Derek Lomas

ORCID: 0000-0003-2329-7831
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About
Contact & Profiles
Research Areas
  • EEG and Brain-Computer Interfaces
  • Neural dynamics and brain function
  • Neuroscience and Music Perception
  • Plant Physiology and Cultivation Studies
  • Innovative Human-Technology Interaction
  • Mind wandering and attention
  • Horticultural and Viticultural Research
  • Online Learning and Analytics
  • Intelligent Tutoring Systems and Adaptive Learning
  • Educational Games and Gamification
  • Irrigation Practices and Water Management
  • Teaching and Learning Programming
  • Digital Mental Health Interventions
  • Greenhouse Technology and Climate Control
  • Plant Water Relations and Carbon Dynamics
  • Mindfulness and Compassion Interventions
  • Space Satellite Systems and Control
  • Mental Health Research Topics
  • Cognitive and developmental aspects of mathematical skills
  • Astro and Planetary Science
  • Spacecraft Dynamics and Control
  • Prostate Cancer Diagnosis and Treatment
  • Prostate Cancer Treatment and Research
  • Climate change impacts on agriculture
  • Aeolian processes and effects

Delft University of Technology
2018-2024

University of York
2016-2022

University of Oxford
2022

University of California, San Diego
2007-2018

Carnegie Mellon University
2010-2017

Marshall Space Flight Center
1991-2002

Israel Water Authority
1976-2000

British Nuclear Fuel Limited (United Kingdom)
1989

Hebrew University of Jerusalem
1970

Bundesministerium für Klimaschutz, Umwelt, Energie, Mobilität, Innovation und Technologie
1964

Online games can serve as research instruments to explore the effects of game design elements on motivation and learning. In our research, we manipulated an online math investigate effect challenge player To test \'1cInverted-U Hypothesis\'1d, which predicts that maximum engagement will occur with moderate challenge, produced two large-scale (10K 70K subjects), multi-factor (2x3 2x9x8x4x25) experiments. We found that, in almost all cases, subjects were more engaged played longer when was...

10.1145/2470654.2470668 article EN 2013-04-27

Background: Cognitive behavioral therapy is an efficacious treatment for child anxiety disorders. Although efficacious, many children (40%-50%) do not show a significant reduction in symptoms or full recovery from primary diagnoses. One possibility that they are unwilling to learn and practice cognitive skills beyond sessions. This can occur variety of reasons, including lack motivation, forgetfulness, understanding. Mobile health (mHealth) gamification provides potential solution improve...

10.2196/games.8902 article EN cc-by JMIR Serious Games 2018-05-10

Many game designers aim to optimize difficulty make games that are "not too hard, not easy." However, recent experiments have shown even moderate can reduce player engagement. The present work investigates other design factors may account for the purported benefits of difficulty, such as choice, novelty and suspense. These were manipulated in three involving over 20,000 play sessions an online educational game.

10.1145/3025453.3025638 article EN 2017-05-02

Energy feedback systems, particularly residential energy systems (REFS), have emerged as a key area for HCI and interaction design. However, we argue that researchers, designers others concerned with the design evaluation of interactive should more strongly consider ineffectiveness such including not only potential limitations specific types REFS or in general but also potentially counterproductive harmful effects REFS. In this paper outline research questions issues future work based on...

10.1145/1858171.1858215 article EN 2010-08-16

Classical theories of harmony have been used to explain phenomena like beauty, happiness, health, virtue, pleasure, peace, and even ecological sustainability. With the intent making these more accessible designers, this article reviews conception from about 500 BCE present. It begins with a brief overview in classical Chinese Greek philosophy. Then it examines role renaissance, scientific revolution, early modern period across topics aesthetics, ethics, physics, politics, economics. Finally,...

10.1016/j.sheji.2022.01.001 article EN cc-by She ji 2022-01-01

"Multi-armed bandits" offer a new paradigm for the AI-assisted design of user interfaces. To help designers understand potential, we present results two experimental comparisons between bandit algorithms and random assignment. Our studies are intended to show how bandits able rapidly explore an space automatically select optimal configuration. focus is on optimization game space. The our experiments that can make data-driven more efficient accessible interface designers, but human...

