- Consumer Retail Behavior Studies
- Color perception and design
- Consumer Behavior in Brand Consumption and Identification
- Technology Adoption and User Behaviour
- Fashion and Cultural Textiles
- Consumer Perception and Purchasing Behavior
- Digital Marketing and Social Media
- Virtual Reality Applications and Impacts
- Customer Service Quality and Loyalty
- Design Education and Practice
- Cultural Industries and Urban Development
- Sharing Economy and Platforms
- Textile materials and evaluations
- Soil and Unsaturated Flow
- Knowledge Management and Sharing
- Service and Product Innovation
- Chinese history and philosophy
- Open Source Software Innovations
- Groundwater and Watershed Analysis
- Educational Reforms and Innovations
- Groundwater and Isotope Geochemistry
- Japanese History and Culture
- Technology Use by Older Adults
- Crafts, Textile, and Design
- Climate change and permafrost
University of Minnesota
2014-2024
Jilin University
2019-2023
China National Commission for Disaster Reduction
2022
Hunan Institute of Technology
2022
LIM College
2010-2021
Twin Cities Orthopedics
2017-2021
Nanjing Agricultural University
2021
University of Minnesota System
2013-2019
Beijing Information Science & Technology University
2015
Utrecht University
2012
This study investigates the online shopping continuance intentions of older adults in United States, focusing on two characteristics this demographic (perceived lack mobility and perceived social isolation) based Technology Acceptance Model Theory Planned Behavior. Structural equation modeling was conducted with a sample 366 U.S. born or before 1965. Perceived positively related to usefulness shopping, which also attitudes continue shopping. isolation subjective norms but negatively...
Access to safe drinking water is one of the fundamental human rights and an important part healthy living. This study considered various land use methods, used geostatistical analysis, triangular random model explore nitrogen pollution estimate its potential risk health for local populations in Songnen Plain Northeast China recognize parameter uncertainties. Nitrate concentrations groundwater ranged from 0.01 523.45 mg/L, more than 72.35% samples exceeded Grade III threshold (20 mg/L N) as...
Purpose – The purpose of this paper are to examine: first, whether the consumer style inventory (CSI) decision-making styles were related opinion seeking using electronic word mouth (eWOM) in social networking sites (SNSs) and attitudes toward online shopping SNSs; second, SNSs mediated links between intent shop for apparel SNSs. Design/methodology/approach conceptual foundation was based on Engel, Kollat, Blackwell's model. In total, 304 college students who SNS users provided usable...
AbstractConsumers’ clothing disposal decisions have lasting ecological effects because the decomposition process of certain materials may take many years. Unfortunately, in USA, much post-consumer used is discarded into landfills at end use life cycle rather than recycled, with little consideration these impacts. The primary aim this mixed methods study was to explore a involving consumers redesigning their garments as sustainable alternative and develop that future entrepreneurs might...
The main objective of this study is to understand the impacts retail greenery and correlated color temperature in biophilic design on consumers' emotions, perceptions (pleasure, arousal, perceived merchandise quality) responses (satisfaction purchase intentions) virtual reality fashion stores. This a 2 × experimental design. Retail greenery/non-retail within-subjects design, while (warm/cool) between-subjects Shopping orientations (utilitarian/hedonic) examined as moderator. 295...
The purpose of our study was to examine the interrelationship among perceived benefits retail loyalty programs (i.e., monetary savings, exploration, entertainment, recognition, social benefits), program loyalty, and customer within context apparel retailing. Monetary were found be positive predictors loyalty. Furthermore, fully mediated effects on whereas it served as a partial mediator in link between savings implications are discussed, limitations areas for future research.
This study investigates the effectiveness of inclusive advertising featuring both plus-size models and straight-size on consumers’ responses. By building Brands as Intentional Agents Framework (BIAF), also mechanism positive effect including brand performance. For this study, a between-subjects design model body size (diverse versus straight only) moderator consumer (plus straight) were used; multivariate analysis covariance was conducted, along with mediation analysis, to test proposed...
Purpose – The purpose of this research was to investigate the effect three virtual fashion stores using product display methods dominant by colour, visual texture and style coordination on consumers' retailer interest, retail pleasure, perception merchandise quality, patronage intention, purchase behaviour provide empirically tested, actionable merchandising researchers practitioners. Design/methodology/approach authors used mixed for exploratory study, combining experimental focus group...
Purpose – The purpose of this paper is to discover user-generated visual merchandising (VM) directives that could guide VM in physical stores as well shed light on future development customizable virtual for online retailing. Design/methodology/approach Applying a facet theory approach, our research involved consumers ( n =145) co-designing 3D store collaboration with target corporation. In total, 67 shops three product categories, i.e., women’s ready-to-wear, boy’s Cherokee, and men’s swim...
