- Digital Games and Media
- Adolescent Sexual and Reproductive Health
- Child Development and Digital Technology
- Educational Games and Gamification
- ICT in Developing Communities
- Impact of Technology on Adolescents
- Microfinance and Financial Inclusion
- Pelvic floor disorders treatments
- Mobile Health and mHealth Applications
- Sexuality, Behavior, and Technology
- Nail Diseases and Treatments
- AI in Service Interactions
- Comics and Graphic Narratives
- Social Media in Health Education
- Digital Transformation in Industry
- Menopause: Health Impacts and Treatments
- Lichen and fungal ecology
- Evolutionary Psychology and Human Behavior
- Thermoregulation and physiological responses
- Innovative Approaches in Technology and Social Development
- Open Source Software Innovations
- Flow Experience in Various Fields
- Endometriosis Research and Treatment
- Personality Traits and Psychology
- Reproductive tract infections research
Quinnipiac University
2013-2024
University of Rome Tor Vergata
2024
Long Island University
2012-2013
IEEE Computer Society
2013
Electronic Arts (Canada)
2013
University of Wisconsin–Whitewater
2007-2008
Many reasons have been suggested for the lack of female participation in technologically complex digital game play. A previously unconsidered factor is that cross-gender competition. Rigid gender divisions are norm most analog/traditional games and sports. Societal penalties breaking these norms severe both males females. This article suggests virtual certainty competition might be a deterring females from The ease transgressing traditional play taboos words, however, allows to explore...
Encouraging Mexican men who have sex with (MSM) to learn about and get tested for human immunodeficiency virus (HIV) is essential not only initiate early treatment reduce complications related acquired immune deficiency syndrome (AIDS) but also avoid new infections. HIV testing MSM in Mexico remains a challenge, part because of the stigma discrimination they face their daily lives perceived health care services. Thus, innovative approaches are needed increase uptake prevention services among...
Data about analog and digital play behaviors were collected. Results show that there are significant gender differences in types of play, attitudes towards technological self-efficacy the study population. Those who with technology feel more empowered relation to than those do not. Encouraging gameplay females might increase help address current deficit technology-related fields.
The debate over whether or not playing video games focused on shooting makes players more violent in daily life has obscured the potential benefits of these games. This article argues that virtually simulate predation (which is true most shooters) actually many positive effects have been adequately considered. Predation are an important part cultural landscape and worthy nuanced analysis discussion how they may be affecting positively.
<ns4:p><ns4:bold>Background</ns4:bold>: In response to a Grand Challenges in Global Health call for action collect data about family planning intentions and increase the uptake of methods India, our team designed, developed, piloted <ns4:italic>My Future Family</ns4:italic> video game Karnataka Province. The educates adolescents human sexuality reproduction while asking players when they would like achieve five important milestones. Participants were also asked report who influences them...
This paper discusses the creation of two serious games developed by Engender Games Group with intention meeting specific outcomes in healthcare field. The processes and pitfalls developing this kind are outlined demonstrating how game developers health care professionals can collaborate to produce compelling, fun that meet goals. Atendiendo el Parto en Casa (Home Birth), is a collaboration Drs. Dilys Walker Carrie Rouse at University Washington Medical School educate traditional midwives...
<ns4:p><ns4:bold>Background</ns4:bold>: In response to a Grand Challenges in Global Health call for action collect data about family planning intentions and increase the uptake of methods India, our team designed, developed, piloted <ns4:italic>My Future Family</ns4:italic> video game Karnataka Province. The educates adolescents human sexuality reproduction while asking players when they would like achieve five important milestones. Participants were also asked report who influences them...
The increasing acceptance of the efficacy and validity applied games, specifically games for health, has fostered growth new ideas applications. Engineers game developers are working on a range products that integrate electronics can detect physiological states with or game-like interfaces. These devices record transmit physical behavioral data as well motivate participants to modify behavior in prosocial prohealth ways. U.S. European Games Health conferences, now held annually, testament...
Predation games—games in which the player is actively encouraged and often required to hunt kill order survive—have historically been purview of male players. Females, though now much more involved digital games than before, generally play that stress traditionally feminine values such as socializing with others, shopping, nurturing. This article argues playing virtually simulate predation has many benefits for female teaches participants how survive succeed stressful, competitive,...
<ns3:p>Effective contraceptive education is essential to reducing unwanted pregnancy, increasing uptake of modern methods, and thoughtfully planning desired births. New WHO family organization guidelines recommend situating counseling within a broader context self-care that emphasizes individual agency reproductive empowerment. Digital health interventions, games for specifically, have been validated as effective scalable tools self-guided interactive education, especially among younger...
Effective contraceptive education is essential to reducing unwanted pregnancy, increasing uptake of modern methods, and thoughtfully planning desired births. New World Health Organization (WHO) family organization guidelines recommend situating counseling within a broader context self-care that emphasizes individual agency reproductive empowerment. Digital health interventions, games for specifically, have been validated as effective scalable tools self-guided interactive education,...
<ns4:p><ns4:bold>Background:</ns4:bold> We describe challenges associated with incorporating knowledge assessment into an educational game on a sensitive topic and discuss possible motivations for, solutions to, these challenges.</ns4:p><ns4:p> <ns4:bold>Methods</ns4:bold>: The My Future Family Game (MFF) is tool for collecting data about family planning intentions. was expanded to include information human anatomy sexual reproduction. To assess the efficacy of as teaching education, we...
I have had the opportunity to serve as a reviewer on several National Science Foundation (NSF) Small Business Innovation Research and Technology Transfer (SBIR/STTR) program panels in subject areas of information technology education applications. The SBIR/STTR is unique for entrepreneurs get funding exciting, potentially lucrative products digital media. Funding provided innovative risky projects that push boundaries existing technologies. seeks specifically fund ambitious, entrepreneurial...
<ns4:p><ns4:bold>Background:</ns4:bold> The use of videogames as a public health tool is rapidly expanding. Accurate assessment the efficacy such games complicated by many factors. We describe challenges associated with measuring impact playing videogame information about human sexual anatomy and reproduction discuss motivations for, solutions to, these challenges.</ns4:p><ns4:p> <ns4:bold>Methods</ns4:bold>: My Future Family Game (MFF) validated for collecting data family planning...
Innovative game-based training methods that leverage the ubiquity of cellphones and familiarity with phone-based interfaces have potential to transform public health practitioners in low-income countries such as Liberia. This article describes design, development, testing a prototype Figure It Out mobile game. The game uses disease outbreak scenario promote evidence-based decision-making determining causative agent prescribing intervention measures minimize epidemiological logistical burdens...
<ns4:p><ns4:bold>Background:</ns4:bold> The use of videogames as a public health tool is rapidly expanding. Accurate assessment the efficacy such games complicated by many factors. We describe challenges associated with measuring impact playing videogame information about human sexual anatomy and reproduction discuss motivations for, solutions to, these challenges.</ns4:p><ns4:p> <ns4:bold>Methods</ns4:bold>: My Future Family Game (MFF) validated for collecting data family planning...
Reports events and meetings held at the IEEE GEM 2019 Conference.