10.1145/2858036.2858425 article EN 2016-05-05

Designing artificial intelligence (AI) to support health and wellbeing is an important broad challenge for technologists, designers, policymakers. Drawing upon theories of AI cybernetics, this article offers a design framework designing intelligent systems optimize human wellbeing. We focus on the production information feedback loops in complex community settings, discuss case study My Wellness Check, system designed mental needs university students staff during COVID-19 pandemic.The basis...

10.3389/fpsyg.2022.1011883 article EN cc-by Frontiers in Psychology 2023-01-04

Abstract Background Readability metrics provide us with an objective and efficient way to assess the quality of educational texts. We can use readability measures for finding assessment items that are difficult read a given grade level. Hard‐to‐read math word problems put some students at disadvantage if they behind in their literacy learning. Despite abilities, these perform poorly on difficult‐to‐read because poor reading skills. Less readable tests create equity issues who relatively new...

10.1111/jcal.12776 article EN Journal of Computer Assisted Learning 2023-01-23
A. Lagg A. Gandorfer S. K. Solanki J. C. del Toro Iniesta Yukio Katsukawa and 95 more P. N. Bernasconi Thomas Berkefeld A. Feller T. L. Riethmüller A. Álvarez‐Herrero Masahito Kubo V. Mártínez Pillet H. N. Smitha D. Orozco Suárez B. Grauf M. P. Carpenter Alexander Graham Bell María-Teresa Álvarez-Alonso Daniel Álvarez García Beatriz Aparicio del Moral Daniel Ayoub F. J. Bailén Eduardo Bailón Martínez M. Balaguer Jiménez P. Barthol Montserrat Bayon Laguna L. R. Bellot Rubio M. Bergmann J. Blanco Rodríguez Jan Bochmann J. M. Borrero Antonio Campos-Jara J. S. Castellanos Durán María Cebollero A. Rodríguez W. Deutsch H. Eaton A. Fernández-Medina G. Fernández-Rico A. Ferreres Andrés García Ramón María García Alarcia Pilar García Parejo Daniel Garranzo-García J. L. Gasent Blesa K. Gerber D. Germerott Dean L. Palmer L. Gizon Miguel Angel Gómez Sánchez-Tirado David González Alejandro Gonzalo Melchor Sam Goodyear Hirohisa Hara Edvarda Harnes K. Heerlein F. Heidecke J. Heinrichs David Hernández Expósito J. Hirzberger Johannes Hoelken Sangwon Hyun F. A. Iglesias Ryohtaroh T. Ishikawa Minwoo Jeon Yusuke Kawabata M. Kolleck H. Laguna Derek Lomas A. C. López Jiménez Paula Manzano Takuma Matsumoto David Mayo Turrado Thimo Meierdierks Stefan Meining Markus Monecke José Miguel Morales-Fernández Antonio J. Moreno Mantas A. Moreno Vacas Marc Ferenc Müller Reinhard Müller Yoshiyuki Naito E. Nakai Armonía Núñez Peral Takayoshi Oba Geoffrey Palo Isabel Pérez-Grande Javier Piqueras Carreño Tobias Preis Damien Przybylski C. Quintero Noda Sandeep Ramanath J. L. Ramos N. E. Raouafi María-Jesús Rivas-Martínez P. Martinez Manuel Rodríguez Valido B. Ruiz Cobo A Rodríguez Antonio Sánchez Gómez

In July 2024, Sunrise completed its third successful science flight. The III observatory had been upgraded significantly after the two previous flights in 2009 and 2013. Three completely new instruments focus on small-scale physical processes their complex interaction from deepest observable layers photosphere up to chromospheric heights. Previously poorly explored spectral regions lines are exploited paint a three-dimensional picture of solar atmosphere with unprecedented completeness level...

10.48550/arxiv.2502.06483 preprint EN arXiv (Cornell University) 2025-02-10

Resonance, a powerful and pervasive phenomenon, appears to play major role in human interactions. This article investigates the relationship between physical mechanism of resonance experience resonance, considers possibilities for enhancing within human-robot We first introduce as widespread cultural scientific metaphor. Then, we review nature "sympathetic resonance" mechanism. Following this introduction, remainder is organized two parts. In part one, (including synchronization rhythmic...

