Mattias Wingren

ORCID: 0000-0003-4269-5093
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About
Contact & Profiles
Research Areas
  • Educational Games and Gamification
  • AI in Service Interactions
  • Social Robot Interaction and HRI
  • Media Studies and Communication
  • Ethics in Business and Education
  • Digital Mental Health Interventions
  • Misinformation and Its Impacts
  • Dental Research and COVID-19
  • Reinforcement Learning in Robotics
  • Persona Design and Applications
  • Simulation-Based Education in Healthcare
  • Ethics and Social Impacts of AI
  • Values and Moral Education
  • Migration, Health and Trauma
  • Electronic Health Records Systems
  • Digital literacy in education
  • COVID-19 and Mental Health
  • Psychology of Moral and Emotional Judgment
  • Technology-Enhanced Education Studies
  • Education and experiences of immigrants and refugees
  • Ergonomics and Human Factors
  • Digital Games and Media
  • Emotions and Moral Behavior
  • Child Development and Digital Technology
  • Peace and Human Rights Education

Åbo Akademi University
2022-2025

The growing impact and importance of artificial intelligence in society has led to an increasing interest for the potential as educational tool schools aid both students teachers. In this study we investigate digitally skilled K-12 mathematics teachers’ (N=85) attitudes towards expectations on role classroom. was done by conducting analyzing results a web-based survey among Swedish Finnish speaking teachers using mixed methods strategy. Will, Skill Tool framework used analysis. before...

10.31129/lumat.12.3.2102 article EN cc-by LUMAT International Journal on Math Science and Technology Education 2024-03-19

Welfare technological solutions such as social robots attempt to meet the growing needs of healthcare sector. Social may be able respond shortage pharmaceutical personnel at community pharmacies. However, there is a lack previous studies regarding use for medication counselling purposes in pharmacy setting.

10.1016/j.rcsop.2024.100425 article EN cc-by Exploratory Research in Clinical and Social Pharmacy 2024-02-24

Playing video games engages children and youth offers a potential for learning in general situated language particular. The aim of this paper is to explore the conditions affordances facilitating in-game interaction, as well discuss educational implications these conditions. In paper, discussed through two datasets: a) pre-study, survey among students grades 4–7 (n = 65), b) playtests with child volunteers 6), conducted pairs laboratory setting. results are relation interactional practices,...

10.4018/ijgbl.370559 article EN cc-by International Journal of Game-Based Learning 2025-03-05

The sustainable implementation of socially assistive robots in a pharmacy setting requires that customers trust the robot. Our aim was to explore young adults' anticipations and motives for trusting robot medication counseling high-stakes scenario.

10.3389/frobt.2024.1332110 article EN cc-by Frontiers in Robotics and AI 2024-08-07

This study explored educators' perceptions of preparatory education and integration training for immigrants in Finland. It included twelve semi-structured interviews teachers working with adult or child immigrants. A thematic analysis identified: 1. Variances students' knowledge, skill, experience complicate integration; 2. Flexibility, the ability to alter classwork suit needs, lack support relevant materials diverse classrooms are problematic; 3. Adult immigrants' perception as workers,...

10.1016/j.tate.2023.104129 article EN cc-by Teaching and Teacher Education 2023-04-05

In Finland teachers have historically held a high degree of trust and respect, where they been thought not only as but educators in broader sense. This is reflected by the national curriculum dictating that should teach, see to their students’ social development. Interested how this second task relates moral education, study interviewed reasoned about role, it related education what supports deters it. The saw role central deeply moral, relationships, empathy understanding were great...

10.31234/osf.io/qgspd preprint EN 2024-08-15

Here we present the development of a new robot application. Using user-centered approach, aim is to enable human-robot interaction and promote patient safety in medication counselling relevant emergency contraceptive pill. Emergency pills seemed like suitable choice because primary pharmacy customers, being young, are comfortable with technology, no prescription needed buy Finland, can provide non-judgmental costumers. We suggest use field study methods future research which both qualitative...

10.1145/3569219.3569370 article EN 2022-11-09
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