- Stroke Rehabilitation and Recovery
- Virtual Reality Applications and Impacts
- Neural and Behavioral Psychology Studies
- EEG and Brain-Computer Interfaces
- Action Observation and Synchronization
- Functional Brain Connectivity Studies
- Transcranial Magnetic Stimulation Studies
- Restless Legs Syndrome Research
- Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Psychosomatic Disorders and Their Treatments
- Parkinson's Disease Mechanisms and Treatments
- Schizophrenia research and treatment
- Mental Health Research Topics
- Mental Health and Psychiatry
- Spatial Neglect and Hemispheric Dysfunction
- Motor Control and Adaptation
- Musculoskeletal pain and rehabilitation
- Sleep and Wakefulness Research
- Graphite, nuclear technology, radiation studies
- Education and Learning Interventions
- Molten salt chemistry and electrochemical processes
- Nuclear and radioactivity studies
- Digital Mental Health Interventions
- Advanced Neuroimaging Techniques and Applications
- Advanced MRI Techniques and Applications
Keimyung University
2016-2025
Keimyung University Dongsan Medical Center
2014-2020
Argonne National Laboratory
2018
Korea Atomic Energy Research Institute
2000-2014
Yonsei University
2008-2013
Hanyang University
2003-2013
Seoul National University Hospital
2009
Bridge University
2009
Health Sciences Centre
2003
Sunnybrook Health Science Centre
2003
Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-oriented training, game-based therapy can enhance patients' motivation enjoyment. Objective: The objective of present study was develop a mobile upper extremity VR program for pat ients who have experienced stroke, evaluate feasibility effectiveness program. Methods: This randomized, double-blind, controlled trial included 24 patients with ischemic stroke. intervention group (n = 12) received 30 min...
Successful rehabilitation with respect to the activities of daily living (ADL) requires accurate and effective assessment training. A number studies have emphasized requirement for methods that are both relevant patient's real world environment, can also be transferred other tasks. Virtual reality (VR) has many advantages over ADL techniques, offers potential develop a human performance testing training environment. Therefore, in this study, virtual supermarket was developed possibility...
Our main goal in this research was to validate the possibility of virtual reality (VR) for attention enhancement cognitive training program. Then, we developed some tasks using VR technology. Thirty subjects who had little behavioral problems and social were randomly assigned into three groups: group, non-VR control group. Only group used head-mounted display (HMD) position sensor. While performed training, received no special treatment. All participants took their eight session over 2...
Stroke and traumatic brain injury affect an increasing number of people, many whom retain permanent damage in cognitive functions. Conventionally, function has been assessed by a paper-based neuropsychological evaluation. However these test environments differ substantially from everyday life. This problem can be overcome using virtual reality (VR) to objectively evaluate behaviors simulated daily activities. With our shopping simulation, we compared people who had undergone stroke with...
Abstract Background Several experimental studies in stroke patients suggest that mirror therapy and various virtual reality programs facilitate motor rehabilitation. However, the underlying mechanisms for these therapeutic effects have not been previously described. Objectives We attempted to delineate changes corticospinal excitability when individuals were asked exercise their upper extremity using a real mirror. Moreover, we role of visual modulation within environment affected healthy...
To investigate the analgesic effect of transcranial direct current stimulation (tDCS) over primary motor (M1), dorsolateral prefrontal cortex (DLPFC), and sham tDCS in patients with painful diabetic polyneuropathy (PDPN).Patients PDPN (n=60) were divided randomly into three groups (n=20 per group). Each group received anodal anode centered left M1, DLPFC, or for 20 minutes at intensity 2 mA 5 consecutive days. A blinded physician rated patients' pain using a visual analog scale (VAS),...
Research has shown that many smokers experience an increase in the desire to smoke when exposed smoking-related cues. Cue exposure treatment (CET) refers manualized, repeated cues, aimed at reducing cue reactivity by extinction. In this study, we constructed a virtual reality system for evoking of nicotine, which was based on results Questionnaire Nicotine-craving. And investigated effectiveness as compared classical device (pictures). As result, reached conclusion elicits more craving...
In this paper, we propose a system for training of stroke patients with unilateral neglect by using technology virtual reality (VR). The proposed is designed to compensate neglect. This contains the calibration and disease. procedure implemented aligning object at subjective middle line. completing missions that are used keep avatar safe during crossing street in environment. results study show effective train left right ratio scores extracted from gradually decrease as sessions repeated. To...
Kim DY, Ku J, Chang WH, Park TH, Lim JY, Han K, IY, SI. Assessment of post-stroke extrapersonal neglect using a three-dimensional immersive virtual street crossing programActa Neurol Scand: 2010: 121: 171–177.© 2009 The Authors Journal compilation © Blackwell Munksgaard. Objective – To investigate the potential our newly developed reality (VR) program modeled on real as an assessment tool for in stroke patients. Methods Thirty-two patients with right-hemispheric (neglect group, 16;...
There is growing evidence that the combination of non-invasive brain stimulation and motor skill training an effective new treatment option in neurorehabilitation. We investigated beneficial effects application transcranial direct current (tDCS) combined with virtual reality (VR) training.In total, 15 healthy, right-handed volunteers patients stroke subacute stage participated. Four different conditions (A: active wrist exercise, B: VR C: exercise following anodal tDCS (1 mV, 20 min) on left...
We attempted to evaluate the clinical efficiency of a novel three-dimensional interactive augmented reality system (3D-ARS) for balance and mobility rehabilitation. This enables participant training with realistic 3D exercise assessing movement parameters joint angles by using kinetic sensor system. performed randomized controlled trial in general hospital. Thirty-six participants (age, 56–76 years) who could independently walk stand on one leg were recruited. The randomly assigned either...
Maintaining optimal levels of engagement during rehabilitation training is crucial for inducing neuroplasticity in the motor cortex, which directly influences positive outcomes. In this research article, we propose a virtual reality (VR) system that incorporates steady-state visual evoked potential (SSVEP) paradigm to provide feedback. The utilizes flickering target and cursor detect user’s target-tracking task. Eighteen healthy participants were recruited experience three experimental...
Schizophrenia is a devastating mental illness and characterized by hallucinations delusions as well social skills deficits. Generally, training designed to help patients develop includes role-playing, but this form of has typical shortcomings, which are largely due trainer's difficulties project emotion. Virtual reality (VR)-based techniques have the potential solve these difficulties, because they provide computer-generated realistic three-dimensional world humanlike avatars that can...
Background and PurposezzPrevious T2 relaxometry studies have provided evidence for regional brain iron deficiency in patients with restless legs syndrome (RLS).Measurement of the content several regions, particular substantia nigra (SN), early-and late-onset RLS using yielded inconsistent results.In this study was assessed magnetic resonance imaging (MRI), compared results those controls.MethodszzThirty-seven idiopathic (20 early onset 17 late onset) 40 control subjects were studied a...
Previous studies on patients diagnosed with social anxiety disorder (SAD) reported changed patterns of the resting-state functional connectivity network (rs-FCN) between prefrontal cortices and other prefrontal, amygdalar or striatal regions. Using a graph theory approach, this study explored modularity-based community profile inter-/intra-modular communication for rs-FCN in SAD.In total, 28 SAD 27 healthy controls (HC), magnetic resonance imaging (fMRI) data were acquired subjected to...