Abstract This research conducted in the US investigated effect of lifestyle and shoppable fashion product displays on consumers’ emotional states (pleasure, arousal, cognitive pleasure) further approach avoidance behaviors. It also tested moderating convenience orientation hedonic shopping value relationship between states, as well their behavior. A 2 (lifestyle vs. non-lifestyle) by (shoppable non-shoppable) experimental revealed that participants who viewed lifestyle-shoppable display...
Purpose The authors conducted an action research study with the aim of understanding current commercial offerings in modular designs virtual environments and to explore modularity development based on consumer input for purpose personalizing three-dimensional (3D) fashion stores. Design/methodology/approach Through five phases diagnosing, planning, taking, evaluating specifying learning, attempted diagnose spaces identify right type number modules options 3D stores consumers' actual focus...
This observational research investigates co-design community features and interactions between the company co-designers, as well among co-designers on two websites (Zazzle Threadless). Both invite their consumers to product offerings provide a platform for interact. Interactions communications consumer mark critical departure from early practices that relied one-to-one relationship customer mass customizer. As result of this research, three-phased framework apparel customization is...
Purpose – The purpose of this paper is to test an online apparel co-design experience model and investigate six determinants (perceived ease use, perceived usefulness, enjoyment, level personalization, social presence, attitude towards the co-designed product) effects on behavioural intention. Design/methodology/approach Female college students ( n =265) were surveyed after actual in a computer lab interactions with other users wherever such arenas provided. structural equation modelling was...
A 2 (dress) × (victim alcohol use) (perpetrator between subjects factorial design was used to investigate the influence of dress, use, and gender participants on inferences made by college students ( N = 430) about an alleged victim perpetrator a sexual assault. Whether being schematic appearance moderated dress also tested. Dress use significantly influenced perpetrator. There interaction effect for concerning Wearing body-revealing were interpreted as sign interest victim. Alcohol...
Purpose The purpose of this paper is to examine the effects product display based on colour, discount and brand retail pleasure, arousal, flow, perceived merchandise quality, time spent, satisfaction patronage intentions in both 3D 2D interfaces. This study uses flow theory stimulus-organism-response framework understand coordination methods interface dimensions consumers’ emotional, cognitive behavioural outcomes. Design/methodology/approach conducted a 2 (interface: 2D) × 3 (product...
Drawing on the experiential advantage, three studies were conducted with online clothing rental service users and potential consumers to assess how material framing impact consumer happiness word of mouth (WOM) intentions, moderated by materialism, across different consumption (i.e., buying renting fashion products) product types instrumental vs. terminal products). The findings indicate that enhances perceptions rented products as reflective their self-identity increases product-self...
Tactile response is explored through recall of subjects for fabric preferences. Shifts in touch preference may occur one's experience and require bringing the to awareness. To investigate such shifts preference, who were studying be designers taking an introductory design course asked open-ended format describe fabrics they liked touch. Responses from 123 analyzed three most frequently listed properties soft, smooth, warm. Wool was by 41 percent as a disliked touching. Fabrics associated...
Few studies of frost heave mechanisms have considered multifactor interactions, particularly in unsaturated saline soils typical northeastern China. We collected soil samples western Jijin Province and assessed their potential behavior with reference to four controllable factors: soluble salt content (CSS), compactness (C), temperature (T), water (WC) using a two-level split-plot experiment. The resulting ratio was between −0.6% 2.1%. Analysis variance showed that content, compactness, had...
Abstract The purpose of this research is to understand the nature, size, and lifecycle online co-design community interactions through a focused case study real business with an aim provide actionable strategies for service innovation advancement, help forecast future trends in crowd-sourced co-design. Crowd-sourced, socially-empowered design environments not only reduce cost sourcing production, but also address individual user's needs experience sharing, entertainment, relationship...
An understanding of the way we perceive touch and come to prefer certain sensory experiences is a first step toward including sensation in design communication products. Early memories are explored from cultural perspective. Experiences students China (109) United States (108) compared based upon tapping their responses early memories. Responses communicated using range simple multiple word descriptions, include cognitive affective, e.g. preferences associational descriptors, for both US...
Purpose In the context of crowdsourced new product development (NPD), purpose this paper is to investigate optimal level community involvement (CI) (e.g. zero, limited, and high) when creating products from perspectives both ordinary advanced users. The authors also influence design interest need for social affiliation on users’ attitudes toward willingness use co-design. Design/methodology/approach conducted two survey studies using (Study 1, n =199) users 2, =131) evaluate co-designed...