company, in complex market players compete with other companies/players. After brief overview Entrepreneurship Education, structure gamethat allows face increasingly situations, through learning by doing failing...
Human safety is an important issue when handling the crowd evacuation in order to avoid death and injuries. behavior changes from normal panic they are emergency scenario such as building on fire. Modelling evacuee a critical challenge human movement unpredictable. Simulation (example: Discrete Event Agent-Based Simulation) well-known method investigate evacuation. But question here is: Which simulation suitable model realistic representation of evacuation? Thus, this paper, based (ABS)...
Serious games are designed to train and educate learners, opening up new learning approaches like exploratory situated cognition. Despite growing interest in these games, their design is still an artisan process.On the basis of experiences designing computer simulation, this paper proposes agent-based approach guide process a serious game. The proposed methodology allows designer strike right equilibrium between educational effectiveness entertainment, realism complexity.The PNPVillage game...
Understanding the evacuation mechanism has been important subject nowadays in order to model simulation on pedestrian behavior crowd for case study of fire emergency scenario building. Almost two decades interest Social Force Model (SFM) traffic increased significantly as a microscopic have realistic model. The social interactions between is emergent phenomena and very hard capture, rare evasive maneuvers avoid collisions agents or so called pedestrians. SFM chosen simulate modeling based...
<p>Web 2.0 applications and the increasingly use of social networks have been creating new informal learning opportunities. Students interact collaborate using environments which are structurally different from traditional e-learning environments. In these unstructured contexts boundaries between spheres disappear, definition students competences appears more important. this paper we propose a semantic web approach in order to create basis for software platform model learner profiles....
This contribute investigates how Emergency Remote Education (ERE) impacted families during the spring 2020 Covid-19 lockdown, and in particular, extent to which impact of ERE on families, measured terms space equipment sharing, moderates effect student family characteristics students' engagement. The study derived from administration an online survey 19,527 with children attending schools, nursery upper secondary grade. total number records collected amounted 31,805, since parents had...
The relationship between the development of 21st-century skills and game-based learning is a field to explore. Among 21-st century skills, critical thinking one most analyzed skills. This study aims deepen disposition (DCT) in context Serious Games (SGs). In particular, starting from evidence previous work, that highlighted positive effect DCT on game performance, this analyzes how also affects explicit gained by players. work highlights has crucial role knowledge acquisition improvement...