Ramazan Yılmaz

ORCID: 0000-0002-2041-1750
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About
Contact & Profiles
Research Areas
  • Online and Blended Learning
  • Online Learning and Analytics
  • Innovative Teaching and Learning Methods
  • Education Practices and Challenges
  • Impact of Technology on Adolescents
  • Gender and Technology in Education
  • Education and Technology Integration
  • Educational Methods and Analysis
  • Technology-Enhanced Education Studies
  • Knowledge Management and Sharing
  • Innovative Teaching Methods
  • Education and Learning Interventions
  • Teaching and Learning Programming
  • Child Development and Digital Technology
  • Cyberloafing and Workplace Behavior
  • Educational Games and Gamification
  • Virtual Reality Applications and Impacts
  • Artificial Intelligence in Healthcare and Education
  • Intelligent Tutoring Systems and Adaptive Learning
  • E-Learning and Knowledge Management
  • Educational Assessment and Pedagogy
  • Organizational and Employee Performance
  • Reflective Practices in Education
  • Media Discourse and Social Analysis
  • Educational Leadership and Administration

Bartin University
2016-2025

American Society of Safety Professionals
2021

Ankara University
2018-2020

Hacettepe University
2020

Sakarya University
2017

Sakarya Eğitim ve Araştırma Hastanesi
2017

Bursa Orhangazi University
2015

ChatGPT (generative pre-trained transformer) is one of the artificial intelligence (AI) technologies that have started to be used in programming education. However, effect using education on learning processes and outcomes not yet known. This study investigated students' computational thinking skills, self-efficacy, motivation toward lesson. The research was conducted 45 undergraduate students who took a university-level course. carried out according experimental design with pretest-posttest...

10.1016/j.caeai.2023.100147 article EN cc-by-nc-nd Computers and Education Artificial Intelligence 2023-01-01

With the diversification of generative artificial intelligence (AI) applications, interest in their use every segment and field society recent years has been increasing rapidly. One these areas is programming learning program writing processes. AI tools used for this purpose ChatGPT. The ChatGPT processes become widespread, tool a certain potential process. However, when literature examined, research results related to using have yet be found. existing gap that requires exploration. This...

10.1016/j.chbah.2023.100005 article EN cc-by-nc-nd Computers in Human Behavior Artificial Humans 2023-07-16

The purpose of this study is to formulate an acceptance scale grounded in the Unified Theory Acceptance and Use Technology (UTAUT) model. designed scrutinize students' generative artificial intelligence (AI) applications. This tool assesses levels toward AI development was conducted three phases, encompassing 627 university students from various faculties who have utilized tools such as ChatGPT during 2022–2023 academic year. To evaluate face content validity scale, input sought...

10.1080/10447318.2023.2288730 article EN International Journal of Human-Computer Interaction 2023-12-12

Massive Open Online Courses (MOOCs) are a type of Learning Management Systems (LMSs), but it seems that the influence instructor in these systems is minimal or simply lacking. These present learning content and materials to all learners attending course same way fail offer individualized instruction recognizes individual differences needs learners. It reported such problems can be eliminated by making new generation intelligent systems. However, there still an ongoing search for conceptual...

10.1016/j.caeai.2022.100092 article EN cc-by-nc-nd Computers and Education Artificial Intelligence 2022-01-01

Studies show a relationship between social appearance anxiety, aggression, and behavioral addictions. However, the smartphone addiction, Internet Gaming Disorder (IGD) has not been investigated. The present study used self-report survey to examine structural relationships IGD. sample comprised 383 Turkish undergraduate students (50.9% male; 49.1% female), all of who played online videogames. demographic information questions Social Appearance Anxiety Scale, Buss-Perry Aggression Smartphone...

10.1016/j.jadr.2023.100483 article EN cc-by-nc-nd Journal of Affective Disorders Reports 2023-01-01

Introduction Generative artificial intelligence (AI) tools, such as ChatGPT, have gained significant traction in educational settings, offering novel opportunities for enhanced learning experiences. However, limited research has investigated how students perceive and accept these emerging technologies. This study addresses this gap by developing a scale to assess university students’ attitudes toward generative AI tools education. Methods A three-stage process was employed develop validate...

10.3389/fcomp.2025.1528455 article EN cc-by Frontiers in Computer Science 2025-02-25

The aim of the present study is to reveal impact interactive environment and metacognitive support (MS) in online learning on academic achievement transactional distance (TD). designed as 2 × factorial design, both qualitative quantitative research techniques are used. was carried out 127 students, this design implemented an evaluated based test, TD scale, semistructured interviews. results revealed that synschronous environments had a significant reducing perception. In asynschronous...

10.1177/0735633116656453 article EN Journal of Educational Computing Research 2016-06-29

The purpose of this study was to determine the skill levels secondary school students regarding computational thinking, programming self-efficacy and reflective thinking aimed at problem solving examine their experiences in training process on robotic activities. Toward purpose, a 10-week application conducted with 55 from 6th 7th grades who received education Western Black Sea region Turkey during year 2017-2018. using mixed model various scales quantitative dimension. On other hand,...

10.30935/cet.554493 article EN Contemporary Educational Technology 2019-04-16

Flipped Classroom (FC) has become an increasingly popular model in many disciplines today’s educational system. In order for the FC to be effective, it is important student have self-regulation skills. It especially that students advanced self-regulatory skills so online learning process of can successfully completed. believed metacognitive support (MS) provided by pedagogical agent during will contribute development students. The purpose this research examine impact MS via on students’...

10.1177/0735633117707696 article EN Journal of Educational Computing Research 2017-05-16

In this research, the effect of use learning analytics (LA) based feedback as a metacognitive tool on learners’ transactional distance and motivation was examined. The research carried out according to experimental design 81 university students. students were randomly assigned control groups. While in group provided weekly LA results, no about results. Research data obtained through scale motivated strategies for questionnaire. results study showed that providing support learners has an...

10.1080/14703297.2020.1794928 article EN Innovations in Education and Teaching International 2020-07-20

Blended learning (BL) has been increasingly implemented in higher education, while more research is needed to investigate the role of metacognitive awareness, reflective thinking, problem solving and community inquiry on academic self-efficacy BL. This correlational study collected data from 217 undergraduate students an introductory computer course, using five well-established instruments. The result showed that there was a strong positive relationship between thinking skills, also moderate...

10.17718/tojde.989874 article EN Turkish Online Journal of Distance Education 2023-01-01

Yapay zekâ okuryazarlığı kavramı günümüzde yapay teknolojilerinin gelişmesine ve her sektörde kullanımının yaygınlaşmasıyla birlikte daha da önemli hale gelmiştir. Bireylerin durum düzeylerini belirlemek için uluslararası literatürde çeşitli ölçme araçlarının kullanıldığı görülmektedir. Ancak ulusal bu amaçla geliştirilmiş bir aracının olmadığı görülmüştür. Bu araştırma, Laupichler arkadaşları (2023) tarafından geliştirilen "Yapay Zekâ Okuryazarlığı Ölçeği"nin Türk kültürüne uyarlaması,...

10.53694/bited.1376831 article TR Bilgi ve İletişim Teknolojileri Dergisi 2023-12-28
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