- Visual perception and processing mechanisms
- Cognitive Abilities and Testing
- Neural and Behavioral Psychology Studies
- Hearing Impairment and Communication
- Multisensory perception and integration
- Tactile and Sensory Interactions
- Educational Games and Gamification
- Impact of Technology on Adolescents
- Ophthalmology and Visual Impairment Studies
- Neurobiology of Language and Bilingualism
- Child Development and Digital Technology
- Child and Animal Learning Development
- Creativity in Education and Neuroscience
- Reading and Literacy Development
- Cognitive Science and Mapping
- Hand Gesture Recognition Systems
- Mind wandering and attention
- Visual Attention and Saliency Detection
- Neural dynamics and brain function
- Cognitive and developmental aspects of mathematical skills
- Functional Brain Connectivity Studies
- Digital Games and Media
- Autism Spectrum Disorder Research
- Intelligent Tutoring Systems and Adaptive Learning
- Identity, Memory, and Therapy
University of Geneva
2015-2024
Biotech Park
2021-2023
University of Rochester
2010-2020
University of Wisconsin–Madison
2018
University of Glasgow
2018
Rensselaer Polytechnic Institute
2018
University of California, Berkeley
2016
University of Rochester Medical Center
2013
University of Southern California
2011
Institute of Cognitive and Brain Sciences
2010
Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing can alter fundamental characteristics system, such as spatial resolution processing across field. To determine processing, measured smallest distance a distractor could be from target without compromising identification. This approach exploits fact is hindered distractors are brought close to target, phenomenon known...
The authors investigated the effect of action gaming on spatial distribution attention. used flanker compatibility to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement compared with nongamers, not only periphery but also central vision. then a target localization task unambiguously establish that enhances visual attention over wide field view. were more accurate than nongamers at all eccentricities tested, advantage held...
Cerebral organization during sentence processing in English and American Sign Language (ASL) was characterized by employing functional magnetic resonance imaging (fMRI) at 4 T. Effects of deafness, age language acquisition, bilingualism were assessed comparing results from ( i ) normally hearing, monolingual, native speakers English, ii congenitally, genetically deaf, signers ASL who learned late through the visual modality, iii hearing bilinguals English. All groups, their language, or ASL,...
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range tasks, and without compromising accuracy. Here we review evidence that very act playing action video games significantly reduces sacrificing Critically, increase in observed various tasks beyond game situations. Video gaming may therefore provide an...
We compared normally hearing individuals and congenitally deaf as they monitored moving stimuli either in the periphery or center of visual field. When participants peripheral field, greater recruitment (as measured by functional magnetic resonance imaging) motion-selective area MT/MST was observed than individuals, whereas two groups were comparable when attending to central This finding indicates an enhancement attention space individuals. Structural equation modeling used further...