Jessica Bond

ORCID: 0000-0002-0685-3317
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About
Contact & Profiles
Research Areas
  • Psychosomatic Disorders and Their Treatments
  • Digital Mental Health Interventions
  • Schizophrenia research and treatment
  • Mental Health and Patient Involvement
  • Psychotherapy Techniques and Applications
  • Music Therapy and Health
  • Art Therapy and Mental Health
  • Telemedicine and Telehealth Implementation
  • Mental Health and Psychiatry
  • Virtual Reality Applications and Impacts

McPin Foundation
2021-2023

Automated virtual reality (VR) therapy has the potential to substantially increase access evidence-based psychological treatments. The results of a multicenter randomized controlled trial showed that gameChange VR cognitive reduces agoraphobic avoidance people diagnosed with psychosis, especially for those severe avoidance.We set out use peer research approach explore participants' experiences therapy. This in-depth experiential exploration user experience may inform implementation in...

10.2196/38065 article EN cc-by JMIR Serious Games 2023-01-16

Abstract Background The Feeling Safe Programme is a cognitive therapy developed to improve outcomes for individuals with persecutory delusions. It theoretically driven, modular and personalised, differences in therapeutic style content compared first‐generation behavioural psychosis. Objectives We set out understand the participant experience of Programme. Design A qualitative study employing interpretative phenomenological analysis. Methods Using peer research approach, semi‐structured...

10.1111/papt.12421 article EN Psychology and Psychotherapy Theory Research and Practice 2022-08-08

Many people with psychosis experience difficulties in everyday social situations. Anxiety can make life challenging, leading to withdrawal. Cognitive therapy, using active vivo learning, enables overcome fears. These treatments are not readily available psychosis. Automated virtual reality (VR) therapy is a potential route increase accessibility. The gameChange automated VR cognitive designed help anxious avoidance and build confidence A coach guides the person through treatment....

10.2196/31742 article EN cc-by JMIR Research Protocols 2021-08-03

10.1016/s0262-4079(17)32337-0 article EN The New Scientist 2017-12-01

<sec> <title>BACKGROUND</title> Many people with psychosis experience difficulties in everyday social situations. Anxiety can make life challenging, leading to withdrawal. Cognitive therapy, using active vivo learning, enables overcome fears. These treatments are not readily available psychosis. Automated virtual reality (VR) therapy is a potential route increase accessibility. The gameChange automated VR cognitive designed help anxious avoidance and build confidence A coach guides the...

10.2196/preprints.31742 preprint EN 2021-07-02
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