Katherine Hiley
- Virtual Reality Applications and Impacts
- Simulation-Based Education in Healthcare
- Functional Brain Connectivity Studies
- Neural dynamics and brain function
- Educational Games and Gamification
- Teaching and Learning Programming
- Augmented Reality Applications
- Gender and Technology in Education
- Digital Mental Health Interventions
- EEG and Brain-Computer Interfaces
University of Leeds
2023-2024
Abstract Objectives Given the growing societal and healthcare service need for trained mental health care workers, coupled with heterogeneity of exposure during training shortage placement opportunities, we explored feasibility utility a novel XR tool consultation training. Design Evaluation simulation consultation. Setting Mental primary environments. Including Universities NHS hospitals. Participants A total 123 participants completed study, including Health Nursing trainees, General...
The use of extended reality (XR) technologies in health care can potentially address some the significant resource and time constraints related to delivering training for professionals. While substantial progress realizing this potential has been made across several domains, including surgery, anatomy, rehabilitation, implementation XR mental training, where nuanced humanistic interactions are central, lagged. Given growing societal service need trained workers, coupled with heterogeneity...
<sec> <title>BACKGROUND</title> The use of extended reality (XR) technologies in health care can potentially address some the significant resource and time constraints related to delivering training for professionals. While substantial progress realizing this potential has been made across several domains, including surgery, anatomy, rehabilitation, implementation XR mental training, where nuanced humanistic interactions are central, lagged. </sec> <title>OBJECTIVE</title> Given growing...
The role of non-formal education in increasing female participation Computer Science (CS) is a hot topic. Short-term interventions, including programming skill outreach activities, have been reported to increase self-efficacy and willingness pursue computing careers young women. We explored the impact activity on three types measures for 30 pupils: self-efficacy, social participation, understanding basic concepts. Preliminary results revealed significant participants' sense belonging after...