Grégory Ben-Sadoun

ORCID: 0000-0002-0086-5122
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About
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Research Areas
  • Dementia and Cognitive Impairment Research
  • Stroke Rehabilitation and Recovery
  • Context-Aware Activity Recognition Systems
  • Balance, Gait, and Falls Prevention
  • Functional Brain Connectivity Studies
  • Frailty in Older Adults
  • Non-Invasive Vital Sign Monitoring
  • Technology Use by Older Adults
  • Cognitive Abilities and Testing
  • Physical Activity and Health
  • Aging, Elder Care, and Social Issues
  • Attention Deficit Hyperactivity Disorder
  • Education, sociology, and vocational training
  • Sport Psychology and Performance
  • Gait Recognition and Analysis
  • Geriatric Care and Nursing Homes
  • EEG and Brain-Computer Interfaces
  • Educational Games and Gamification
  • Psychological Testing and Assessment
  • Creativity in Education and Neuroscience
  • IoT and Edge/Fog Computing
  • Spatial Neglect and Hemispheric Dysfunction
  • Cognitive Science and Mapping
  • Cardiac Health and Mental Health
  • Assistive Technology in Communication and Mobility

Université de Caen Normandie
2021-2024

Inserm
2021-2024

Normandie Université
2021-2024

Centre Hospitalier Universitaire de Caen
2021-2024

Université d'Angers
2021-2024

Centre Hospitalier Universitaire d'Angers
2022-2023

Chimie Organique, Médicinale et Extractive et Toxicologie Expérimentale
2022-2023

Cyceron
2022

Cognition Behaviour Technology
2014-2019

Université Côte d'Azur
2013-2018

The use of Serious exerGames (SeG) as enriched environments (EE), which promotes cognitive simulation with physical activity in a positive emotional context, has been proposed to represent powerful method slow down the decline due neurodegenerative diseases (ND), such Alzheimer's disease (AD). However, so far, no SeG targeting EE tested ND subjects.This study aimed at evaluating usability and short-term training effects X-Torp, an action designed for elderly subjects mild impairment (MCI)...

10.3233/jad-160268 article EN Journal of Alzheimer s Disease 2016-08-08

The use of Serious Games (SG) in the health domain is expanding. In field neurodegenerative disorders (ND) such as Alzheimer's disease, SG are currently employed both to support and improve assessment different functional cognitive abilities, provide alternative solutions for patients' treatment, stimulation, rehabilitation. As quite young, recommendations on people with ND still rare. 2014 we proposed some initial (Robert et al., 2014). aim present work was update them, thanks opinions...

10.3389/fpsyg.2017.01243 article EN cc-by Frontiers in Psychology 2017-07-25

The use of Serious Games (SG) in the health domain is expanding. In field Neurodegenerative Diseases (ND) such as Alzheimer's Disease, SG are currently employed to provide alternative solutions for patients' treatment, stimulation, and rehabilitation. design people with ND implies collaborations between professionals design. As quite young, specialized both still rare, recommendations missing. This perspective paper aims terms ergonomic choices aiming at stimulating ND, starting from...

10.3389/fnagi.2018.00013 article EN cc-by Frontiers in Aging Neuroscience 2018-02-02

Over the last few years, use of new technologies for support elderly people and in particular dementia patients received increasing interest. We investigated a video monitoring system automatic event recognition assessment instrumental activities daily living (IADL) patients. Participants (19 healthy subjects (HC) 19 mild cognitive impairment (MCI) patients) had to carry out standardized scenario consisting several IADLs such as making phone call while they were recorded by 2D cameras. After...

10.3233/jad-141767 article EN Journal of Alzheimer s Disease 2015-01-22

Currently, the assessment of autonomy and functional ability involves clinical rating scales. However, scales are often limited in their to provide objective sensitive information. By contrast, information communication technologies may overcome these limitations by capturing more fully as well cognitive disturbances associated with Alzheimer disease (AD). We investigated quantitative dementia patients based not only on gait analysis but also participant performance instrumental activities...

10.3389/fnagi.2015.00098 article EN cc-by Frontiers in Aging Neuroscience 2015-06-02

Epidemiological studies highlight the relevance of regular exercise interventions to enhance or maintain neurocognitive function in subjects with cognitive impairments.The aim this study was ascertain effect aerobic associated enrichment on performance mild impairment (MCI).Eight participants MCI (72 ± 2 years) were enrolled a 9-month that consisted two 3-months experimental separated by training cessation period 3 months. The included either alone combined enrichment. program involved...

