- Online Learning and Analytics
- Online and Blended Learning
- Digital Education and Society
- Higher Education Practises and Engagement
- Reflective Practices in Education
- Innovative Teaching and Learning Methods
- Digital literacy in education
- E-Learning and Knowledge Management
- Virtual Reality Applications and Impacts
- Artificial Intelligence in Healthcare and Education
- Technology-Enhanced Education Studies
- Digital Storytelling and Education
- Explainable Artificial Intelligence (XAI)
- Advanced Banach Space Theory
- Student Assessment and Feedback
- Multimedia Communication and Technology
- Higher Education and Employability
- Child Development and Digital Technology
- Computability, Logic, AI Algorithms
- Evaluation of Teaching Practices
- Innovative Approaches in Technology and Social Development
- Commonwealth, Australian Politics and Federalism
- Artistic and Creative Research
- Innovative Teaching Methods
- Biomedical and Engineering Education
The University of Sydney
2020-2025
The University of Notre Dame Australia
2021
Abstract In our postdigital world, unseen algorithms and artificial intelligence (AI) underpin most business educational technologies systems. Also, the use of data to better understand support teaching learning is growing in higher education. Other AI such as synthetic media AI-generated avatars are increasingly used present video-based content society but less common lectures, their effectiveness impact on still being researched debated. this study, an avatar was implemented redesign...
In this Point of Departure, the idea authentic assessment is examined and troubled by drawing on Derrida's hauntology. The spectres higher education invite us to reconsider what 'real' about past, present, future practices. Such do not lecture or produce a single, definitive interpretation. Rather, these provoke speculation whether authenticity remains useful construct for in academia. This hauntological perspective summons paradoxes contradictions 'more-than-real' assessment, recalling lost...
This editorial is in support of an issue the Journal that has a focus on educational technology (EdTech). With this mind, will provide advice how team for section feels evolve into latter part 2020’s, especially given disruption caused by COVID-19 pandemic. Examples are writing space changed over years pandemic, with history EdTech given, followed argument need to be used context. descriptions good practice around theoretical framing, methodology rigour, inclusion people element, and serve...
Purpose Educational design patterns offer practical strategies that can be shared and adapted to address problems in teaching learning. This article explores how educational for connected learning at scale an Australian university may a Vietnamese higher education context. Design/methodology/approach 12 the challenges of active large team management are discussed. The authors then critically reflect on their cross-cultural adaptation context, from university. Findings Transitioning passive...
Design thinking can be broadly defined as a set of creative skills to understand and problem-solve ambiguous complex problems, practice that places humans at the heart design process. Such collaborative ways design-doing are much needed address twenty-first century challenges such climate change. methodology is well known for teaching learning in disciplines, lesser extent, an innovative problem-solving framework business education. Typically has been taught practised physical settings...
Abstract This article is a collective response to the 2003 iteration of James Paul Gee’s What Video Games Have Teach Us About Learning and Literacy . book, foundational text for those working in game studies, literacy education, identified 36 principles ‘good learning’ which he argued were built into design good games, have since been used unsettle landscape formal education. brings together 21 short theoretical empirical contributions centre postdigital perspectives re-engage with, extend,...
The integration of Generative AI (GenAI) technology in higher education demands active and creative pedagogical responses. In this paper we report on an emerging educational design approach which introduces activities for working with GenAI imaginative ways. Through multidisciplinary research, are iteratively designing to engage educators students critical inquiry metaphors. First, introduce the background rationale using metaphor explore education. Our generative draws postdigital ideas...
The rapid development and proliferation of synthetic media AI-generated avatars present both challenges opportunities for higher education. Increasingly, educational institutions must navigate complex ethical pedagogical considerations, as well adapt to the latest AI technologies (Siemens et al., 2022). Ethical principles guide use are urgently needed in education (Bozkurt 2021). In this presentation, we share a practical perspective, framed by specific case-study: implementation...
Educators are wrestling with the changes wrought by generative AI (GenAI), particularly widespread adoption of ChatGPT. This paper introduces creative and collaborative sensemaking GenAI as an alternative form academic professional development to spark reflection on implications this technology for educators increase literacy. By combining human AI-generated text in iterative loops, we created a process collectively investigate use education. Collaborative poetic inquiry, arts-based research...
In an age of ‘deepfakes’, designing learning media and video intentionally ethically becomes more important than ever. Emerging educational research focuses on generative large language models, which use neural networks to produce human-like text based prompts. Yet the design synthetic media, particularly AI-generated avatars, are also currently produced from prompts, remains less explored. This paper share insights ongoing evaluation realistic, avatars as presenters at a Australian...
In this poster, we share ongoing research into the use of realistic AI-generated avatars for education in a large Australian business school. These highly have been used as educational presenters to provoke critical discussions on ethical AI by immersing students text-to-video technology (Vallis et al., 2024). From initial study, an emergent typology media has developed, help educators design teaching and learning based purposes modes delivery Britton & Vallis, 2023; Vallis Britton, Such...
This poster (Padlet ‘Collaborative reflection on AI’) showcases a professional development approach that uses Padlet as an affinity space (Gee, 2004; Honeychurch, 2023) for educators to collaboratively explore and reflect their experiences with Generative AI (GenAI) in education. Following Vallor’s distinction between ease of creation (a key affordance AI) challenges creative expression solely human capacity), we found was accessible tool creating virtual spaces, the format offers visual...
Appears in: ICERI2022 Proceedings Publication year: 2022Pages: 3651-3657ISBN: 978-84-09-45476-1ISSN: 2340-1095doi: 10.21125/iceri.2022.0889Conference name: 15th annual International Conference of Education, Research and InnovationDates: 7-9 November, 2022Location: Seville, Spain
Active and interactive learning approaches in course design are widely supported as increasing student engagement outcomes blended or technology-enhanced environments. As such, designing for self-paced distance online environments is a growing area of research. However, increasingly developed delivered via the institutional LMS where sequencing content linear has an inherent directional flow. Learner choice navigation activity may also impact learner but there less research on these factors....