Sebastian A. C. Perrig

ORCID: 0000-0002-4301-8206
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About
Contact & Profiles
Research Areas
  • Educational Games and Gamification
  • Impact of Technology on Adolescents
  • Innovative Human-Technology Interaction
  • Motivation and Self-Concept in Sports
  • Cardiac Arrest and Resuscitation
  • Behavioral Health and Interventions
  • Digital Games and Media
  • Explainable Artificial Intelligence (XAI)
  • Intensive Care Unit Cognitive Disorders
  • Color perception and design
  • Human-Automation Interaction and Safety
  • Traumatic Brain Injury and Neurovascular Disturbances
  • Flow Experience in Various Fields
  • Mind wandering and attention
  • Cognitive Functions and Memory
  • Technostress in Professional Settings
  • Data Visualization and Analytics
  • Neuroscience of respiration and sleep
  • Data Quality and Management
  • Traumatic Brain Injury Research
  • Aesthetic Perception and Analysis
  • Usability and User Interface Design
  • Ethics and Social Impacts of AI
  • Virtual Reality Applications and Impacts
  • Social and Intergroup Psychology

Human Computer Interaction (Switzerland)
2023-2024

University of Basel
2021-2024

Institute of Psychology
2022

University Hospital of Basel
2020

User experience (UX) research relies heavily on survey scales to measure users' subjective experiences with technology. However, repeatedly raised concerns regarding the improper use of in UX and adjacent fields call for a systematic review current measurement practices. Therefore, we conducted literature review, screening 153 papers from four years ACM Conference Human Factors Computing Systems proceedings (ACM CHI 2019 2022), which 60 were eligible empirical studies using study...

10.3389/fcomp.2024.1368860 article EN cc-by Frontiers in Computer Science 2024-03-04

Past research has demonstrated that aesthetics affect users' experiences in various ways. However, there is little on the impact of interface user performance a smartphone app context. The present paper addresses this gap using an online experiment ( N = 281). Two variants same web were created and manipulated their aesthetics. Participants randomly assigned to either variant asked explore before answering questions concerning app's content. Results showed significant positive effect...

10.3389/fpsyg.2023.1113842 article EN cc-by Frontiers in Psychology 2023-06-14

Transparency is widely regarded as crucial for the responsible real-world deployment of artificial intelligence (AI) and considered an essential prerequisite to establishing trust in AI. There are several approaches enabling transparency, with one promising attempt being human-centered explanations. However, there little research into effectiveness explanations on end-users' trust. What complicates comparison existing empirical work that measured different ways. Some researchers measure...

10.3389/fcomp.2023.1151150 article EN cc-by Frontiers in Computer Science 2023-07-17

Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in HCI and psychology, we conducted systematic literature review to study the transparency measurement reporting. We accessed ACM Digital Library analyze all 48 full papers published at CHI PLAY 2020, those, 24 used self-report measurements were included review. assessed specifically, whether researchers reported What, How Why they measured. found that matched...

10.1145/3474660 article EN Proceedings of the ACM on Human-Computer Interaction 2021-10-05

Trust is often cited as an essential criterion for the effective use and real-world deployment of AI. Researchers argue that AI should be more transparent to increase trust, making transparency one main goals XAI. Nevertheless, empirical research on this topic inconclusive regarding effect trust. An explanation ambiguity could trust operationalized differently within In position paper, we advocate a clear distinction between behavioral (objective) measures reliance attitudinal (subjective)...

10.48550/arxiv.2203.12318 preprint EN cc-by arXiv (Cornell University) 2022-01-01

Trust is crucial for human interaction with artificial intelligence (AI) and frequently measured through questionnaires or rating scales. One commonly used questionnaire in AI research the between People Automation scale (TPA). However, its psychometric quality has yet to be examined context of AI. More recently, a Scale Explainable (TXAI) was recommended but not empirically evaluated. In this study, we assessed qualities both scales, using confirmatory exploratory factor analyses test...