10.3233/jad-150194 article EN Journal of Alzheimer s Disease 2016-01-08

Background: Neuropsychological tests are particularly important for the clinical evaluation and Alzheimer’s disease (AD) diagnosis. However, currently employed neuropsychological assessment have been developed several decades ago, thus they do not fully exploit potential provided by modern digital tools. One of most commonly to assess attention executive functions is Trail Making Test (TMT). Objective: The aim this study was evaluate whether TMT used serious exergame X-Torp (TMT X- Torp )...

10.3233/jad-180396 article EN Journal of Alzheimer s Disease 2019-03-18

Abstract Background The GAITRite® system is one of the gold standards for gait electronic analysis, especially older adults. Previous systems were composed an roll-up walkway. Recently, a new walkway, named CIRFACE, was commercialized. It changeable association stiff plates, unlike previous models. Are parameters measured similar between these two walkways among adults and according to cognitive status, history falls, use walking aids? Methods In this retrospective observational study, 95...

10.1186/s12877-023-03811-7 article EN cc-by BMC Geriatrics 2023-03-07

<b><i>Introduction:</i></b> The objectives of this study were to determine the participation rates, levels engagement, and abilities answer User eXperience (UX) questionnaires according presence severity major neurocognitive disorders (MNCD) among participants involved in gerontechnological experimentations within a hospital-based geriatric clinical living lab. <b><i>Methods:</i></b> Cross-sectional analysis examining all consecutive patients...

10.1159/000538144 article EN Dementia and Geriatric Cognitive Disorders 2024-01-01

This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges prevent treat decline with aging or neurocognitive disease. Observing difficulties such in the scientific literature, we proposed move away from “classification by genre” any other type of taxonomy that deviates framework “Rules/Formal schemas” “set rules” component gameplay. Thus, Gameplay Bricks model as a theoretical for...

10.1177/15554120221080925 article EN Games and Culture 2022-05-16

The success of interpersonal activities strongly depends on the coordination between our movements and those others. Learning to coordinate with other people requires a long training time is often limited by difficulty having available at same giving them accurate real-time feedback about their coordination. goal present study was determine in an indoor team rowing situation whether virtual-reality motion-capture technologies can help acquisition More specifically, we investigated...

10.1162/pres_a_00151 article EN PRESENCE Virtual and Augmented Reality 2013-08-01

Le premier confinement a amené des ruptures dans la vie Français, notamment les pratiques d’activités physiques et sportives (APS). Pour mieux documenter, l’objectif de cette étude est questionner, chez 18-35 ans, évolutions APS, ainsi que leurs relations avec motivation affects, entre deux périodes : avant pendant le en France. Une méthodes mixtes été menée. Un questionnaire diffusé ligne à 451 personnes permis d’évaluer modalités types d’APS, motivations pour pratiquer, confinement,...

10.3917/sta.146.0051 article FR Staps 2024-09-30

La prise en charge non-pharmacologique de la maladie d’Alzheimer et des maladies apparentées (MA) représente un enjeu santé majeur chez les personnes âgées . L’environnement Enrichi (EE), combinaison stimulations cognitive, physique d’engagement social contexte émotionnel positif, apparaît comme une méthode efficace pour lutter contre progression d’une MA principale difficulté est proposer aux patients EE adapté motivant. Les serious games peuvent aider dans ce sens Xtorp Serious exerGame (à...

10.1016/j.eurpsy.2015.09.228 article FR European Psychiatry 2015-11-01

We present a clinical and therapeutic approach aiming to create new care for patients with neurocognitive disorders (NCD). Enriched environment including physical cognitive stimulation improves functions 1. The aim of this paper is describe method non-pharmacological management NCD using serious exergames (SEG). SEG are video games integrating activity. propose use as tool provide enriched associating activity stimulation.

10.4017/gt.2018.17.s.146.00 article EN Gerontechnology 2018-04-24

Le premier confinement a amené des ruptures dans la vie Français, notamment les pratiques d’activités physiques et sportives (APS). Pour mieux documenter, l’objectif de cette étude est questionner, chez 18-35 ans, évolutions APS, ainsi que leurs relations avec motivation affects, entre deux périodes : avant pendant le en France. Une méthodes mixtes été menée. Un questionnaire diffusé ligne à 451 personnes permis d’évaluer modalités types d’APS, motivations pour pratiquer, confinement,...

10.3917/sta.pr1.0081 article FR Staps 2023-06-17
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