Stanislav Klimenko

ORCID: 0000-0001-8918-8123
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About
Contact & Profiles
Research Areas
  • Particle physics theoretical and experimental studies
  • High-Energy Particle Collisions Research
  • Quantum Chromodynamics and Particle Interactions
  • Computational Physics and Python Applications
  • Computer Graphics and Visualization Techniques
  • Particle Detector Development and Performance
  • Virtual Reality Applications and Impacts
  • Nuclear physics research studies
  • 3D Shape Modeling and Analysis
  • Augmented Reality Applications
  • Cosmology and Gravitation Theories
  • Advanced Numerical Analysis Techniques
  • Advanced Data Processing Techniques
  • Advanced Optical Imaging Technologies
  • 3D Surveying and Cultural Heritage
  • Planetary Science and Exploration
  • Distributed and Parallel Computing Systems
  • Scientific Computing and Data Management
  • Quantum Mechanics and Applications
  • Relativity and Gravitational Theory
  • Manufacturing Process and Optimization
  • Astronomical Observations and Instrumentation
  • Human Motion and Animation
  • Radio Astronomy Observations and Technology
  • Black Holes and Theoretical Physics

Moscow Institute of Physics and Technology
2003-2018

Institute for High Energy Physics
1994-2017

Institute of Physics and Technology
2013

University of Florida
2010

Information Technology Institute
2006

Children's Defense Fund
2002

Center for Information Technology
2000

FZI Research Center for Information Technology
2000

Joint Institute for Nuclear Research
1968

In this paper we introduce Simulated Reality (SR) as a new concept for the interplay between simulation, optimization and interactive visualization. We see SR metaphor visual exploration of simulation results. The vision implies behavior simulations. Fact is today that simulations might still need hours computation time, especially in crash worthiness. This shows approaches to come closer SR. Combining design experiments methods, metamodeling, interpolation schemes innovative graphics enable...

10.1109/cw.2007.65 article EN 2007-10-01

The vertex \ensuremath{\gamma}\ensuremath{\rightarrow}3\ensuremath{\pi} has been investigated in the reaction of pion pair production by pions nuclear Coulomb field, ${\ensuremath{\pi}}^{\ensuremath{-}}$+(Z,A)\ensuremath{\rightarrow}${\ensuremath{\pi}}^{\ensuremath{-}}$+${\ensuremath{\pi}}^{0}$+(Z,A), region low-invariant-mass ${\ensuremath{\pi}}^{\mathrm{\ensuremath{-}}}$${\ensuremath{\pi}}^{0}$ pairs. experiment carried out 40-GeV beam IHEP accelerator (Serpukhov) with SIGMA spectrometer....

10.1103/physrevd.36.21 article EN Physical review. D. Particles, fields, gravitation, and cosmology/Physical review. D. Particles and fields 1987-07-01

This paper is dedicated to the idea of studying in virtual worlds and discusses how storytelling technology (VST) can provide an educational process. We try answer question — it possible substitute a real learning environment with fully immersive 3D space? And if so, what role should teacher play skills he have? describe several advantages that (VE) has as compared ordinary classroom. It enables children explore phenomenon involved gives them strong incentive study. Further, VE we transfer...

10.1109/cw.2009.57 article EN 2009-01-01

We introduce the concept of streamballs for flow visualization. Streamballs are based upon implicit surface generation techniques adopted from well-known metaballs. Their property to split or merge automatically in areas significant divergence convergence makes them an ideal tool visualization arbitrary complex fields. Using convolution surfaces generated by continuous skeletons streamball construction offers possibility visualize even tensor

10.5555/951087.951130 article EN IEEE Visualization 1994-10-17

Simulation of an object's elastic deformation is important feature in applications where three-dimensional object behavior explored. In addition, the benefits user-object interactions are best realized interactive environments which require rapid computation deformations. this paper we present a prototype system for simulation objects Virtual Environments (VE) under real-time conditions. The approach makes use method finite elements and precomputed Green's functions. interactively visualized...

10.5555/509709.509718 article EN 2002-05-30

The main article focus is creating of machine and human readable vocabulary describing emergencies. Vocabulary tends to solve problem low interoperability technological semantic incompatibility departmental information systems. developed in the form OWL ontology. Proposed ontology could help establish shared situation awareness between all participants crisis management (emergency services, medical police, population exposed risk). Article describes stages for such ontology, from high level...

10.1109/cw.2013.61 article EN 2013-10-01

Gesture Recognition is a technology that makes devices such as computer capable of recognizing and responding to different gestures produced by the human body. With recent growth 3D virtual world applications, demand improve gesture recognition method, especially hand recognition, has increased. In this paper, we propose novel vision-based system for controlling based on depth images obtained from camera device. For proposed system, used mix spatial space features consisting 2D features. The...

10.1109/waina.2018.00157 article EN 2018-05-01

In this paper we describe a semantic approach to visualization of 3D cyberspace scientific papers and their research front using web-based graphic. The most cited significant documents in are represented by spheres large size the distance between is proportional similarity. A new measure similarity proposed that determined maximum correlation explicit implicit connectivity documents. science contextual citation index (SCCI) defined with (SCI) implemented. SCCI can more accurately impact,...

10.1145/3208806.3208825 article EN 2018-06-19

Visual perception of 3D space is a major source information for person. The role athlete's visual in movement behaviour very important adequate action sport. Given the specialization our team (virtual environment technology), we decided to investigate impact 3Dperception different parameters on results virtual alpine skiing.

10.1109/cw.2011.16 article EN 2011-10-01

Recently, new interactive devices such as hap tic became available for game development. 6DOF give the user an opportunity "to feel" simulated virtual environment in way similar to real world. Hap tic-based interaction can add a dimension "serious games" The "feel" objects surfaces and complex forces 3D environment. In this paper, we propose two serious games. first "T Puzzle" game, weight of objects, rotate move puzzle pieces This be used improve user's spatial abilities. second "Mol...

10.1109/cw.2014.14 article EN 2014-10-01

We study a static spherically symmetric problem with black hole and radially directed geodesic flows of dark matter. The obtained solutions have the following properties. At large distances, gravitational field produces constant velocities circular motion, i.e. flat rotation curves. smaller switches to Newtonian regime, then Schwarzschild regime. Deviations from regime start below radius. matter prevents creation event horizon, instead, spherical region possessing extremely redshift is...

10.1142/s0129183117500966 article EN International Journal of Modern Physics C 2017-07-01

The paper presents a personal view of Russian (former Soviet Union) computer science based on the author's experience during 1965-1995. outline science's vertical integration structure as well cursory look at regional are described. research topics under investigation institutions listed. A detailed picture development starting from 1950s and characteristics major teams is given. Special attention paid to finding factors that led crash industry. strategy blunders noted.

10.1109/85.778979 article EN IEEE Annals of the History of Computing 1999-01-01

We present the results of an experimental investigation production in nuclear Coulomb field low-invariant-mass pions pairs by reaction ${\ensuremath{\pi}}^{\mathrm{\ensuremath{-}}}$Z\ensuremath{\rightarrow}${\ensuremath{\pi}}^{\mathrm{\ensuremath{-}}}$${\ensuremath{\pi}}^{0}$Z at 40 GeV. have obtained for first time value \ensuremath{\gamma}\ensuremath{\rightarrow}3\ensuremath{\pi} coupling constant...

10.1103/physrevlett.56.796 article EN Physical Review Letters 1986-02-24
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