10.1145/3544549.3585808 article EN 2023-04-19

Despite its importance, few validated scales exist to measure aesthetics in HCI. One notable exception, the Visual Aesthetics of Websites Inventory (VisAWI), has never been English. Furthermore, VisAWI contains negatively formulated items, which adversely impact psychometric quality survey scales. Consequently, this paper's aim was development a positive-item version VisAWI, VisAWI-pos, as viable alternative original scale. Positive alternatives for negative items scale were developed and...

10.1080/10447318.2023.2258634 article EN cc-by-nc International Journal of Human-Computer Interaction 2023-09-27

Carelessness or insufficient effort responding is a widespread problem in online research, with estimates ranging from 3% to almost 50% of participants surveys being inattentive. While detecting carelessness has been subject multiple studies, the factors that reduce prevent are not as well understood. Initial evidence suggests warning statements prior study participation may carelessness, but there lack conclusive high-powered studies. This preregistered randomized controlled experiment...

10.3758/s13428-023-02321-z article EN cc-by Behavior Research Methods 2024-01-18

Code status discussions are useful for understanding patients’ preferences in the case of a cardiac/pulmonary arrest. These can also provide patients with basis informed decision-making regarding life-sustaining treatment. We conducted survey to understand current practices and perceptions code tertiary-care Swiss hospital.

10.4414/smw.2020.20194 article EN cc-by Schweizerische medizinische Wochenschrift 2020-03-23

Studies have suggested that taurine may neuro- and cardio-protective functions, but there is little research looking at levels in patients after out-of-hospital cardiac arrest (OHCA). Our aim was to evaluate the association of with mortality neurological deficits a well-defined cohort OHCA patients. We prospectively measured serum concentration upon admission intensive care unit (ICU) University Hospital Basel (Switzerland). analyzed in-hospital (primary endpoint). further evaluated outcomes...

10.3390/jcm9051405 article EN Journal of Clinical Medicine 2020-05-09

Abstract Objectives Prior research found the gut microbiota-dependent and pro-atherogenic molecule trimethylamine-N-oxide (TMAO) to be associated with cardiovascular events as well all-cause mortality in different patient populations disease. Our aim was investigate prognostic value of TMAO regarding clinical outcomes patients after out-of-hospital cardiac arrest (OHCA). Methods We included consecutive OHCA upon intensive care unit admission into this prospective observational study between...

10.1515/cclm-2020-0159 article EN Clinical Chemistry and Laboratory Medicine (CCLM) 2020-08-31

Measuring the subjective experience of digital game players is essential to player research. Recently, Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences gameplay. We present a pre-registered independent online study with large sample provide additional evidence psychometric quality for PXI. Responses from 1518 participants were collected, rating recent or memorable playing using PXI related measures. While our results standard...

10.1145/3613904.3642270 article EN cc-by 2024-05-11

There is interest in novel blood markers to improve risk stratification patients presenting with cardiac arrest. We assessed associations of different plasma sphingomyelin concentrations and neurological outcome In this prospective observational study, adult arrest were included upon admission the intensive care unit (ICU). studied levels 15 species at hospital discharge (primary endpoint) defined by modified Rankin Scale calculation univariable multivariable logistic regression models...

10.3390/jcm9040897 article EN Journal of Clinical Medicine 2020-03-25

In this work, we explore the factorial structure of Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game enjoyment. For purpose, an online survey was conducted on experience video League Legends. Three hundred sixty-nine participants provided information about their in- out-of-game demographics rated using UPEQ subscale Interest/Enjoyment from Intrinsic Motivation Inventory. Using confirmatory exploratory factor analysis, found weaknesses in 3-factor model propose...

10.1145/3450337.3483499 article EN 2021-10-15

Motives are essential concepts in understanding a player's experience video games. We report and describe the analysis of widely used questionnaire to measure players' motives games, for Online Gaming Questionnaire (MOGQ). The present research aimed investigate psychometric quality MOGQ context League Legends (LoL). is 27-item self-report scale designed playing online To this end, 256 participants completed an survey asking about their experiences play LoL. Results confirmatory exploratory...

