Joshua Volponi

ORCID: 0000-0002-4986-0090
Publications
Citations
Views
---
Saved
---
About
Contact & Profiles
Research Areas
  • Digital Mental Health Interventions
  • Mental Health Research Topics
  • Neural and Behavioral Psychology Studies
  • Cognitive Abilities and Testing
  • Mind wandering and attention
  • Attention Deficit Hyperactivity Disorder
  • Mental Health Treatment and Access
  • Personal Information Management and User Behavior
  • Functional Brain Connectivity Studies
  • Physical Activity and Health
  • Infant Development and Preterm Care
  • EEG and Brain-Computer Interfaces
  • Impact of Technology on Adolescents
  • Technology Use by Older Adults
  • Cognitive Functions and Memory
  • Educational Games and Gamification
  • Mobile Health and mHealth Applications
  • Child and Adolescent Psychosocial and Emotional Development
  • Flow Experience in Various Fields
  • Children's Physical and Motor Development

University of California, San Francisco
2017-2023

University of California System
2017

Most people with mental health disorders fail to receive timely access adequate care. US Hispanic/Latino individuals are particularly underrepresented in care and historically a very difficult population recruit into clinical trials; however, they have increasing mobile technology, over 75% owning smartphone. This technology has the potential overcome known barriers accessing utilizing traditional assessment treatment approaches.This study aimed compare recruitment engagement fully remote...

10.2196/10130 article EN cc-by Journal of Medical Internet Research 2018-06-10

Abstract Preserving attention abilities is of great concern to older adults who are motivated maintain their quality life. Both cognitive and physical fitness interventions have been utilized in intervention studies assess maintenance enhancement seniors, a coupling these approaches compelling strategy buttress both health time- resource-effective manner. With this perspective, we created closed-loop, motion-capture video game (Body-Brain Trainer: BBT) that adapts player’s demands an...

10.1038/s41514-022-00093-y article EN cc-by npj Aging 2022-08-30

Most people with mental health disorders cannot receive timely and evidence-based care despite billions of dollars spent by healthcare systems. Researchers have been exploring using digital technologies to measure behavior in real-world settings mixed results. There is a need create accessible computable datasets advance inclusive transparently validated research for creating robust biomarkers health. Here we share describe one the largest most diverse from over two thousand individuals...

10.1038/s41597-022-01633-7 article EN cc-by Scientific Data 2022-08-27

Mental Health conditions are now amongst the top five burdensome diseases in US. Disparities access to services and health outcomes vary due several factors including socioeconomic status, shortage of mental professionals, stigma linguistic gap between providers non-English speaking minority population. This study explores utility providing Spanish (mono bilingual) Latino/Hispanics an option low-cost yet modern depression assessment interventions available through smartphones. is a fully...

10.1145/3123024.3127877 article EN 2017-09-08

Inattention can negatively impact several aspects of a child's life, including at home and school. Cognitive physical interventions are two promising non-pharmaceutical approaches used to enhance attention abilities, with combined often being marketed teachers, therapists, parents typically without research validation. Here, we assessed the feasibility incorporating an integrated, cognitive-physical, closed-loop video game (body-brain trainer or 'BBT') as after-school program, also evaluated...

10.1038/s41746-023-00812-z article EN cc-by npj Digital Medicine 2023-04-12

<sec> <title>BACKGROUND</title> Executive functions (EFs) predict positive life outcomes and educational attainment. As such, it is imperative that our measures of EF constructs are both reliable valid, with advantages for research tools offer efficiency remote capabilities. </sec> <title>OBJECTIVE</title> The objective this study was to evaluate initial reliability validity evidence a mobile, adaptive measure EFs called Adaptive Cognitive Evaluation - Explorer (ACE-X)....

10.2196/preprints.60041 preprint EN 2024-04-30

Bad actors and bots present threats to data integrity in remote research designs, compromising estimates of cognitive task performance. Here, we share our experiences recommendations for identifying preventing bad from enrolling studies As part a large-scale study, 3,488 participants were recruited through various platforms, including social media MTurk, compensated their participation. Participants categorized according actor status as determined by 1) number risk-level associated with red...

10.31234/osf.io/dvzj4 preprint EN 2024-11-04

Background: The dispassionate ability of smartphones to stream real-time, personalized data from an array onboard sensors can inform assessment and treatment a range medical conditions, including mental health issues. This technology potentially address some the known access barriers, cost, time, stigma, shortage professionals, language barriers other factors that prevent people seeking help in timely fashion. While this holds much promise healthcare, its utility describing patient phenotype...

10.2196/iproc.8504 article EN Iproceedings 2017-09-22

<sec> <title>BACKGROUND</title> Most people with mental health disorders fail to receive timely access adequate care. In the U.S., Hispanic/Latino individuals are particularly underrepresented in care and historically a very difficult population recruit into clinical trials. However, U.S. Hispanic/Latinos have increasing mobile technology, over 75% owning smartphone. This technology has potential overcome known barriers accessing utilizing traditional assessment treatment approaches. </sec>...

10.2196/preprints.10130 preprint EN 2018-02-15

Abstract Preserving attention abilities is of great concern to older adults who are motivated maintain their quality life as they age. Both cognitive and physical fitness interventions have been utilized in intervention studies assess maintenance enhancement seniors, a coupling these approaches compelling strategy buttress both health time- resource-effective manner. With this perspective, we created closed-loop, motion-capture video game (Body-Brain Trainer: BBT) that adapts player’s...

10.21203/rs.3.rs-1171873/v1 preprint EN cc-by Research Square (Research Square) 2021-12-17
Coming Soon ...