10.3389/fnbot.2022.850489 article EN cc-by Frontiers in Neurorobotics 2022-04-27

This one day workshop will explore the use of Generative Artificial Intelligence (GenAI) in design research and practice. technologies are developing rapidly many designers using them. Yet, there remains little published work on GenAI design. Our goal is to not only showcase potential for design, but engage discussions its shortcomings opportunities as they have been already articulated by scholars. By synthesizing both unpublished works, we develop best practices, ethical considerations,...

10.1145/3563703.3591453 article EN Designing Interactive Systems Conference 2023-07-08

RumbleBlocks was developed at the Entertainment Technology Center (ETC) to teach engineering principles of tower stability children ages 4–7. The game features construction, piece removal, and comparison levels which were designed with feedback from early childhood educators learning researchers, iteratively improved child play tests. This paper emphasizes development process, initial formative tests children. It using Unity3D engine, allowing for export as a stand-alone application, web...

10.1109/cgames.2012.6314570 article EN 2012-07-01

Abstract INTRODUCTION With Alzheimer's disease and related dementias (ADRD) representing an enormous public health challenge, there is a need to support individuals in learning about addressing their modifiable risk factors (e.g., diet, sleep, physical activity) prevent or delay dementia onset. However, limited availability for evidence‐informed tools that deliver both quality education positive behavior change such as by increasing self‐efficacy personalizing goal setting. Tools address the...

10.1002/trc2.12457 article EN cc-by-nc-nd Alzheimer s & Dementia Translational Research & Clinical Interventions 2024-01-01

Background As smartphone technology has become nearly ubiquitous, there is a growing body of literature suggesting that ecological momentary cognitive testing (EMCT) offers advantages over traditional pen-and-paper psychological assessment. We introduce newly developed platform for the self-administration tests in ecologically valid ways. Objective The aim this study to develop Health Insurance Portability and Accountability Act–compliant EMCT smartphone-based frequent repeated abilities...

10.2196/36665 article EN cc-by Journal of Medical Internet Research 2022-07-29

10.1016/0002-1571(70)90012-9 article EN Agricultural Meteorology 1970-01-01

Naturalistic music typically contains repetitive musical patterns that are present throughout the song. These form a signature, enabling effortless song recognition. We investigate whether neural responses corresponding to these also serve as recognition of later segments on learning initial segments. examine EEG encoding naturalistic employing NMED-T and MUSIN-G datasets. Experiments reveal (a) training machine classifiers 20s segment enables accurate prediction from remaining segments; (b)...

10.1109/icassp43922.2022.9747332 article EN ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2022-04-27

Electroencephalography (EEG) enables online monitoring brain activity, which can be used for neurofeedback. One of the growing applications EEG neurofeedback is to facilitate meditation practice. Specifically, alert participants whenever they get distracted during practice based on changes in their activity. In this study, we develop machine learning models detect moments distraction (due mind wandering or drowsiness) using signals. We use data 24 while performing a breath focus with...

10.1109/apscon56343.2023.10101045 article EN 2023-01-23

Selective sustained attention, or the ability to allocate perceptual and mental resources a single object event, is an important cognitive widely assumed be required for learning. Assessing young children's selective attention challenging due limited number of sensitive developmentally appropriate performance-based measures. Furthermore, administration existing assessments difficult, as engagement with such tasks wanes quickly. One potential solution provide within engaging environment,...

10.4018/ijgcms.2015100102 article EN International Journal of Gaming and Computer-Mediated Simulations 2015-08-24

One consequence of rapid advances in computer technology is the obsolescence hundreds millions computers each year. This paper explores strategies for increasing reuse outdated through an investigation 8-bit home that still popular developing countries. We observed use 16 households Ahmedabad and Bangalore, India order to gain insight into contextual factors support continued popularity device. While most become obsolete less than a decade, this 30-year-old remains useful because it provides...

10.1145/2470654.2481379 article EN 2013-04-27

Abstract In an era where artificial intelligence (AI) permeates every facet of our lives, the imperative to steer AI development toward enhancing human wellbeing has never been more critical. However, such positive poses substantial challenges due current lack mature methods for addressing complexities that designing poses. This article presents and evaluates design method aimed at this gap. The provides a human-centered process translating aspirations into concrete interventions. First, we...

10.1017/s0890060424000155 article EN Artificial intelligence for engineering design analysis and manufacturing 2024-01-01
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