- Child Development and Digital Technology
- Educational Games and Gamification
- Augmented Reality Applications
- Mobile Learning in Education
- Physics of Superconductivity and Magnetism
- Geography Education and Pedagogy
- Digital literacy in education
- Literacy, Media, and Education
- Teaching and Learning Programming
- Spatial Cognition and Navigation
- Educational Methods and Media Use
- Artificial Intelligence in Healthcare and Education
- Educational Environments and Student Outcomes
- Inorganic Fluorides and Related Compounds
- Robotics and Automated Systems
- Virtual Reality Applications and Impacts
- Technology-Enhanced Education Studies
- Geographic Information Systems Studies
- Advanced Chemical Physics Studies
- Art Education and Development
- Education Practices and Evaluation
- Genetics, Bioinformatics, and Biomedical Research
- Educational Technology and Pedagogy
- Diverse Music Education Insights
- Digital Education and Society
Dublin City University
2020-2024
The University of Texas at Austin
1987-2019
This mixed-method case study investigated digital literacy (DL) development among 32 elementary-level students who created multimodal, contextual, and interactive augmented reality (AR) artifacts in a 20-week after-school program Northern Taiwan. The instructional design combined situated spiral learning experiences with AR, implemented through blended environment. Data sources included pre- post-program student surveys, teacher interviews, classroom observations, AR artifact assessments....
ADVERTISEMENT RETURN TO ISSUEPREVArticleNEXTIdentification and structural implications of the 90 K superconducting phaseH. Steinfink, J. S. Swinnea, Z. T. Sui, H. M. Hsu, B. GoodenoughCite this: Am. Chem. Soc. 1987, 109, 11, 3348–3353Publication Date (Print):May 1, 1987Publication History Published online1 May 2002Published inissue 1 1987https://pubs.acs.org/doi/10.1021/ja00245a026https://doi.org/10.1021/ja00245a026research-articleACS PublicationsRequest reuse permissionsArticle...
Teaching high-school geomorphological concepts and topographic map reading entails many challenges. This research reports the applicability effectiveness of Google Earth in teaching skills concepts, by a single teacher, one-computer classroom. Compared to learning via conventional instructional method, students with do not have different development because both settings enable learn similar static representation. However, improve significantly compared method. is 3D landscape visualization...
This article offers an in-depth reflection on the author’s experiences with Generative Artificial Intelligence (Gen AI), ChatGPT 4.0. The author started journey from their initial need for software English proofreading and editing services to interest in exploring pre-service teachers’ application of Gen AI lesson planning. Based prompt engineering techniques, iterative three-stage manuscript generation process—brainstorming, refinement, writing—with is detailed. A short paper generated by...
While recognizing the vital role of teachers in augmented reality (AR) integration, a noticeable literature gap exists regarding how science educators address challenges related to technology, pedagogy, and content during AR instructional design implementation. Conducted secondary school Taiwan, this study addressed by conducting qualitative single-case analysis teacher’s integration technology into her biology lessons. The pedagogical reasoning action processes were observed analyzed over...
Abstract This article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have Teach Us About Learning and Literacy . book, foundational text for those working in game studies, literacy education, identified 36 principles ‘good learning’ which he argued were built into design good games, have since been used unsettle landscape formal education. brings together 21 short theoretical empirical contributions centre postdigital perspectives re-engage with, extend,...
As part of an international collaborative design-based research initiative, this study examines the applications and perceptions generative artificial intelligence (Gen AI) among pre-service primary teachers within Irish educational program. It focuses on how personal academic uses Gen AI influence their using for lesson planning. The findings highlight that while is preliminarily used by purposes, its integration into planning less frequent. Crucially, reveals no significant correlations...
In this study, a group of seven teacher educators report on how they embarked process collaborative autoethnography to uncover the problems and possibilities teaching arts education using digital methodologies. Arising from pressing need pivot in-person, campus-based online modes due COVID-19 pandemic, phenomenon prompted authors engage in critical inquiry-oriented reflection experience. While full comprised across diverse disciplines, current study focuses primarily idiosyncratic nature...
Abstract The phase relations of Cu containing compounds in the Y 2 O 3 ‐BaO‐CuO system are determined at 925‐1000 °C and stable ternary phases found to be 5 , BaCuO YBa 8‐y .
Teenagers today are obsessed with technologies, which compromises their opportunities to interact the local environment.However, technology has great potential enhance teenagers' 21 st century skills.Besides, studies needed address tension between integration and a widely held belief that environmental education should involve students directly physical environment.Thus, an instructional design is proposed middle school as virtual reality content creators introduce ecological environment,...
Articulating the practices that underlie classroom technology integration can be elusive.In this qualitative case study, we examined one science teacher's design as she planned and taught biology lessons involving augmented reality (AR) technology.Few researchers investigate perspective in everyday studies of AR integration.This study provides a longitudinal, in-situ, micro-level examination practices, two iterations instructional analysis, design, implementation, revision within ten...