10.1145/3505270.3558350 article EN 2022-11-02

In this work, we explore the factorial structure of Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game enjoyment. For purpose, an online survey was conducted on experience video League Legends. Three hundred sixty-nine participants provided information about their in- out-of-game demographics rated using UPEQ subscale Interest/Enjoyment from Intrinsic Motivation Inventory. Using confirmatory exploratory factor analysis, found weaknesses in 3-factor model propose...

10.31234/osf.io/zm6gk preprint EN 2021-09-10

Measuring the subjective experience of digital game players is essential to player research. Recently, Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences gameplay. We present a pre-registered independent online study with large sample provide additional evidence psychometric quality for PXI. Responses from 1518 participants were collected, rating recent or memorable playing using PXI related measures. While our results standard...

10.31234/osf.io/yj82m preprint EN 2024-01-24

Despite the importance of trust in human-AI interactions, researchers must adopt questionnaires from other disciplines that lack validation AI context. Motivated by need for reliable and valid measures, we investigated psychometric quality two questionnaires, Trust between People Automation scale (TPA) Jian et al. (2000) Scale Context (TAI) Hoffman (2023). In a pre-registered online experiment (N = 1485), participants observed interactions with trustworthy untrustworthy (autonomous vehicle...

10.48550/arxiv.2403.00582 preprint EN arXiv (Cornell University) 2024-03-01

Despite its popularity, knowledge of the psychometric quality System Usability Scale (SUS) in German is limited. This paper addresses this by developing a positively worded SUS version and investigating two existing versions. In preregistered first study, initial positive alternatives for negative items were evaluated, versions compared. Based on these results, second study validated new positive-only independently original Results indicated that SUS-DE-Pos, based Rummel (2016), performed...

10.31234/osf.io/9j4wv preprint EN 2024-06-13

Despite its popularity, knowledge of the System Usability Scale's (SUS) psychometric quality in German is limited. This article developed a positively worded SUS version and investigated two existing versions. In preregistered first study (N = 250), positive alternatives for negative items were evaluated using item analyses, exploratory factor language expert suggestions. The versions also compared. A second 877) involved participants interacting with 12 websites completing different to...

10.1080/10447318.2024.2434720 article EN cc-by International Journal of Human-Computer Interaction 2024-12-11

Flow is a highly influential concept across many research domains. Because of the close links between enjoyment and flow, it also central in game research. Accordingly, measurement instruments form questionnaires have been developed to measure flow video games. However, limited independent validation work has carried out date. In this project, we evaluated recently Video Game Dispositional Scale (VGDFS) context League Legends. An online survey posted on community reddit.com yielded sample N...

10.1145/3505270.3558351 article EN 2022-11-02

Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in HCI and psychology, we conducted systematic literature review to study the transparency measurement reporting. We accessed ACM Digital Library analyze all 48 full papers published at CHI PLAY 2020, those, 24 used self-report measurements were included review. assessed specifically, whether researchers reported What, How Why they measured. found that matched...

10.31234/osf.io/69eqn preprint EN 2021-07-14

User experience research relies heavily on survey scales to measure users' subjective experiences with technology. However, repeatedly raised concerns regarding the improper use of in UX and adjacent fields call for a systematic review current measurement practices. Therefore, we conducted literature review, screening 153 papers from four years ACM Conference Human Factors Computing Systems proceedings, which 60 were eligible empirical studies using study experiences. We identified 85...

10.31234/osf.io/3jz67 preprint EN 2022-11-30

Since the turn of millennium User Experience (UX) has emerged in field human computer interaction as an extension to classical concept usability. This new approach tries grasp user’s experience whole also considering factors beyond usefulness a product, such pleasure derived from with it. Given fairly young age field, scientific tools for accurate measurements are still rare and lot questions brought up when it comes quality current used UX (Bargas-Avila & Hornbaek, 2011). The goal...

10.31237/osf.io/bkx5y preprint EN 2021-02-04
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