Daphné Bavelier

ORCID: 0000-0002-5904-1240
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About
Contact & Profiles
Research Areas
  • Visual perception and processing mechanisms
  • Cognitive Abilities and Testing
  • Neural and Behavioral Psychology Studies
  • Hearing Impairment and Communication
  • Multisensory perception and integration
  • Tactile and Sensory Interactions
  • Educational Games and Gamification
  • Impact of Technology on Adolescents
  • Ophthalmology and Visual Impairment Studies
  • Neurobiology of Language and Bilingualism
  • Child Development and Digital Technology
  • Child and Animal Learning Development
  • Creativity in Education and Neuroscience
  • Reading and Literacy Development
  • Cognitive Science and Mapping
  • Hand Gesture Recognition Systems
  • Mind wandering and attention
  • Visual Attention and Saliency Detection
  • Neural dynamics and brain function
  • Cognitive and developmental aspects of mathematical skills
  • Functional Brain Connectivity Studies
  • Digital Games and Media
  • Autism Spectrum Disorder Research
  • Intelligent Tutoring Systems and Adaptive Learning
  • Identity, Memory, and Therapy

University of Geneva
2015-2024

Biotech Park
2021-2023

University of Rochester
2010-2020

University of Wisconsin–Madison
2018

University of Glasgow
2018

Rensselaer Polytechnic Institute
2018

University of California, Berkeley
2016

University of Rochester Medical Center
2013

University of Southern California
2011

Institute of Cognitive and Brain Sciences
2010

Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing can alter fundamental characteristics system, such as spatial resolution processing across field. To determine processing, measured smallest distance a distractor could be from target without compromising identification. This approach exploits fact is hindered distractors are brought close to target, phenomenon known...

10.1111/j.1467-9280.2007.01853.x article EN Psychological Science 2007-01-01

The authors investigated the effect of action gaming on spatial distribution attention. used flanker compatibility to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement compared with nongamers, not only periphery but also central vision. then a target localization task unambiguously establish that enhances visual attention over wide field view. were more accurate than nongamers at all eccentricities tested, advantage held...

10.1037/0096-1523.32.6.1465 article EN Journal of Experimental Psychology Human Perception & Performance 2006-01-01

Cerebral organization during sentence processing in English and American Sign Language (ASL) was characterized by employing functional magnetic resonance imaging (fMRI) at 4 T. Effects of deafness, age language acquisition, bilingualism were assessed comparing results from ( i ) normally hearing, monolingual, native speakers English, ii congenitally, genetically deaf, signers ASL who learned late through the visual modality, iii hearing bilinguals English. All groups, their language, or ASL,...

10.1073/pnas.95.3.922 article EN Proceedings of the National Academy of Sciences 1998-02-03

In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range tasks, and without compromising accuracy. Here we review evidence that very act playing action video games significantly reduces sacrificing Critically, increase in observed various tasks beyond game situations. Video gaming may therefore provide an...

10.1111/j.1467-8721.2009.01660.x article EN Current Directions in Psychological Science 2009-12-01

10.1016/j.dcn.2011.11.001 article EN publisher-specific-oa Developmental Cognitive Neuroscience 2011-11-10

We compared normally hearing individuals and congenitally deaf as they monitored moving stimuli either in the periphery or center of visual field. When participants peripheral field, greater recruitment (as measured by functional magnetic resonance imaging) motion-selective area MT/MST was observed than individuals, whereas two groups were comparable when attending to central This finding indicates an enhancement attention space individuals. Structural equation modeling used further...

10.1523/jneurosci.20-17-j0001.2000 article EN Journal of Neuroscience 2000-09-01
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